Orcust Deck #773850 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Allure of Darkness x1
- Crossout Designator x1
- Foolish Burial x1
- Future Silence x2
- Orcustrated Babel x1
- Shining Sarcophagus x3
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.7 |
| Going First | 68 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Orcust Link/Xyz end-board (Enlilgirsu, Longirsu, Galatea, Dingirsu, Zombie Vampire) built from GY banish-revive and Orcust Link material loops (Inferred from card text); Off-archetype pressure from Dark Magician of Destruction, Red-Eyes Dark Dragoon and Knightmare or P link monsters (Inferred from card text)
- Turn 1 (going first): Hand starter (Girsu, Mulcharmy Fuwalos, Dark Magician Girl, Shining Sarcophagus) into Orcust Special Summons from Deck and a Link Summon toward Orcust Link monsters (Inferred)
- Turn 2 (going second): Answer the opponent's starter with hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx C), then rebuild through Orcust GY effects (Inferred)
- Recovery: GY banish-revive effects (Orcust Harp Horror, Orcust Cymbal Skeleton, Galatea-I) and Orcustrated Babel recursion (Inferred)
- After siding: No side deck supplied (side count 0); no post-side plan can be evaluated
Why it scores here
The deck reliably opens a hand-starter line: about 12 hand-starter copies (Girsu, Mulcharmy, Dark Magician Girl, Shining Sarcophagus) give roughly 85% odds of at least one starter in a 5-card opening hand (hypergeometric, Inferred), and the triple copies add redundancy. Its conversion relies on a link web of 11 Link Monsters plus several Xyz and Fusion options, so the ceiling is high but no recorded boards exist to measure the median. Eight hand traps plus Dominus Impulse, Orcust Crescendo and Crossout Designator give it multi-layer interaction on both turns, which drives the score. The score is not driven by Orcust's popularity, and the card scores were not averaged; the deck is docked for an archetype purity of only 20 percent (engine sprawl across Dark Magician, Mekk-Knight, Knightmare, P, Code Talker and Red-Eyes) and for having no side deck or meta data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one hand-starter in 5 cards) is about 0.85 across 12 starter copies; each starter is a triple or double copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Eight hand traps and several conditional cards (Mulcharmy, Girsu) create some dead-hand risk; 14 singletons and 80% off-exact-archetype copies dilute consistency (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ceiling rests on the 11-link Extra Deck and Orcust Link loops, but total_combos is 0, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No parseable boards; median output cannot be measured and is estimated from card text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters, hand traps, and GY revival give several routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | GY banish-revive effects (Harp Horror, Cymbal Skeleton, Galatea-I) and Orcustrated Babel recursion give moderate economy (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Ash Blossom, Infinite Impermanence, Dominus Impulse, Orcust Crescendo, Crossout Designator and Droll & Lock Bird give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Dominus Impulse, Crescendo and link-based negations (Accesscode Talker, W:P Fancy Ball) challenge a board going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Link ATK ranges from 1800 to 2600 and Xyz or Fusion options reach 2800 to 3000; no direct or piercing text observed (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main slots at the minimum size with 23 distinct cards, 14 singletons, and sprawl across sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots split into 11 Link, 2 Fusion, 2 Xyz with a mix of Orcust and off-archetype cards; flexible but diluted (Verified composition) |
| D12 | Side Deck Adaptability | 50 | No side deck supplied (side 0); Master Duel is typically best-of-one, so this is neutral rather than penalised (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine link stacking with several conditional starters and many decision points makes the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 64.7, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflicts / sub-archetype sprawl (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Triple-copy hand starters give high opening-hand access (Inferred)
- Eight hand traps plus backrow interaction give layered answers on both turns (Verified text)
- Extra Deck spans 11 Link Monsters, giving many end-board routes (Verified composition)
Weaknesses
- Archetype purity is 20 percent, so the engines overlap and compete for slots (Verified composition)
- No side deck, so there is no post-side adaptation (Verified legality)
- No recorded boards, so the combo ceiling and median are unmeasured (Verified data gap)
Critical choke points
- Hand-starter access: if the starter is stopped, the GY revival loop needs an Orcust monster in the GY (Inferred)
- Limited singletons Maxx C, Crossout Designator and Foolish Burial are each one copy and cannot be replaced if dead (Verified legality)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crossout Designator (1 copy) | A second Orcust-named engine card or Orcust Link Monster | Reduces off-archetype sprawl and makes the single-copy Limited slot less dependent on a narrow answer (Inferred) |
| 2 | One off-archetype Extra Deck Link (Knightmare Mermaid or S:P Little Knight) | Galatea-I or Dingirsu, both Orcust-named | Raises Orcust purity in the Extra Deck without losing link count (Inferred) |
Evidence & confidence
- Verified: Legal list: 40 main, 15 extra, 0 side; restricted cards within limits (legality); Exact archetype purity 20 percent; archetype spread across 17 names (composition); Hand-trap count 8 and copy histogram 14 singles, 1 double, 8 triples (composition)
- Inferred: P(at least one hand-starter in 5 cards) is about 0.85 (probabilities); Interaction quality rated high from card text (text_role_hints); Conversion ceiling and floor rated from card text only (no boards)
- Provisional: Meta power is null; no dated metagame sample; Format fit rated neutral at 50 with no tournament link
- Data gaps: No combos supplied: total_combos 0, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample No side deck supplied (side 0), so post-side performance cannot be scored usage_statistics in_this_deck flags are false for Extra Deck cards that the deck does contain (Knightmare Phoenix, Knightmare Mermaid, Enlilgirsu, Galatea-I, S:P Little Knight, Dingirsu, Longirsu, I:P Masquerena, Galatea). The missing_core list therefore overstates the gap, and core_present_pct is unreliable for the Extra Deck Guide snippets (guide 1235) mention a Fiendsmith combo, but this deck has no Fiendsmith cards, so that guide evidence does not directly apply
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