Naturia Deck #773823 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Naturia Mole Cricket x3, Naturia Camellia x3, Forbidden Droplet x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Naturia Mole Cricket x3
- Naturia Sunflower x1
- Naturia Camellia x3
- Foolish Burial Goods x1
- Forbidden Droplet x3
- Naturia Blessing x3
- Runick Destruction x1
- Runick Dispelling x2
- Runick Flashing Fire x3
- Runick Fountain x1
- Runick Freezing Curses x2
- Runick Golden Droplet x2
- Runick Slumber x2
- Runick Smiting Storm x3
- Runick Tip x2
- Triple Tactics Talent x2
- Naturia Sacred Tree x3
Extra Deck (15)
- Geri the Runick Fangs x2
- Hugin the Runick Wings x2
- Sleipnir the Runick Mane x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Baronne de Fleur x1
- Naturia Beast x1
- Swordsoul Supreme Sovereign - Chengying x1
- Tri-Edge Master x1
- Coral Dragon x1
- Evilswarm Exciton Knight x1
- Number 60: Dugares the Timeless x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 49 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Runick Quick-Play spells Special Summon a Runick Fusion (Geri, Hugin, Sleipnir) from the Extra Deck to the Extra Monster Zone while removing or negating opposing cards; Camellia-enabled Synchro/Xyz (Naturia Beast, Baronne de Fleur, Chengying) supplies the board (Inferred, text-only); Synchro and Rank-4 Xyz lines built from Naturia Camellia (sole Tuner and sole Level 4 main-deck monster)
- Turn 1 (going first): Open a Runick Quick-Play spell (17 copies) to remove or negate the first threat and summon a Runick Fusion to the EMZ; hold Naturia Camellia or Naturia Mole Cricket for a Synchro or Xyz follow-up
- Turn 2 (going second): Droll and Lock Bird or Maxx C as hand traps (P of at least one in a 6-card hand is about 0.39), then a Runick Quick-Play removal spell on the opponent's turn
- Recovery: Runick Fountain returns up to 3 Runick Quick-Play spells from the GY to the bottom of the Deck and draws that many; Naturia Sacred Tree searches a Naturia card when sent to the GY; Geri and Hugin add a non-Quick-Play Runick spell from the GY
- After siding: None. Side count is 0 (legal range 0 to 15), so the list carries no post-side plan
Why it scores here
The deck's reliable function is interaction: 17 Runick Quick-Play spells give roughly a 95 percent chance of at least one in a 5-card opening hand, and each one removes, negates or banishes while also summoning a Runick Fusion from the Extra Deck. Consistency is decent but not clean, because only 10 of 40 main-deck cards are monsters, so about 22 percent of opening hands contain no monster. Conversion relies on Naturia Camellia as the only Tuner and the only main-deck Level 4 monster, which gates most Synchro and Rank-4 Xyz lines; no recorded boards exist, so the ceiling and median are text-based inference. Resilience and recovery are the strongest parts of the system, through Runick Fountain recursion, Naturia Sacred Tree search and several independent interaction routes. Closing power is held down by the Battle Phase skip that every Runick spell imposes, and the list has no side deck. The score comes from consistency, interaction and recovery on the system as a whole. It is not a reward for Naturia's popularity, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one of 17 Runick Quick-Play spells in a 5-card opening) ≈ 0.95 by hypergeometric; the engine needs no main-deck monsters to start (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 10 monsters in 40 cards gives P(no monster in an opening 5) ≈ 0.22; three copies of most engine spells add redundancy, and Triple Tactics Talent is conditional (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards; the ceiling is text-only: a Runick spell into a Runick Fusion removal line, plus Camellia-enabled Synchro and Xyz boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence, so median output is unmeasured and scored conservatively from text alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 17 Runick Quick-Play spells, Runick Fountain recursion, Droll and Lock Bird and Maxx C hand traps and Naturia Sacred Tree search give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Runick Fountain returns up to 3 Quick-Play spells from the GY to the Deck and draws that many; each Runick spell costs a Battle Phase skip, which limits grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 18 removal-text cards plus Forbidden Droplet, Naturia Sunflower, Naturia Beast, Baronne de Fleur and Evilswarm give layered interaction and no floodgate; semantic read from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second P(at least one of 3 hand traps in 6 cards) ≈ 0.39; Runick destroy and banish spells give board-breaking, but density is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 38 | Boss monsters at 2900 to 3000 ATK (Chengying, Baronne de Fleur, Underworld Goddess) are present, but the Battle Phase skips and a monster-light main deck cap closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40-card Main Deck with 27 spells (67.5 percent), 19 distinct cards, 8 tech cards, and exact-name Naturia purity of 25.5 percent (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 with 5 Fusion, 5 Synchro, 3 Xyz and 2 Link across 13 distinct cards; Camellia is the single Tuner and Level 4 enabler, and Super Starslayer and Underworld Goddess are conditional (Verified list, Inferred reach) |
