Artmage Deck #773815 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
56± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 63
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Artmage Fusion/Link/Xyz boards (Nerva the Power Patron of Creation 3300 ATK, Vidolium 5000 ATK, Artmage Diactorus, Graflare, Finmel) built from Artmage Power Patron, Medius and Acropolis, protected by hand traps and negation; Power Patron Link/Fusion chains via Purification and Predaplant, with Mulcharmy card draw as a grind engine
  • Turn 1 (going first): Artmage Academic Arcane Arts Acropolis or Artmage Power Patron to Medius, then Artmage Finmel or Litera from hand to extend into a Fusion/Link board; hold Ash Blossom or Maxx C for the first opposing activation
  • Turn 2 (going second): Hand trap (Ash Blossom, Maxx C) on the opponent's starter, then Medius or Power Patron to rebuild; Forbidden Crown or Droplet to clear a blocker and convert with a Fusion boss
  • Recovery: Medius the Pure GY revival (shuffle a monster into the Deck), Theorealize Past Lull and Artmage Litera GY recursion, Impasto to punish the next activation
  • After siding: No sideboard in Master Duel; adaptation is limited to Extra Deck choice and in-game hand trap timing

Why it scores here

The deck reliably opens a functional Artmage starter: 26 core-archetype copies give a 0.997 chance of at least one in a 5-card opening hand, and 15 searcher-text cards push the chance of a usable search to about 0.92. Its interaction layer is the main strength: Ash Blossom x3, Maxx C, Forbidden Droplet, Nervedo and Artmage Impasto give it several answers to the first activation, and about 17 cards carry negation text. It converts into pressure through large Extra Deck bodies such as Nerva (3300 ATK), Diactorus and Vidolium, but the recorded-combo data is empty, so the ceiling and median are text-based and not measured. The score comes from consistency, interaction and closing power on the system as a whole, not from averaging card scores, and it does not reflect the Artmage archetype's popularity (no tournament data is attached). Exact archetype purity is only 34.5% (19 of 40 main cards), and the Power Patron, Forbidden, Branded, Mulcharmy and Odd-Eyes lines compete for slots, which pulls the structural score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 Artmage core in 5-card hand) ~0.997 across 26 copies; each 2-copy starter ~0.24 in hand; searcher-text group ~0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Four hand traps, Droplet and Crown are non-engine when no board exists; Triple Tactics Talent is conditional; searcher density limits bricks (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text as Nerva/Diactorus/Vidolium/Predaplant summon routes (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is unmeasured and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Three Ash Blossom plus Maxx C and Nervedo cover the first interruption, with Medius, Power Patron and Mulcharmy as alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 15 searcher-text cards, Acropolis and Varnish re-fuel the hand; GY recursion via Medius and Theorealize (Inferred)
D7 End-Board & Interaction Quality 72 17 negation-text cards and Nerva's protection; Diactorus and Absolute Dragon negate on the field (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Four hand traps, Forbidden Crown, Power Patron Portal - Terminus and Impasto remove or negate boards after going second (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bodies at 2500 to 5000 ATK (Vidolium 5000, Nerva 3300, Diactorus 2800) give strong closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 52 Main Deck runs 22 distinct cards with 9 singletons and only 34.5% exact archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 cards, but the two Odd-Eyes cards have no Odd-Eyes support in the Main Deck (Inferred)
D12 Side Deck Adaptability 40 No side deck (0 cards) and Master Duel has no sideboarding in play, so this dimension is provisional and scored low-neutral (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; dimension dropped from structural weighting (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine Fusion/Link/Xyz sequencing and many conditional summon effects demand careful decision-making (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-4); Dead Extra Deck slots (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Structural = sum(score*weight)/95 with D13 dropped; 0.80*63.25 + 0.20*58 - 6 = 56.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is nearly always live (26 core copies)
  • Four hand traps plus Droplet and Crown give layered first-activation answers
  • Strong Extra Deck closing bodies (Vidolium, Nerva, Diactorus)
  • Multiple GY recursion routes (Medius, Theorealize, Litera)

Weaknesses

  • Low exact archetype purity (34.5%) and split engine lines
  • Two Odd-Eyes Extra Deck cards with no Main Deck support
  • No sideboard and no post-side plan
  • No recorded combos, so the ceiling and median are unverified

Critical choke points

  • Artmage Power Patron / Medius as the first starter (2 copies each)
  • Hand-trap count (4) as the only answer to a first-turn board disruption
Priority Remove Add Reason
1 One Odd-Eyes Extra Deck card (Odd-Eyes Vortex Dragon) A Main Deck Artmage or Power Patron card that can reach Extra Deck bodies Reduces dead Extra Deck slots and improves Extra Deck efficiency (Inferred)
2 Triple Tactics Talent A second searcher or starter from the core archetype Conditional card that needs an opposing monster effect first; core starters improve consistency (Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0, legal in master-duel; Copy limits respected (Maxx C Limited 1 copy; Fallen & Virtuous Semi-Limited 2 copies); Archetype purity 34.5%; Per-copy draw table values
  • Inferred: Starter access and hand-trap coverage; Interaction density and going-second board-breaking; Extra Deck dead-slot assessment; Pilotability estimate
  • Provisional: Meta power (null); D13 matchup and format fit; D12 side deck adaptability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied Hypergeometric 4-card group probability in evidence (0.4925) does not match recomputation (~0.65)

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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