Clown Crew Deck #773836 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 25, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
54± 8/ 100
Power Score
Structural 60
Reliability 51
Going First 62
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 62
Meta Power provisional
Tournament Reliability 51
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute-Summoned Clown Crew pressure: Clown Crew Biancaviso (2500 ATK) and Clown Crew Malong-line Synchro bodies, backed by Clown Crew Diabolo double piercing and Clown Crew Dristy second attacks on Tribute Summoned monsters.; Board-control through hand traps and tribute-triggered effects (Clown Crew Finale, Soiree Operations, Clown Crew Malabarisme) that remove or negate opposing cards while the Tribute engine keeps going.
  • Turn 1 (going first): Open with Clown Crew Rehearsal (tribute one monster to add Clown Crew Biancaviso and a Clown Crew Spell/Trap) or Preparation of Rites (add a Level 7 or lower Ritual Monster), then convert into Tribute Summons and Extra Deck Synchro/Fusion/Xyz/Link plays.
  • Turn 2 (going second): Keep hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Effect Veiler, Droll and Lock Bird, Maxx C) for the opponent's first summon or key effect, then rebuild through Clown Crew Flair, Matinee Operatics or Malabarisme.
  • Recovery: Draw and search through Maxx C, Clown Crew Flair, Clown Crew Matinee Operatics and Clown Crew New Face, and recur Rehearsal or Malabarisme from the GY where their effects allow.
  • After siding: None: the list runs no Side Deck (side_count 0), so there is no post-side plan in the evidence.

Why it scores here

The deck reliably reaches its Clown Crew core: the probability of at least one archetype-core card in an opening five is about 0.9997, and the three-copy starters each show roughly 0.33 odds of being in hand, so the engine is live most turns but depends on a few single starters. Its strength is interaction on the system level: about ten hand-trap roles, eight negation-text cards and sixteen removal-text cards let it answer an opponent's first summon or key effect and keep a tribute engine running. The score comes from consistency, interaction breadth and resource recovery on the list as built, not from averaging card scores and not from Clown Crew being a popular archetype; usage statistics confirm the core is standard but do not add points. Median and ceiling are not measured (no recorded boards), the floor is inferred from the guide's choke-point warning on Rehearsal and Malabarisme, and the absence of a Side Deck and of any meta sample keeps the result provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) about 0.9997; 3-copy single starter P(in hand) about 0.33; starter density is adequate but leans on a few cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 10 hand-trap roles and 5 singleton or tech slots raise dead-card risk; P(at least one hand trap in going-second 6) about 0.84 (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text only: Biancaviso draw and negate, Tribute-Summon chaining through Cappello, Diabolo and Dristy (Inferred)
D4 Combo Floor & Median Output 52 No combo data, so median and floor are unmeasured; the guide's choke-point warning on Rehearsal and Malabarisme pulls the floor down (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple re-entry routes: GY effects (Flair, Malabarisme), hand traps that continue the turn, and Biancaviso's draw after Tribute (Inferred)
D6 Resource Economy, Recovery & Grind 68 Draw and search via Maxx C, Flair, Matinee Operatics and New Face, plus Rehearsal recursion, offset Tribute-driven resource spend (Inferred)
D7 End-Board & Interaction Quality 72 Breadth of negation and removal text across hand traps and traps; durability is limited because most are one-shot (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand-trap density for going second and Crossout Designator/Biancaviso board-breaking text; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 66 Biancaviso 2500 ATK, Malong 2200 ATK, Diabolo double piercing and Dristy second attacks; no closing-power sample (Inferred)
D10 Main Deck Efficiency & Flexibility 60 41 main cards: nine three-copy cards plus eight singletons; 20 distinct cards and 15 zero-level monsters; purity 51.8 percent exact-name (Observed composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots with 3 Meteor, 2 Dristy, 2 Diabolo, 2 Fiends core; Herald, Packbit, Malong and Nerva are single or off-theme slots, and the Nerva summon route is not in the excerpt (Inferred)
D12 Side Deck Adaptability 25 The list has no Side Deck, so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stat is context only (Provisional)
D14 Pilotability & Error Tolerance 42 Tribute, Ritual and Extra-Deck sequencing with multiple optional effects is error-prone; the guide warns lock lines punish players who do not read cards carefully (Inferred)

How the score was computed

Strategy profile: { "Midrange": 0.7, "Stun": 0.3 }. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: Banlist exposure (-1); Unrecoverable choke point (-2); Engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: about ten hand-trap roles plus negation and removal text cards
  • Tribute and Ritual engine with multiple recursion routes
  • Extra Deck carries 9 distinct threats including 3 Meteor and 2 Diabolo/Fiends/Dristy
  • Going-second hand traps cover the first summon or key effect

Weaknesses

  • Single-point starters (Rehearsal, Malabarisme) drive the choke risk
  • Roughly half the copies are off the exact archetype name, diluting the engine
  • No Side Deck, so no post-side plan
  • No recorded boards, so ceiling and median are unmeasured

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme as the main starters, per the guide
  • Tribute fodder: the Tribute engine needs monsters on field or hand
Priority Remove Add Reason
1 Linkuriboh one more archetype-consistent Clown Crew card (owner to choose from the archetype pool) Removes an off-theme Link slot and adds a Tribute-engine card; based on the composition purity figure, not a measured win rate
2 Crossout Designator (1 copy, Limited) a Clown Crew Spell or Trap with recursion or search text Reduces Limited-card exposure and gives a second starter route

Evidence & confidence

  • Verified: Legal: 41 main, 15 extra, 0 side within Master Duel size rules; all restricted cards within their copy limits; Card texts from the resolved card list; Usage statistics: Clown Crew Rehearsal, Maxx C and New Face at 100 percent inclusion
  • Observed: Composition: copy histogram, type and attribute spreads, exact-name purity 51.8 percent; Extra Deck breakdown: 7 Synchro, 3 Link, 3 Fusion, 2 Xyz
  • Inferred: Starter and hand-trap odds from the hypergeometric table; Interaction breadth from text roles; Choke-point read from the guide snippet
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Going-first and going-second totals (no win-rate telemetry); Side Deck adaptability (no Side Deck)
  • Data gaps: No recorded combos: ceiling and median are text-only inference No tournament link: meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter/OTK rates usage_statistics marks Extra Deck cards (Meteor, Dristy, Diabolo, Fiends, Malong, Nerva, Packbit) in_this_deck false even though cards[] lists them with copies; treated as a preprocessor mismatch, so core_present_pct and missing_core are not used Nerva summon condition is truncated in the excerpt; the Artmage wording is not verifiable from the deck contents Single Vietnamese guide snippet with no sections; it is the only human strategy source No Side Deck: no post-side evidence

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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