| D12 | Side Deck Adaptability | 20 | Side deck count is 0 (legal range 0 to 15), so the list has no post-side plan; post-side performance is unknown (Verified list, Provisional performance) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament data is unavailable and there is no dated metagame sample; set to a neutral 50 and excluded from the Structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several engines, Quick Effect timing, Battle Phase skips and Extra Monster Zone summons raise the decision load (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 49, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Split identity and engine conflict (-4); Single Tuner and Level 4 choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Meta provisional; D13 excluded and weights renormalized over 93 (Structural = sum/93)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 Runick Quick-Play spells, each with a removal or negation mode and an Extra-Deck Runick summon, give high start-up reliability
- Layered interaction: removal and destruction spells, Forbidden Droplet negation, Naturia Sunflower and Naturia Beast negation, Baronne de Fleur, Droll and Lock Bird and Maxx C hand traps
- Recursion through Runick Fountain and Naturia Sacred Tree search; three copies of most engine spells
- No floodgate reliance, and Extra Deck covers Fusion, Synchro, Xyz and Link
Weaknesses
- Monster-light: 10 monsters in 40 cards, so about 22 percent of opening hands contain no monster
- Every Runick Quick-Play spell skips the next Battle Phase, which caps closing pressure
- Split identity: Runick dominates the main deck and exact-name Naturia purity is 25.5 percent
- No Runick monsters in the Main Deck, so Geri, Hugin and Sleipnir need a Runick spell to reach the field and cannot be Fusion Summoned from the Main Deck
- No side deck, so there is no post-side adjustment
- No recorded combo boards, no tournament data and no win-rate telemetry
Critical choke points
- Naturia Camellia: the sole Tuner and the sole main-deck Level 4 monster (3 copies, P(at least one in 5 cards) = 0.34); it gates Synchro and Rank-4 Xyz lines
- Runick Quick-Play spell density (17 copies) as the only route to Runick Extra Deck summons; redundant but single-category
- Single-copy Limited cards (Runick Destruction, Runick Fountain, Maxx C) are not key engine pieces and do not create banlist exposure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Triple Tactics Talent | One additional Level 4 or Tuner Naturia monster | Triple Tactics Talent is conditional on an opponent monster effect in the Main Phase; a monster adds to the 10-monster base and reduces dependence on Camellia alone |
| 2 | One Runick Tip | One Naturia searcher or Naturia monster | Shifts the list toward Naturia identity, reducing the 23 off-archetype Runick copies and raising exact-name purity |
Evidence & confidence
- Verified: Main Deck 40, Extra Deck 15, Side Deck 0; legal under Master Duel size rules (40 to 60 / 0 to 15 / 0 to 15); All restricted cards are within legal copy limits (Limited 1, Semi-Limited 2); Main Deck composition: 27 spells, 10 monsters, 3 traps; 19 distinct; exact-name Naturia purity 25.5 percent; Extra Deck: 5 Fusion, 5 Synchro, 3 Xyz, 2 Link (13 distinct)
- Inferred: P(at least one Runick Quick-Play spell in 5 cards) ≈ 0.95; P(no monster in 5 cards) ≈ 0.22; P(at least one Camellia in 5 cards) = 0.34; Camellia is the sole Tuner and Level 4 enabler; Runick spells provide repeated removal, negation and Extra-Deck summons; interaction density is semantic; Battle Phase skip cap on closing pressure
- Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample; Post-side performance (D12) has no evidence
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent usage statistics in this deck flags show false for Extra Deck cards (Super Starslayer, Evilswarm, Number 60, Chengying, Baronne, Tri-Edge, Coral Dragon, Naturia Beast, Sleipnir, Geri, Hugin) even though cards[] lists them in zone extra; core_present 14 of 25 is therefore an undercount and was not used no win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is Provisional without a dated metagame sample side deck empty, so post-side performance is unknown
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