Cyclone Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Danger! Nessie!
SR Rarity
Danger! Nessie!
SR Rarity
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

SR Rarity
Danger!? Tsuchinoko?
SR Rarity
Danger!? Tsuchinoko?
SR Rarity
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

R Rarity
Dark Bug
R Rarity
Dark Bug
R Rarity
Dark Bug
DARK 1
Dark Bug
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.

SR Rarity
Duamutef, Blessing of Horus
SR Rarity
Duamutef, Blessing of Horus
SR Rarity
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.

R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

UR Rarity
Hapi, Guidance of Horus
UR Rarity
Hapi, Guidance of Horus
UR Rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

UR Rarity
Imsety, Glory of Horus
UR Rarity
Imsety, Glory of Horus
UR Rarity
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

SR Rarity
Qebehsenuef, Protection of Horus
SR Rarity
Qebehsenuef, Protection of Horus
SR Rarity
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Foolish Burial
    UR Rarity
    Foolish Burial
    UR Rarity
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          UR Rarity
          King's Sarcophagus
          UR Rarity
          King's Sarcophagus
          UR Rarity
          King's Sarcophagus
          Spell Continuous
          King's Sarcophagus

            "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

            UR Rarity
            Lightning Storm
            UR Rarity
            Lightning Storm
            UR Rarity
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              SR Rarity
              Supply Squad
              SR Rarity
              Supply Squad
              SR Rarity
              Supply Squad
              Spell Continuous
              Supply Squad

                Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.

                UR Rarity
                Tuning
                UR Rarity
                Tuning
                UR Rarity
                Tuning
                Spell Normal
                Tuning

                  Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

                  UR Rarity
                  Upstart Goblin
                  UR Rarity
                  Upstart Goblin
                  UR Rarity
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.

                    R Rarity
                    Dimension Guardian
                    R Rarity
                    Dimension Guardian
                    R Rarity
                    Dimension Guardian
                    Trap Continuous
                    Dimension Guardian

                      Activate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.

                      Extra Deck

                      UR Rarity
                      Relinquished Anima
                      UR Rarity
                      Relinquished Anima
                      UR Rarity
                      Relinquished Anima
                      DARK
                      Relinquished Anima
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                      SR Rarity
                      Armory Arm
                      SR Rarity
                      Armory Arm
                      SR Rarity
                      Armory Arm
                      LIGHT 4
                      Armory Arm
                      • ATK:

                      • 1800

                      • DEF:

                      • 1200


                      1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                      UR Rarity
                      Chaos Angel
                      UR Rarity
                      Chaos Angel
                      UR Rarity
                      Chaos Angel
                      DARK 10
                      Chaos Angel
                      • ATK:

                      • 3500

                      • DEF:

                      • 2800


                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                      SR Rarity
                      Dark Diviner
                      SR Rarity
                      Dark Diviner
                      SR Rarity
                      Dark Diviner
                      DARK 4
                      Dark Diviner
                      • ATK:

                      • 2000

                      • DEF:

                      • 1000


                      1 DARK Tuner + 1 non-Tuner Insect-Type monster This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.

                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                      UR Rarity
                      Psychic End Punisher
                      UR Rarity
                      Psychic End Punisher
                      UR Rarity
                      Psychic End Punisher
                      LIGHT 11
                      Psychic End Punisher
                      • ATK:

                      • 3500

                      • DEF:

                      • 3500


                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                      SR Rarity
                      Number 23: Lancelot, Dark Knight of the Underworld
                      SR Rarity
                      Number 23: Lancelot, Dark Knight of the Underworld
                      SR Rarity
                      Number 23: Lancelot, Dark Knight of the Underworld
                      DARK
                      Number 23: Lancelot, Dark Knight of the Underworld
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.

                      R Rarity
                      Number 75: Bamboozling Gossip Shadow
                      R Rarity
                      Number 75: Bamboozling Gossip Shadow
                      R Rarity
                      Number 75: Bamboozling Gossip Shadow
                      WIND
                      Number 75: Bamboozling Gossip Shadow
                      • ATK:

                      • 1000

                      • DEF:

                      • 2600


                      2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

                      UR Rarity
                      The Zombie Vampire
                      UR Rarity
                      The Zombie Vampire
                      UR Rarity
                      The Zombie Vampire
                      DARK
                      The Zombie Vampire
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                      Need 31 UR

                       Rarity
                      Heavy Armored Knight Babeldecker3 card
                      UR Rarity
                      Machina Citadel3 card
                       Rarity
                      Night Train Blue Traveler3 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Number 81: Superdreadnought Rail Cannon Super Dora2 card
                       Rarity
                      Superdreadnought Rail Cannon Flying Launcher3 card
                      UR Rarity
                      Superdreadnought Rail Cannon Gustav Max3 card
                       Rarity
                      Superdreadnought Rail Cannon Gustav Rocket2 card
                      UR Rarity
                      Superdreadnought Rail Cannon Juggernaut Liebe2 card
                       Rarity
                      Exceptional Schedule3 card
                      UR Rarity
                      Lightning Storm3 card
                       Rarity
                      Northern Crossfire1 card

                      Main: 40 Extra: 15

                      SR Rarity
                      3 cardFlying Pegasus Railroad Stampede
                      SR Rarity
                      3 cardFlying Pegasus Railroad Stampede
                      Flying Pegasus Railroad Stampede
                      EARTH 4
                      Flying Pegasus Railroad Stampede
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


                       Rarity
                      3 cardHeavy Armored Knight Babeldecker
                       Rarity
                      3 cardHeavy Armored Knight Babeldecker
                      Heavy Armored Knight Babeldecker
                      EARTH 10
                      Heavy Armored Knight Babeldecker
                      • ATK:

                      • 500

                      • DEF:

                      • 3000


                      You can Normal Summon this card without Tributing. You can only use each of the following effects of "Heavy Armored Knight Babeldecker" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand. During your Main Phase, if your opponent activated a card or effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon).


