Mitsurugi Deck #773845 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
56± 6/ 100
Power Score
Structural 62
Reliability 52
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual boards (Ame no Murakumo, Ame no Habakiri, Futsu no Mitama) and Rank 4 Ryzeal / Xyz pressure from the Extra Deck; Rank 8 and Rank 12 Xyz (Dragluxion, Number 38, TY-PHON) and Ryzeal Detonator pressure
  • Turn 1 (going first): Pre-Preparation of Rites or a Mitsurugi searcher (Saji, Aramasa, Kusanagi) into a Ritual Summon or a Ryzeal Xyz line
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Maxx C, Nibiru) to slow the opponent, then Ame no Murakumo or Ryzeal Detonator to break the board
  • Recovery: Futsu no Mitama re-summons Reptiles from the GY, Mitsurugi Ritual and Mirror re-use the GY, and Mulcharmy draws refill the hand
  • After siding: None: the list runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a functional plan: 17 searcher-text cards give a 0.95 chance of at least one searcher in a going-first hand, and the 24-copy archetype core gives 0.99 (Inferred). Its ceiling comes from Ritual boards that wipe or ATK-reduce the opponent and from Ryzeal Xyz pressure, but the median is weaker because the deck runs three overlapping engines (Mitsurugi Ritual, Ryzeal Xyz, Mulcharmy draw) with only 24 percent exact-name purity. Interaction is broad, with 7 hand traps and several negate and removal effects, which gives it resilience on the second turn. The score comes from consistency, interaction and recovery on the system, not from Mitsurugi being a popular archetype and not from averaging the individual card scores. The deck has no Side Deck and no combo or tournament data, so going-second and matchup scores stay low or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in 5-card hand) 0.95; P(>=1 archetype core card) 0.99; two-card starter chains are common (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Triple Tactics x2 and Seventh Tachyon are conditional dead-ish cards; Ryzeal Plasma Hole needs a Ryzeal Xyz on the field (Inferred)
D3 Combo Conversion & Ceiling 70 Ritual Murakumo and Ryzeal Detonator give a high ceiling from card text, but there are no recorded boards to confirm the line (Inferred semantic read)
D4 Combo Floor & Median Output 55 No combos_evidence; the median is inferred from three overlapping engines and the off-archetype share (Inferred, data gap)
D5 Interruption Resilience & Route Redundancy 68 Seven hand traps, two Ritual-summon routes and Mulcharmy draws give at least two independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Pre-Preparation, Mulcharmy draws and Futsu GY revival plus Ritual recursion give a strong recovery economy (Inferred from text)
D7 End-Board & Interaction Quality 74 Ash, Droll, Maxx C, Nibiru, Murakumo negate, Detonator destroy and Great Purification cover breadth; durability relies on Xyz materials (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Murakumo destroys all opposing monsters and Habakiri reduces ATK; hand traps help on the second turn (Inferred from text)
D9 Offensive Pressure & Closing Power 68 Detonator 3000 ATK, Murakumo 3200 ATK and TY-PHON 2900 ATK are real closers (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 40 cards with 27 distinct names; 42 off-archetype copies and several tech cards give mixed efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 15 Extra cards, mostly Rank 4 Xyz with generic material needs; some (Aggregator, TY-PHON) need specific materials (Inferred)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; Provisional, anchored at neutral
D14 Pilotability & Error Tolerance 45 Many routes and decision points (Ritual, Xyz, Mulcharmy) make it harder to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict across three sub-archetypes (-3); No Side Deck (-2); Conditional dead-ish card (-1); Compact searcher engine (2). Final formula: 0.80*Structural(62) + 0.20*TournamentReliability(52) + ContextModifiers(-4) = 56 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher engine (17 searcher-text cards plus Pre-Preparation)
  • Seven hand traps and broad negate or removal coverage
  • Multiple finishers across Ritual, Ryzeal Xyz and generic Rank 4 and 8 Xyz

Weaknesses

  • Three overlapping engines with low exact-name purity
  • No Side Deck
  • Seventh Tachyon and the Triple Tactics pair are conditional

Critical choke points

  • Ritual Summon requires Reptile tributes, so losing the Reptile starters cuts off the Ritual boards
  • Ryzeal Xyz lines need Rank 4 materials and a Ryzeal monster on the field
Priority Remove Add Reason
1 Seventh Tachyon A second Mitsurugi no Mikoto, Saji (legal, 3 copies allowed) Seventh Tachyon's activation needs a Number 101-107 Xyz, which the Extra Deck does not contain
2 None A 15-card Side Deck The deck has no post-side plan and D12 is 10; even a short side would add adaptability

Evidence & confidence

  • Verified: Legal list: 40 Main, 15 Extra, 0 Side; all restricted copy counts within limits; Searcher-text count 17 and hand-trap count 7 from the role tags; Archetype purity 23.6 percent
  • Inferred: P(>=1 searcher in 5-card hand) 0.95 and P(>=1 core card) 0.99; Ceiling and interaction scores from card text; Recovery and resilience from text
  • Provisional: Meta Power is null; matchup and format fit (D13) are anchored at 50 with no dated sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second and matchup rates are unknown No Side Deck, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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