Blue-Eyes Deck #773793 — Yu-Gi-Oh! Master Duel
41 Main, incl. Royal Magical Library x3, Blue-Eyes White Dragon x3, Chicken Game x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (41)
- Exodia the Forbidden One x1
- Exodia the Obliterator x1
- Royal Magical Library x3
- Blue-Eyes White Dragon x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- The White Stone of Legend x2
- Cards of Consonance x2
- Chicken Game x3
- Dark Factory of Mass Production x1
- Double Summon x3
- Golden Bamboo Sword x3
- Magical Stone Excavation x1
- One Day of Peace x1
- Original Bamboo Sword x2
- Shard of Greed x3
- Spell Power Attainment x2
- Trade-In x3
- Upstart Goblin x3
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 43 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: FTK/Alternate-Win
- Format: master-duel
Legality
Main 41 / Extra 0 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Blue-Eyes White Dragon beatdown: 3 copies at 3000 ATK, reached through Double Summon and draw spells. Original Bamboo Sword direct-attack destruction is a secondary closer.; Exodia five-piece hand (five single-copy Limited cards). An alternate win with a near-zero opening-hand probability.
- Turn 1 (going first): Turn 1: draw spells (Shard of Greed, Upstart Goblin, Trade-In, Chicken Game, Golden Bamboo Sword) dig for a Blue-Eyes White Dragon. Double Summon lets the player add a second Normal Summon.
- Turn 2 (going second): No hand traps and no floodgates. The deck contests the board only through draw density and a late Blue-Eyes Dragon. Force-interaction is weak.
- Recovery: Dark Factory of Mass Production returns 2 Normal Monsters (Exodia pieces or Blue-Eyes) from the GY. The White Stone of Legend adds a Blue-Eyes from the Deck when it is sent to the GY.
- After siding: No side deck (0 cards), so there is no post-side plan.
Why it scores here
The deck reliably opens draw spells: 20 draw-engine copies (Shard of Greed, Upstart Goblin, Trade-In, Chicken Game, Royal Magical Library, Golden Bamboo Sword, Cards of Consonance) give card flow whatever the opening hand contains. It does not reliably open a Blue-Eyes engine: P(at least one Blue-Eyes White Dragon in a 5-card opening) is about 0.33, and the deck has no Maiden of White, Sage with Eyes of Blue, or Extra Deck Blue-Eyes threat. Interaction is nearly absent (no hand traps, no floodgates, one negation-text card at 2 copies), so the deck scores low on going-second board breaking and end-board quality. The Exodia five-piece route is a real alternate win but it is single-copy and has a near-zero opening probability, so it does not raise the consistency score. Popularity and archetype naming earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one Blue-Eyes White Dragon in 5) ~0.33, ~0.39 in 6 cards; no core Blue-Eyes support present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Trade-In and Blue-Eyes depend on the three Level 8 monsters; four Exodia singletons are dead without draw or Dark Factory (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No recorded boards; ceiling is Blue-Eyes beatdown or the five-piece Exodia hand, which is near zero in practice (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data; the median line is draw spells into one Blue-Eyes summon and a small follow-up (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Dark Factory recursion and Golden Bamboo Sword draws give some route redundancy, but no second independent threat (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 20 draw-engine copies plus Dark Factory and Magical Stone Excavation recursion give strong card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 22 | No hand traps or floodgates; one negation-text card (Spell Power Attainment, 2 copies) needs Spell Counters from Royal Magical Library (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 25 | Going-second plan rests on draws and a single Blue-Eyes; no board breaker beyond Original Bamboo Sword direct-attack destruction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Three 3000-ATK Blue-Eyes give closing power, but tribute and summoning depend on draw luck (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 41 main cards, 21 distinct, legal size with low redundancy; 36 of 41 copies are off the exact Blue-Eyes name (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Zero Extra Deck cards; no Blue-Eyes Ultimate, Neo, or other usage-core threat is present (Verified) |
| D12 | Side Deck Adaptability | 15 | 0 side-deck cards; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Draw-spell sequencing and Exodia piece tracking are moderate in step count; no complex engine chain (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 39, Going First ≈ 43, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: engine conflicts (-3); unrecoverable choke point (-2). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers. Structural is meta-neutral: the Toolbox profile with D13 (weight 5) dropped and weights re-normalized over 95. 0.80*39.1 + 0.20*40 - 5 = 34.3 -> 34.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ 0 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense card flow: 20 draw-engine copies give consistent draws regardless of the opening hand
- Compact list: 21 distinct cards, legal 41-card main with no over-limit copies
- Dark Factory and Magical Stone Excavation provide recursion for Exodia pieces and Spells
- Three 3000-ATK Blue-Eyes White Dragons provide a closing threat
Weaknesses
- No Blue-Eyes engine: no Maiden of White, Sage with Eyes of Blue, or Extra Deck Blue-Eyes; none of the top-25 usage-core cards are present
- Zero Extra Deck cards and zero side-deck cards
- Near-absent interaction: no hand traps, no floodgates, one negation-text card
- Exodia five-piece hand is single-copy and has a near-zero opening probability
Critical choke points
- Three Blue-Eyes White Dragons are the only Level 8 monsters, so Trade-In and tribute lines fail without them
- Exodia needs all five single-copy Limited pieces in hand, which is not recoverable on most boards
- Spell Power Attainment needs Spell Counters from Royal Magical Library
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Trade-In (3) | Maiden of White or Sage with Eyes of Blue (usage-core Blue-Eyes support) | Trade-In depends on Level 8 discards that only the three Blue-Eyes provide. Usage stats show these support cards as core for the archetype. |
| 2 | Spell Power Attainment (2) | Ash Blossom & Joyous Spring or Droll & Lock Bird (usage-core interaction) | Spell Power Attainment needs Spell Counters from only one card, and the deck has almost no interaction. Core interaction cards are absent. |
| 3 | Exodia the Obliterator (1) | Blue-Eyes Ultimate Spirit Dragon or Neo Blue-Eyes Ultimate Dragon (Extra Deck, usage-core) | The deck runs no Extra Deck. A Blue-Eyes Extra Deck threat adds closing power that the deck lacks entirely. |
Evidence & confidence
- Verified: Legal in master-duel: 41 main cards within 40-60; all six restricted cards at 1 copy within Limited status; Composition: 21 distinct cards, 36 of 41 copies off the exact Blue-Eyes name, 0 Extra and 0 Side; 0 of 25 usage-core cards present in this deck
- Inferred: Opening probabilities for Blue-Eyes White Dragon and Exodia pieces (hypergeometric); Draw-engine density supports consistent card flow; Interaction is near-absent and going-second board breaking is weak
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, and brick rates are Inferred Meta Power is Provisional: no dated metagame sample supplied Exodia the Obliterator effect text is truncated in the excerpt; its full text was not used
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