Ryzeal Deck #773833 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Ash Blossom & Joyous Spring x3, Droll & Lock Bird x2. Created Oct 25, 2026 by YGO Mod.

Deck Ryzeal Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
59± 8/ 100
Power Score
Structural 63
Reliability 60
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual-summoned Mitsurugi boss monsters (Murakumo, Habakiri, Futsu) that destroy or shrink the opponent's board, followed by Extra Deck pressure; Ryzeal Xyz and Link pressure (Ryzeal Detonator, Ryzeal Duo Drive, Ecclesia and the Dark Dragon) once the Ritual lines are blanked
  • Turn 1 (going first): Search a Ryzeal or Mitsurugi starter (Ice Ryzeal, Saji, Kusanagi, Aramasa, Sword Ryzeal) and extend into a Ritual Summon or Xyz, keeping Ash and Droll available for the opponent's first Special Summon
  • Turn 2 (going second): Hold Ash, Droll, Maxx C, Ghost Ogre, Ghost Mourner and Effect Veiler to interrupt the opponent's first engine, then Ritual Summon Murakumo or Habakiri to reset the board
  • Recovery: Searchers (Bonfire, Pre-Preparation of Rites, Mitsurugi Prayers, Seventh Tachyon) and Pot of Sloth rebuild the hand from the Deck; Mulcharmy monsters draw when the board is nearly empty
  • After siding: Not applicable: the Master Duel list runs 0 side cards, so there is no post-side plan to score

Why it scores here

The deck reliably opens a functional starter: the archetype-core group has about a 99% chance of at least one copy in a 5-card opening hand, and about 92% of hands contain a searcher. Its strength is the system, not the individual cards: searchers, Ritual monsters and Ryzeal Xyz/Link extenders are linked by Mitsurugi and Ryzeal text, so a starter can continue into a board-clearing or pressure line. Interaction is layered, with 8 hand traps (about 76% chance of at least one going second) plus Ritual boss effects that destroy or shrink opposing monsters. Exact-name purity is low at 14.5%, with 47 off-archetype copies and a splash of Branded, Ecclesia, Lswarm, Greed and Skyblaster, so the score is held back by coherence and brick risk. No combo boards, tournament record or dated meta sample exist, so the score is structural, Meta Power is provisional, and card scores were not averaged. Popularity or archetype usage did not earn points directly.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) about 0.99 and P(at least one searcher) about 0.92; Ice Ryzeal alone is 0.34 with 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 62 15 searcher-text cards and 8 hand traps keep hands functional, offset by conditional cards such as Triple Tactics Talent and dependence on Ritual spells (Inferred)
D3 Combo Conversion & Ceiling 58 Ritual boss effects (Murakumo destroy-all, Habakiri -800 ATK) and Xyz/Link extenders give a high ceiling, but no recorded boards exist (Inferred semantic read)
D4 Combo Floor & Median Output 55 No combos_evidence, so median output is unmeasured and estimated from starter diversity and text only (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent hand traps (Ash, Droll, Maxx C, Ghost Ogre, Ghost Mourner, Veiler) and several starter routes give redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers, Pot of Sloth and Mulcharmy draw effects regenerate resources; no resource_signature data exists (Inferred)
D7 End-Board & Interaction Quality 75 Eight-plus interaction cards across hand, field and Extra Deck (negation text on 9 cards, removal text on 7) with boss effects; interaction_density_avg not supplied (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability about 0.76 and Ritual board-breakers give strong answers to an established board; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck bosses at 2500 to 3000 ATK (Ryzeal Detonator 3000, Ecclesia and the Dark Dragon, Albion, Galaxy-Eyes 2500) with ATK-reduction text; no end-board samples (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main with 31 distinct cards and 24 singletons; exact-name purity 14.5% with 47 off-archetype copies lowers coherence (Observed from composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots are full, with several splash Xyz, Synchro and Fusion cards competing for slots; the usage list conflicts with the card list on Extra Deck presence (Inferred)
D12 Side Deck Adaptability 40 No side deck in Master Duel (0 side cards), so no post-side adaptability exists; scored as a gap (Verified count, Provisional score)
D13 Matchup Coverage & Format Fit 50 tournament_context is unavailable and archetype meta-share is absent, so matchup fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Ritual, Xyz and Link lines with several hand-trap timing decisions raise the decision count, but each line is short and card-driven (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Splash and engine conflict (-2); Conditional dead card (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*63 + 0.20*60 - 3 = 59.4, rounded to 59)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (15 cards) gives a high chance of a live starter
  • Eight hand traps plus Ritual boss effects give layered interaction, especially going second
  • Ritual bosses (Murakumo, Habakiri, Futsu) and Ryzeal Xyz/Link give both board control and closing pressure
  • Legal under the Master Duel ban list with every restricted card at its legal copy limit

Weaknesses

  • Low exact-name purity (14.5%) and a splash spread across five archetypes
  • No side deck, so no post-side adaptation
  • Ritual lines depend on a small set of Ritual spells (Mitsurugi Ritual x2, Mitsurugi Mirror x1)
  • Several conditional cards (Triple Tactics Talent) occupy opening-hand slots

Critical choke points

  • Ritual Summon access: Mitsurugi Ritual and Mitsurugi Mirror (3 copies total) plus Pre-Preparation of Rites gate the Murakumo and Habakiri lines
  • Ryzeal Extra Deck access for pressure when the Ritual route is blanked
Priority Remove Add Reason
1 Triple Tactics Talent A second copy of a core searcher or hand trap already in the engine (verify Master Duel legality and availability before building) Triple Tactics needs an opponent monster effect during your Main Phase, so it is weak in the opening hand; the replacement adds consistency to the Mitsurugi and Ryzeal lines

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side within Master Duel size rules; All 8 restricted cards at or below legal_copies (5 Limited at 1, 3 Semi-Limited at 2); Card text for all 40 main and 15 extra cards; Archetype usage: 36 stat rows, Mitsurugi and Ryzeal core inclusion at 100%; One guide mention for Ryzeal (snippet only, no sections)
  • Observed: Composition counts (type, attribute, copies, purity) computed from the list
  • Inferred: Opening-hand consistency from the hypergeometric probabilities; Going-first and going-second strength from hand-trap and Ritual interaction text; Floor, median and ceiling from text only (no boards); Pilotability from the number of Ritual, Xyz and Link decision points
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context); Post-side plan (Master Duel has no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent usage_statistics in_this_deck conflicts with the cards list: Number 104, King of the Feral Imps, Number 60, Vallon, Eclipse Twins, Ryzeal Duo Drive, Ryzeal Detonator and Mereologic Aggregator are flagged in_this_deck false but are present in the Extra Deck (zone extra). core_cards_present (17) and missing_core are therefore unreliable; this evaluation uses the cards list No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) Meta Power is provisional without a dated metagame sample Guide snippet has no section content (section_count 0) No side deck exists in Master Duel, so D12 has no post-side evidence

More Master Duel Info

Ryzeal

Ryzeal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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