Artmage Deck #773858 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. K9-04 Noroi x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
54± 6/ 100
Power Score
Structural 61
Reliability 52
Going First 62
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Xyz
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Fusion boards from Artmage starters (Artmage Non-Finito, Nerva, Diactorus) and K9 Xyz (K9-66X Jacks, K9-X Werewolf, K9-17 Ripper) that convert pressure after the first interaction exchange; Mulcharmy draw-and-attack pressure and K9 Normal Summons on a hand-advantage opponent, with Pot of Sloth as card advantage
  • Turn 1 (going first): Artmage Varnish or Acropolis to reach Artmage Power Patron or Medius, then a Fusion or Xyz board, protected by Ash Blossom and Evenly Matched
  • Turn 2 (going second): Hand traps (Ash Blossom, Evenly Matched, Maxx C) on the opponent's first summon or search, then a K9 Normal Summon if the opponent holds 2 or more cards
  • Recovery: Artmage Litera and Finmel recursion from the GY, Mulcharmy draws, and Pot of Sloth to refill the hand; Artmage Graflare Sets an Artmage Spell from the Deck
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3

Why it scores here

The deck opens a functional plan reasonably often: the 22-card archetype core has about a 0.91 chance of at least one copy in a 5-card opening hand (Inferred, hypergeometric), and 21 searcher-text cards give about 0.89. Conversion is credible but untested: Fusion and Xyz routes exist through Artmage Power Patron and K9 Xyz, but no recorded boards exist, so the ceiling and median are text-only inferences. Interaction is the deck's strongest feature: seven hand traps, several negation and removal cards, and a dense end-board of Xyz removal support its survival through the opponent's turn, and it is compact enough to keep recovering. The score does not come from popularity, since the 28% exact-name purity and the three-archetype mix are scored as a weakness, and it does not come from averaging card scores; it reflects the system: a three-archetype toolbox with reasonable consistency, real interaction, and no side deck or post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 core card in 5) ~0.91 over 22 core copies; Varnish and Acropolis each at 0.23 per 3-copy card; engine needs two Artmage cards to be live (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Brick proxy ~0.09 for hand-5 with no core card; 21 searchers give ~0.89 access; 7 hand traps at 0.54 going-second add dead-card risk in hand (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; best Fusion and Xyz routes inferred from text (Artmage Non-Finito, Nerva, K9-66X Jacks, K9-X Werewolf) (Inferred)
D4 Combo Floor & Median Output 50 No combo data; the floor cannot be measured, and dilution across three archetypes at 28% exact-name purity is assumed to lower the median (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Ash, Evenly Matched, Maxx C, Varnish, Vandalism and Acropolis give several independent answers; a secondary K9 and Mulcharmy route survives one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Pot of Sloth, Mulcharmy draws and Litera/Finmel GY recursion are real card-economy sources; no net card-advantage measurement exists (Inferred)
D7 End-Board & Interaction Quality 72 Ash, Evenly Matched, Impasto, Crossout Designator, Feather Duster and Illusion Gate form layered interaction; no board-state measurement (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second split is absent; hand traps and Feather Duster plus Crossout give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 70 K9-X Werewolf (3300 ATK), Nerva (3300), Diactorus (2800) and K9-66X Jacks (2600) give strong end-board ATK; no closing data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 60 main with 31 distinct cards and 3-copy staples on a 28%-pure archetype base; Pot of Sloth and Maxx C are generic dilution (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 extra with 14 distinct cards: 4 Fusion, 10 Xyz, 1 Link; a single Nerva and a single Diactorus do not form a dependable Extra Deck; mandatory Fusion enablers are unclear (Inferred)
D12 Side Deck Adaptability 25 No side deck is registered (side count 0), so there is no measured post-side adaptability (Verified count, Provisional quality)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage alone does not establish format fit (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across three archetypes, Fusion timing, Xyz material choice, and hand-trap choice; combo complexity unmeasured (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Archetype dilution (-2); Engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample): 0.80*61.2 + 0.20*52 - 5 = 54.4


More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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