Cyclone Deck #773778 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Knight Hollowcore x3, Gem-Knight Lazuli x3, Gem-Knight Quartz x3. Created Oct 24, 2026 by YGO Mod.

Deck Cyclone Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
61± 6/ 100
Power Score
Structural 66
Reliability 58
Going First 66
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.7
Going First 66
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Gem-Knight boss monsters (Lady Brilliant Diamond 3400 ATK, Master Diamond 2900 ATK, Zirconia, Ruby) from the Extra Deck via Gem-Knight Fusion and Brilliant Fusion; Gem-Knight Topaz double attack and Master Diamond Dispersion recursion of Extra Deck monsters from the GY
  • Turn 1 (going first): Opening Gem-Knight searchers (Quartz, Lazuli, Armadillo, Nepyrim) and a Fusion spell (Gem-Knight Fusion, Brilliant Fusion, Dispersion, Scatter, Absorb) to Fusion Summon a Gem-Knight boss on T1 or T2
  • Turn 2 (going second): Hand trap (Ash Blossom, Maxx C, Droll & Lock Bird) or Droplet to blank the first interaction, then a Fusion route through the GY-recursion effects
  • Recovery: Banish Gem-Knight cards from the GY to re-trigger Quartz, Lazuli and Crystal Rose, then Fusion Summon again from the Extra Deck
  • After siding: No side deck is registered (side_count 0); post-side plan is not evaluable from this list

Why it scores here

The deck is scored as one Gem-Knight Fusion system, not as an average of its cards. Five Fusion spells and six Gem-Knight searchers give a Gem-Knight Fusion starter a P(at least one in opening 5) of about 0.85 (Inferred, from the hypergeometric estimate over the 12 Fusion spells), while the single 3-copy Gem-Knight Fusion alone reaches only 0.34, so the engine's reliability depends on the spell suite and not on one card. The ceiling is high (Lady Brilliant Diamond and Master Diamond closing power), but no recorded boards exist, so median output is inferred from text only and kept near the middle. Interaction is real but thin, mostly single-copy negates and destruction (Ash Blossom, Forbidden Droplet, Raigeki, Lightning Storm, Harpie's Feather Duster), and it earns only moderate credit. Popularity of the archetype and the Cyclone label do not add points: the archetype name matches only 1.8% of the main deck, and the list has zero side cards, which caps adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 of 12 Fusion spells in opening 5) ≈ 0.85; Gem-Knight Fusion alone 0.34; 15 searcher-text cards P≥1 ≈ 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 6 Normal monsters and several dead-without-Extra spells raise brick risk; 3 hand traps help hands; no conflicting Normal Summons flagged (Inferred)
D3 Combo Conversion & Ceiling 72 Gem-Knight Lady Brilliant Diamond and Master Diamond give a strong ceiling from Fusion lines; no recorded boards to verify (Inferred semantic read)
D4 Combo Floor & Median Output 55 combos_evidence has 0 parseable boards, so median is text-only inference, kept near mid-range (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent Fusion routes (spells, Link Phantom Quartz, GY recursion) survive one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 GY banish-recursion (Quartz, Lazuli, Crystal Rose, Dispersion) regenerates resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, Droplet and Hollowcore negation plus Raigeki/Lightning Storm/Harpie removal, all low copy counts (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Raigeki, Lightning Storm and Droplet can challenge a board going second; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 76 Lady Brilliant Diamond 3400 ATK and Master Diamond 2900 ATK, with Topaz double attack and Ruby ATK gain (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 68 40 cards with all-1-to-3-copy spread, 16 distinct singletons, no obvious dead slots (Verified composition, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 70 13 Fusion + 2 Link across 11 distinct Extra cards; several Extra options fit the Fusion route (Verified composition)
D12 Side Deck Adaptability 20 No side deck (side_count 0) in a Master Duel list allowed up to 15 side cards; no post-side plan evaluable (Verified composition, scored low)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no dated meta sample; scored neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion material decisions and GY banish sequencing make execution demanding; several decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange secondary, not applied as a separate blend (weights from Combo profile). Structural ≈ 65.7, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Tech-slot dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*65.7 + 0.20*58 - 3 ≈ 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five distinct Fusion spells give starter redundancy
  • Strong Extra Deck boss ceiling (Lady Brilliant Diamond, Master Diamond)
  • GY recursion keeps the engine alive after disruption

Weaknesses

  • No side deck, so no post-side adaptation
  • Single-copy tech and interaction are thin
  • Engine needs Extra Deck access; hand-trap disruption is partly answered only by 3 cards

Critical choke points

  • Fusion spell in opening hand: Gem-Knight Fusion alone is only 0.34 at 3 copies
  • Hand-trap interruption on the first Fusion spell
Priority Remove Add Reason
1 Forbidden Droplet Side-able or second Fusion spell line (none available: Extra-deck or Dispersion copies) Droplet is a single-copy negate that does not advance the engine; a second searcher or Fusion spell adds consistency (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 15 extra, 0 side; restricted Foolish Burial, Harpie's Feather Duster, Maxx C at legal limit; Copy histogram and Extra breakdown match evidence
  • Inferred: Fusion-spell hypergeometric access ≈ 0.85; Ceiling from boss-monster stats and text; Interaction quality from negate and removal text
  • Provisional: Meta Power null; tournament_reliability from composition only; Median output without recorded boards
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Cyclone

Cyclone Breakdown

 
 

 

 

 

 

 

 
 

 

 
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