Cyberdark Deck #773789 — Yu-Gi-Oh! Master Duel

45 Main, 13 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Disablaster the Negation Fortress x3. Created Oct 24, 2026 by YGO Mod.

Deck Cyberdark Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
55± 6/ 100
Power Score
Structural 58
Reliability 55
Going First 60
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 57
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion
  • Format: master-duel

Legality

Main 47 / Extra 13 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Cyber End Dragon (4000 ATK, needs 3 Machines with 2100+ ATK) and Cyber Twin Dragon (double attack) from the Extra Deck, supported by the 2100-ATK Cyber Dragon bodies.; Chimeratech and Cyber Dragon Nova Fusion/Xyz bodies, which are fed by the Cyber Dragon Core, Herz, Nachster and Luminous summon lines.
  • Turn 1 (going first): Open on a starter such as Cyber Dragon Core, Cyber Dragon Herz or Cyber Dragon, the Luminous Mech Dragon, then use the Cyber searchers (Cyber Emergency, Cyber Repair Plant, Cyberdark Realm) to reach a summon bridge and a Fusion or Xyz line.
  • Turn 2 (going second): Use the 4 hand-trap or negation cards (Infinite Impermanence x3, Droll & Lock Bird x1) and the Disablaster / Luminous negations to stop the opponent's first board, then rebuild the Cyber Dragon engine from the GY.
  • Recovery: Recover through Cyber Dragon Nachster and Herz (GY and hand summons), Cyber Dragon Core's GY banish, Machine Duplication, and Cyber Repair Plant from the GY.
  • After siding: No side deck is run (side 0), so there is no post-side plan; the deck relies on its main-deck interaction.

Why it scores here

The deck opens a functional plan on most hands: about 18 copies of starter-like cards (Cyber Dragon Core, Luminous, Disablaster, Herz, Cyber Dragon, Nachster, Jormungardr, Wurm, Chimera) and a searcher-text group of 18 copies give roughly 0.92 odds of at least one searcher in an opening 5 (Inferred). Its interaction is the strongest part of the system: 14 negation and 14 removal text cards, 4 hand traps and the Disablaster/Luminous negations give a dense end-board interaction layer (Inferred semantic read). Conversion and median output could not be measured, because no recorded boards exist for this deck, so the combo dimensions rest on text only and are held down to moderate values. The score was built from consistency, interaction and resilience on the whole system; popularity did not earn points (the archetype is not a usage-core deck: exact-name purity is 3.3% and 16 of 25 core cards are present), and no card scores were averaged. The deck pulls toward several engines at once (Cyber Dragon, Cyberdark, Therion, Sky Striker, Chronomaly, Dominus), which costs points under engine conflicts and pilotability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Starter-like set of 18 copies gives P(at least 1 in opening 5) about 0.92 by hypergeometric count; some starters carry summon conditions (Luminous, Cyber Dragon) (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Several conditional dead-card risks (Power Bond, Machine Duplication, Lightning Storm, Cyber Emergency) and 2 copies of an unresolved passcode counted as Main (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from text only (Cyber End Dragon, Cyber Twin Dragon, Chimeratech via Power Bond/Cyberload Fusion) (Inferred)
D4 Combo Floor & Median Output 42 No recorded board data, so median and floor cannot be measured; the guide calls the deck weak, which is speculation and was not used for the score (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Recursion through Nachster, Herz, Wurm and Machine Duplication plus 4 hand traps provides independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers (Cyber Emergency, Cyber Repair Plant, Cyberdark Realm, Cyberdark Chimera) and GY recursion support refuelling; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: 14 negation and 14 removal text cards, Disablaster x3, Luminous x3, Therion Regulus x2, Infinite Impermanence x3, Dominus Spark x2 (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second answers include Infinite Impermanence and Droll & Lock Bird (about 0.43 chance of at least one hand trap in a 6-card hand); Lightning Storm is conditional on an empty field (Inferred)
D9 Offensive Pressure & Closing Power 66 Cyber Dragon bodies at 2100 ATK, Cyber Twin Dragon at 2800 with a second attack, Cyber End Dragon at 4000 ATK; closing depends on Extra-Deck summons (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 47 Main, 25 distinct; 17 Spells and 6 Traps with 9 single-copy slots, and 58 off-archetype copies make the list less compact (Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Extra cards across Fusion (7), Link (3) and Xyz (3), with several single-copy tech bodies (Chronomaly Vimana, Heosvarog, Clockwork Knight) (Verified composition, Inferred value)
D12 Side Deck Adaptability 40 No side deck (side 0), so post-side adaptability cannot be credited; Master Duel side use is not evidenced in the data (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; core presence 16/25 is a usage fact only (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple conditional summons and chain-order negations raise decision points; no pilot-error data exists (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-3); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal layer across Main and Extra (14 + 14 text cards)
  • Redundant summon routes from the Cyber Dragon family (Core, Herz, Nachster, Luminous, Cyber Dragon)
  • Strong closing bodies in the Extra Deck (Cyber End Dragon, Cyber Twin Dragon)

Weaknesses

  • Low exact-name purity (3.3%): the list mixes several archetypes
  • No recorded boards, so the combo ceiling and median are unmeasured
  • Several conditional cards (Lightning Storm, Power Bond, Machine Duplication) can dead-draw

Critical choke points

  • Cyber End Dragon needs 3 Machines with 2100+ ATK on the field (single copy)
  • Luminous and Cyber Dragon summon conditions depend on the opponent's board state
  • Power Bond and Fusion lines need Machine material already in hand or on the field
Priority Remove Add Reason
1 Unresolved passcode 10443957 (2 copies) Verify the passcode in the deck list and replace it with the intended card It is counted as Main with no name or text, so the legality and consistency reads are weaker.
2 Kurikara Divincarnate (1) A second Cyber Dragon searcher or summon bridge Its tribute summon needs several monsters to have activated effects this turn, which is a narrow condition.
3 Chronomaly Vimana (1) A Cyber Dragon Extra-Deck body with the same Level 5 Xyz material It is the only Chronomaly card and needs a Level 5 pair that the rest of the list does not favor.

Evidence & confidence

  • Verified: Legal size (47 Main / 13 Extra) and copy limits (Droll & Lock Bird 1 of 2 legal); Card text excerpts and stats for the resolved cards; Archetype usage: 16 of 25 core cards present
  • Observed: Usage statistics show core inclusion at 100% for the listed cards
  • Inferred: Starter access about 0.92 in an opening 5; Hand-trap access about 0.43 in a 6-card hand; Interaction density and closing power from card text
  • Provisional: Meta power (no dated metagame); Matchup and format fit; Side deck adaptability (no side deck)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent Passcode 10443957 could not be resolved (2 copies counted as Main) usage statistics marks Cyber End Dragon, Cyber Twin Dragon, Cyber Dragon Sieger, Chimeratech Megafleet, Chimeratech Fortress, Chimeratech Rampage, Heosvarog, Chronomaly Vimana and Cyber Dragon Nova as in this deck=false, but the cards list includes them; these flags were not relied on No win-rate telemetry (going-first, going-second, matchup, brick rates) Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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