Clown Crew Deck #773836 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (41)
- Bystial Magnamhut x1
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x2
- Clown Crew Rehearsal x3
- Crossout Designator x1
- Preparation of Rites x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 51 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute-Summoned Clown Crew pressure: Clown Crew Biancaviso (2500 ATK) and Clown Crew Malong-line Synchro bodies, backed by Clown Crew Diabolo double piercing and Clown Crew Dristy second attacks on Tribute Summoned monsters.; Board-control through hand traps and tribute-triggered effects (Clown Crew Finale, Soiree Operations, Clown Crew Malabarisme) that remove or negate opposing cards while the Tribute engine keeps going.
- Turn 1 (going first): Open with Clown Crew Rehearsal (tribute one monster to add Clown Crew Biancaviso and a Clown Crew Spell/Trap) or Preparation of Rites (add a Level 7 or lower Ritual Monster), then convert into Tribute Summons and Extra Deck Synchro/Fusion/Xyz/Link plays.
- Turn 2 (going second): Keep hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Effect Veiler, Droll and Lock Bird, Maxx C) for the opponent's first summon or key effect, then rebuild through Clown Crew Flair, Matinee Operatics or Malabarisme.
- Recovery: Draw and search through Maxx C, Clown Crew Flair, Clown Crew Matinee Operatics and Clown Crew New Face, and recur Rehearsal or Malabarisme from the GY where their effects allow.
- After siding: None: the list runs no Side Deck (side_count 0), so there is no post-side plan in the evidence.
Why it scores here
The deck reliably reaches its Clown Crew core: the probability of at least one archetype-core card in an opening five is about 0.9997, and the three-copy starters each show roughly 0.33 odds of being in hand, so the engine is live most turns but depends on a few single starters. Its strength is interaction on the system level: about ten hand-trap roles, eight negation-text cards and sixteen removal-text cards let it answer an opponent's first summon or key effect and keep a tribute engine running. The score comes from consistency, interaction breadth and resource recovery on the list as built, not from averaging card scores and not from Clown Crew being a popular archetype; usage statistics confirm the core is standard but do not add points. Median and ceiling are not measured (no recorded boards), the floor is inferred from the guide's choke-point warning on Rehearsal and Malabarisme, and the absence of a Side Deck and of any meta sample keeps the result provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) about 0.9997; 3-copy single starter P(in hand) about 0.33; starter density is adequate but leans on a few cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 10 hand-trap roles and 5 singleton or tech slots raise dead-card risk; P(at least one hand trap in going-second 6) about 0.84 (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling read from text only: Biancaviso draw and negate, Tribute-Summon chaining through Cappello, Diabolo and Dristy (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo data, so median and floor are unmeasured; the guide's choke-point warning on Rehearsal and Malabarisme pulls the floor down (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple re-entry routes: GY effects (Flair, Malabarisme), hand traps that continue the turn, and Biancaviso's draw after Tribute (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Draw and search via Maxx C, Flair, Matinee Operatics and New Face, plus Rehearsal recursion, offset Tribute-driven resource spend (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Breadth of negation and removal text across hand traps and traps; durability is limited because most are one-shot (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap density for going second and Crossout Designator/Biancaviso board-breaking text; no going-second split available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Biancaviso 2500 ATK, Malong 2200 ATK, Diabolo double piercing and Dristy second attacks; no closing-power sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 41 main cards: nine three-copy cards plus eight singletons; 20 distinct cards and 15 zero-level monsters; purity 51.8 percent exact-name (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots with 3 Meteor, 2 Dristy, 2 Diabolo, 2 Fiends core; Herald, Packbit, Malong and Nerva are single or off-theme slots, and the Nerva summon route is not in the excerpt (Inferred) |
| D12 | Side Deck Adaptability | 25 | The list has no Side Deck, so no post-side plan can be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stat is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Tribute, Ritual and Extra-Deck sequencing with multiple optional effects is error-prone; the guide warns lock lines punish players who do not read cards carefully (Inferred) |
How the score was computed
Strategy profile: { "Midrange": 0.7, "Stun": 0.3 }. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: Banlist exposure (-1); Unrecoverable choke point (-2); Engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: about ten hand-trap roles plus negation and removal text cards
- Tribute and Ritual engine with multiple recursion routes
- Extra Deck carries 9 distinct threats including 3 Meteor and 2 Diabolo/Fiends/Dristy
- Going-second hand traps cover the first summon or key effect
Weaknesses
- Single-point starters (Rehearsal, Malabarisme) drive the choke risk
- Roughly half the copies are off the exact archetype name, diluting the engine
- No Side Deck, so no post-side plan
- No recorded boards, so ceiling and median are unmeasured
Critical choke points
- Clown Crew Rehearsal and Clown Crew Malabarisme as the main starters, per the guide
- Tribute fodder: the Tribute engine needs monsters on field or hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Linkuriboh | one more archetype-consistent Clown Crew card (owner to choose from the archetype pool) | Removes an off-theme Link slot and adds a Tribute-engine card; based on the composition purity figure, not a measured win rate |
| 2 | Crossout Designator (1 copy, Limited) | a Clown Crew Spell or Trap with recursion or search text | Reduces Limited-card exposure and gives a second starter route |
Evidence & confidence
- Verified: Legal: 41 main, 15 extra, 0 side within Master Duel size rules; all restricted cards within their copy limits; Card texts from the resolved card list; Usage statistics: Clown Crew Rehearsal, Maxx C and New Face at 100 percent inclusion
- Observed: Composition: copy histogram, type and attribute spreads, exact-name purity 51.8 percent; Extra Deck breakdown: 7 Synchro, 3 Link, 3 Fusion, 2 Xyz
- Inferred: Starter and hand-trap odds from the hypergeometric table; Interaction breadth from text roles; Choke-point read from the guide snippet
- Provisional: Meta Power and matchup fit (no dated metagame sample); Going-first and going-second totals (no win-rate telemetry); Side Deck adaptability (no Side Deck)
- Data gaps: No recorded combos: ceiling and median are text-only inference No tournament link: meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter/OTK rates usage_statistics marks Extra Deck cards (Meteor, Dristy, Diabolo, Fiends, Malong, Nerva, Packbit) in_this_deck false even though cards[] lists them with copies; treated as a preprocessor mismatch, so core_present_pct and missing_core are not used Nerva summon condition is truncated in the excerpt; the Artmage wording is not verifiable from the deck contents Single Vietnamese guide snippet with no sections; it is the only human strategy source No Side Deck: no post-side evidence
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