Cyberdark Deck #773790 — Yu-Gi-Oh! Master Duel

45 Main, 13 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Disablaster the Negation Fortress x3. Created Oct 24, 2026 by YGO Mod.

Deck Cyberdark Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
55± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.4
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 52.4
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 47 / Extra 13 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Extra Deck bosses: Cyber End Dragon (4000 ATK), Cyber Twin Dragon (double attack), Chimeratech Rampage / Fortress / Megafleet Dragon, and Cyber Dragon Nova; Chronomaly Vimana and Heosvarog as Xyz and Fusion follow-ups; Power Bond as a one-card big Fusion Summon
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap, then build toward a Cyber Dragon or Luminous Special Summon and a Fusion or Xyz boss (Inferred from card text, no recorded boards)
  • Turn 2 (going second): Hold Infinite Impermanence, Droll and Lock Bird, Disablaster and Cyber Dragon Luminous to answer the opponent's first summon or Spell/Trap, then go to the Extra Deck boss
  • Recovery: Cyber Repair Plant and GY-based Cyber Dragon summons (Nachster, Cyberdark Wurm, Cyber Dragon Nova detach) rebuild the board from the graveyard (Inferred)
  • After siding: No side deck (side count 0); no post-side plan exists in this list

Why it scores here

The deck opens a functional Cyber Dragon plan reasonably often: Cyber Dragon Core (3 copies) and Cyber Dragon Luminous (3 copies) are the most reliable starters, and P(at least one 3-copy card in a 5-card opening hand) is 0.29, so the engine rests on a handful of redundant starters rather than one card. Interaction is the strongest system trait, with 4 hand-trap copies, Disablaster, Luminous and Therion King Regulus giving roughly 14 negation-text cards, and it is what carries the going-second plan. Conversion is only partly measured: no recorded boards exist, so the Extra Deck boss ceiling (Cyber End Dragon, Cyber Twin Dragon) is a text-based read and the median is scored low. Popularity and archetype usage did not earn points, and the score was not produced by averaging card scores; the 3.3% exact-name purity and off-engine slots (Sky Striker Ace Azalea, Dominus Spark, Clockwork Night and Knight, Kurikara) cost points through weaker engine cohesion. The guide's description of the archetype as weak since release counts only through the matchup and format dimension.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one 3-copy starter in a 5-card hand) = 0.29 and the loose 31-copy core group reaches 0.997; 2-card bootstrap not computed (Inferred)
D2 Opening-Hand Quality & Brick Management 58 47 cards with 9 singletons and conditional cards (Lightning Storm x2, Dominus Spark x2, Machine Duplication x2, Power Bond x1); the unresolved 2-copy passcode adds brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling is a text-only read from Cyber End Dragon (4000 ATK), Cyber Twin Dragon double attack, and the Fusion and Xyz routes (Inferred)
D4 Combo Floor & Median Output 45 No median or power distribution is available; the guide calls the archetype weak since release, so floor and median are scored low (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Four hand-trap copies plus Cyber Repair Plant and Cyber Emergency recursion give more than one recovery route (Inferred)
D6 Resource Economy, Recovery & Grind 64 Recursion through GY Cyber Dragons (Repair Plant, Nachster, Cyberdark Wurm, Nova detach) and Power Bond's LP cost come from card text; no resource data (Inferred)
D7 End-Board & Interaction Quality 72 About 14 negation and 14 removal text hits layered across hand traps, Disablaster, Luminous and Lightning Storm; no interaction-density data (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 P(at least one of 4 hand-trap copies in a 6-card going-second hand) = 0.43; Lightning Storm also clears face-up cards when the field is empty (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses reach 4000 ATK (Cyber End Dragon) and 2800 ATK (Cyber Twin Dragon) once summoned, but access depends on Extra Deck setup (Inferred)
D10 Main Deck Efficiency & Flexibility 56 Main Deck of 47 is within the 40-60 rule with 25 distinct cards; exact-name purity is 3.3% (2 of 60 copies) with 25 generic and 18 Cyber Dragon copies (Verified)
D11 Extra Deck Efficiency & Coverage 60 13 Extra Deck cards across 11 distinct names, 9 of them single copies with narrow requirements such as Cyber Dragon as material; Azalea and Clockwork Knight are off-engine (Verified)
D12 Side Deck Adaptability 25 Side deck is 0, so there is no post-side plan to evaluate; scored low (Verified)
D13 Matchup Coverage & Format Fit 42 No tournament context and no dated meta; the only format signal is one guide's opinion (Provisional)
D14 Pilotability & Error Tolerance 45 Chains depend on Normal Summon conditions, Fusion-material restrictions and Extra Deck requirements, with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.4, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52.4. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + modifiers(-3) = 0.80*59.4 + 0.20*52.4 - 3 = 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation package: Infinite Impermanence x3, Disablaster x3, Cyber Dragon Luminous x3, Droll and Lock Bird x1 (Semi-Limited, 1 of 2 legal copies) and Therion King Regulus x2
  • Extra Deck of boss threats across Fusion, Xyz and Link with Cyber Dragon Nova, Cyber End Dragon and Cyber Twin Dragon
  • Redundant starters (Cyber Dragon Core x3, Cyber Dragon Luminous x3, Herz x2, Nachster x1) and GY-based recovery through Cyber Repair Plant
  • Guide describes the archetype as cheap to build thanks to the Structure Deck (guide opinion, Observed)