                      R Rarity
                      3 cardHeavy Freight Train Derricrane
                      R Rarity
                      3 cardHeavy Freight Train Derricrane
                      Heavy Freight Train Derricrane
                      EARTH 10
                      Heavy Freight Train Derricrane
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


                      UR Rarity
                      3 cardMachina Citadel
                      UR Rarity
                      3 cardMachina Citadel
                      Machina Citadel
                      EARTH 10
                      Machina Citadel
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


                      SR Rarity
                      3 cardNight Express Knight
                      SR Rarity
                      3 cardNight Express Knight
                      Night Express Knight
                      EARTH 10
                      Night Express Knight
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


                       Rarity
                      3 cardNight Train Blue Traveler
                       Rarity
                      3 cardNight Train Blue Traveler
                      Night Train Blue Traveler
                      EARTH 10
                      Night Train Blue Traveler
                      • ATK:

                      • 2500

                      • DEF:

                      • 2500


                      You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck or GY to your hand. If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use this effect of "Night Train Blue Traveler" once per Duel, and its previous effect only once per turn.


                      N Rarity
                      3 cardSuper Express Bullet Train
                      N Rarity
                      3 cardSuper Express Bullet Train
                      Super Express Bullet Train
                      EARTH 10
                      Super Express Bullet Train
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                       Rarity
                      3 cardExceptional Schedule
                       Rarity
                      3 cardExceptional Schedule
                      Exceptional Schedule
                      Spell Normal
                      Exceptional Schedule

                        Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.


                        UR Rarity
                        3 cardLightning Storm
                        UR Rarity
                        3 cardLightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          SR Rarity
                          3 cardRevolving Switchyard
                          SR Rarity
                          3 cardRevolving Switchyard
                          Revolving Switchyard
                          Spell Field
                          Revolving Switchyard

                            If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


                            N Rarity
                            1 cardSpecial Schedule
                            N Rarity
                            1 cardSpecial Schedule
                            Special Schedule
                            Spell Normal
                            Special Schedule

                              Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.


                              N Rarity
                              1 cardTrain Connection
                              N Rarity
                              1 cardTrain Connection
                              Train Connection
                              Spell Equip
                              Train Connection

                                Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.


                                SR Rarity
                                3 cardUrgent Schedule
                                SR Rarity
                                3 cardUrgent Schedule
                                Urgent Schedule
                                Spell Quick
                                Urgent Schedule

                                  If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                  SR Rarity
                                  1 cardBarrage Blast
                                  SR Rarity
                                  1 cardBarrage Blast
                                  Barrage Blast
                                  Trap Continuous
                                  Barrage Blast

                                    Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


                                     Rarity
                                    1 cardNorthern Crossfire
                                     Rarity
                                    1 cardNorthern Crossfire
                                    Northern Crossfire
                                    Trap Normal
                                    Northern Crossfire

                                      If the total Levels of monsters you control are 10 or higher: Add to your hand or Special Summon 1 Level 10 monster from your hand or Deck. If the total Levels of monsters your opponent controls are 10 or higher: You can banish this card and 1 Level 10 monster from your GY, then target 1 card your opponent controls; banish it. You can only use 1 "Northern Crossfire" effect per turn, and only once that turn.


                                      R Rarity
                                      2 cardDouble Headed Anger Knuckle
                                      R Rarity
                                      2 cardDouble Headed Anger Knuckle
                                      Double Headed Anger Knuckle
                                      EARTH
                                      Double Headed Anger Knuckle
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                      UR Rarity
                                      2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                      UR Rarity
                                      2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                      EARTH
                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                      • ATK:

                                      • 3200

                                      • DEF:

                                      • 4000


                                      2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                      SR Rarity
                                      1 cardSkypalace Gangaridai
                                      SR Rarity
                                      1 cardSkypalace Gangaridai
                                      Skypalace Gangaridai
                                      WIND
                                      Skypalace Gangaridai
                                      • ATK:

                                      • 3400

                                      • DEF:

                                      • 3000


                                      2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                       Rarity
                                      3 cardSuperdreadnought Rail Cannon Flying Launcher
                                       Rarity
                                      3 cardSuperdreadnought Rail Cannon Flying Launcher
                                      Superdreadnought Rail Cannon Flying Launcher
                                      EARTH
                                      Superdreadnought Rail Cannon Flying Launcher
                                      • ATK:

                                      • 3800

                                      • DEF:

                                      • 3000


                                      2 Level 10 monsters During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.


                                      UR Rarity
                                      3 cardSuperdreadnought Rail Cannon Gustav Max
                                      UR Rarity
                                      3 cardSuperdreadnought Rail Cannon Gustav Max
                                      Superdreadnought Rail Cannon Gustav Max
                                      EARTH
                                      Superdreadnought Rail Cannon Gustav Max
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                       Rarity
                                      2 cardSuperdreadnought Rail Cannon Gustav Rocket
                                       Rarity
                                      2 cardSuperdreadnought Rail Cannon Gustav Rocket
                                      Superdreadnought Rail Cannon Gustav Rocket
                                      EARTH
                                      Superdreadnought Rail Cannon Gustav Rocket
                                      • ATK:

                                      • 5000

                                      • DEF:

                                      • 3000


                                      3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card.


                                      UR Rarity
                                      2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      UR Rarity
                                      2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      EARTH
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                      master-duel
                                      Cyclone
                                      5







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