Weaknesses

  • No recorded boards: floor, median and ceiling are text-only inferences
  • Diffuse engine: exact-name purity 3.3% with 58 off-archetype copies and several off-engine Extra Deck cards
  • No side deck, so no post-side plan is available in a best-of-3 setting
  • Guide describes the archetype as weak since release (guide opinion, Observed)
  • Unresolved 2-copy passcode counted as Main, so part of the list is unverified

Critical choke points

  • Boss access depends on Level 5 Machine or Cyber Dragon materials for Cyber Dragon Nova, Chimeratech Fortress and Cyber Twin Dragon
  • Single-copy Power Bond and Cyber Repair Plant are the only routes for some Fusion and recovery lines
  • Lightning Storm and Dominus Spark are conditional and can dead-draw when the field is empty or the opponent has no Spell/Trap
Priority Remove Add Reason
1 Unresolved passcode 10443957 (2 copies) Verify the card and confirm it is legal in Master Duel Two copies counted as Main with no card text, so legality and brick risk are unknown
2 Sky Striker Ace - Azalea (1) and Kurikara Divincarnate (1) A Cyber Dragon or Cyber Machine starter or Extra Deck boss Off-engine slots with no archetype support in the list; reduces engine conflicts (Inferred)
3 Clockwork Night (3) and Clockwork Knight (1) A Cyber Dragon Core-compatible Cyber S/T or a second Cyber Dragon Nova route Clockwork Knight links only through Clockwork Night; the pair is a separate engine (Inferred)

Evidence & confidence

  • Verified: Legality: 47 Main, 13 Extra, 0 Side within size rules; Droll and Lock Bird Semi-Limited with 1 of 2 legal copies; Card text for the deck's distinct cards from evidence excerpts; Usage statistics: 16 of 25 core cards present (64%); Exact-name archetype purity 3.3%
  • Observed: Guide opinion that the archetype was weak since release and is cheap to build (single guide, 0 sections)
  • Inferred: Starter access: P(at least one 3-copy starter in a 5-card hand) = 0.29 and archetype core P = 0.997 (loose proxy); Brick and conditional-card risk from Lightning Storm, Dominus Spark, Machine Duplication and Power Bond; Interaction density from negation and removal text counts; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Median and floor (D4) without recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (10443957, 2 copies) could not be resolved and is counted as Main No win-rate telemetry for going-first/second, matchups, brick or starter rates Meta Power is Provisional without a dated metagame sample Guide coverage is a single guide with no sections

More Master Duel Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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