Gem-Knights Deck #773777 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Knight Hollowcore x3, Gem-Knight Lazuli x3, Gem-Knight Quartz x3. Created Oct 24, 2026 by YGO Mod.

Deck Gem-Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
55± 8/ 100
Power Score
Structural 62
Reliability 57
Going First 65
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.9
Going First 65
Going Second 58
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high-ATK Gem-Knight monsters (Master Diamond, Lady Lapis Lazuli, Master Diamond Dispersion, Zirconia) and attack through the board; Lady Lapis Lazuli 500-damage effect and Gem-Knight Ruby / Lady Rose Diamond follow-up pressure
  • Turn 1 (going first): Use Brilliant Fusion, Gem-Knight Fusion, Dispersion, Absorb or Scatter to Fusion Summon from Lapis + Quartz/Hollowcore/Lazuli material, searching the next Gem-Knight with the searcher effects
  • Turn 2 (going second): Open with Ash Blossom, Maxx C or Droll to slow the opponent's first play, then Fusion through the board with the same spell engine
  • Recovery: Recover from the Graveyard: Gem-Knight Fusion banish-to-hand, Lazuli returning a Normal Monster, Quartz GY effect, Crystal Rose GY Special Summon, and Hollowcore hand Special Summon
  • After siding: None available: the deck runs 0 Side Deck cards, so there is no post-side plan

Why it scores here

The deck reliably opens a functional Fusion starter: the archetype-core group has a 0.949 chance of at least one copy in a 5-card opening hand, and the 15 searchers give a 0.919 chance of at least one, so the engine is usually live by turn 1 to 2. Conversion is credible on the system level: the Extra Deck carries several 2900 to 3000 ATK Fusion boss monsters, and the Master Diamond Dispersion and Lady Lapis Lazuli lines convert one starter into a multi-body board, though no recorded boards exist to confirm the median output. Survival comes from layered but thin interaction: three hand traps (Ash Blossom, Maxx C, Droll and Lock Bird) give a 0.394 chance of one going second, and four board-wide spells add breakers, while the Graveyard recursion routes let the deck rebuild after one disruption. Popularity and archetype usage did not earn points; the Gem-Knights usage stats were used only to flag the missing core cards Topaz and Lady Brilliant Diamond, and card scores were not averaged into the deck score. The score is capped by the absence of a side deck (no post-side plan), missing top-usage core cards, and the lack of any dated meta sample, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 of 17 archetype-core copies in opening 5) = 0.949; Brilliant Fusion and Gem-Knight Fusion each 0.338 alone; Lapis plus a Gem-Knight material gives a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 tech cards (Raigeki, Lightning Storm, Harpie, Forbidden Droplet, Foolish Burial, Maxx C, Droll, Ash) are dead without a target; 3 Normal Monsters; P(>=1 hand trap in 6) = 0.394 (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling read from Master Diamond Dispersion summoning up to 3 Gem-Knights from Extra/GY and Lady Lapis Lazuli's 500-damage effect, with Topaz and Lady Brilliant Diamond absent (Inferred)
D4 Combo Floor & Median Output 52 No combo boards exist; median output is inferred from the starter hit rate and the missing top-usage core cards (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Several independent recovery routes: Gem-Knight Fusion GY banish-to-hand, Quartz and Lazuli GY effects, Crystal Rose GY Special Summon, and Lady Rose Diamond protection (Inferred)
D6 Resource Economy, Recovery & Grind 62 Fusion material spend is heavy, but Lazuli, Quartz and Nepyrim refuel from the Deck and GY; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 Three hand traps, Hollowcore and Ash negate text, and Lady Rose Diamond protection; the 15 removal-text hits are mostly tech spells (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Four board breakers (Raigeki, Lightning Storm, Harpie, Forbidden Droplet) plus Maxx C, Droll and Ash for going second; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck ATK: Master Diamond Dispersion 3000, Master Diamond 2900, Zirconia 2900, Ruby 2500, Lady Lapis Lazuli 2400; Lady Brilliant Diamond (3400) is not run (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards, the Master Duel minimum; 25 distinct cards with 16 singleton slots, 8 of them tech; compact engine (Verified composition + Inferred)
D11 Extra Deck Efficiency & Coverage 70 15/15 Extra Deck slots, 11 distinct: 13 Fusion and 2 Link monsters; two Phantom Quartz links fuel the Lazuli and Dispersion lines (Verified)
D12 Side Deck Adaptability 20 Zero Side Deck cards, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 48 No tournament link; archetype usage data exists (22 rows) but no meta share or dated sample; provisional (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Fusion chains with material choices and several decision points per turn; no recorded step examples to verify (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.9, Going First ≈ 65, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: no Side Deck (-3); missing_top_core_cards (-2); rock_non_rock_engine_conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*61.9 + 0.20*57 - 6 = 54.9, rounded to 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter access: 0.949 chance of at least one archetype-core copy in an opening 5
  • Compact 40-card Main Deck at the Master Duel minimum with 25 distinct cards
  • Full Extra Deck (15/15) with high-ATK Fusion bosses and two link enablers
  • Layered recursion from the Graveyard gives redundancy after one interruption
  • Three hand traps plus four board-wide breakers cover both going-first and going-second disruption

Weaknesses

  • No Side Deck at all, so no post-side plan in a best-of-3
  • Missing two top-usage core cards (Topaz, Lady Brilliant Diamond), so the list deviates from the archetype standard
  • Eight tech cards that are dead when the opponent has no matching target, raising brick risk
  • Only one hand trap is guaranteed by the opening 6 (0.394 for at least one)
  • No recorded combo boards, so conversion and median output are text-only inference

Critical choke points

  • The opening hand needs a Fusion spell (Brilliant Fusion, Gem-Knight Fusion, Dispersion, Absorb or Scatter) plus a Gem-Knight material to start the engine
  • Lady Lapis Lazuli needs Gem-Knight Lapis specifically, which is a single-card dependency with 3 copies
  • Dispersion and Scatter require non-Rock Gem-Knight targets, which narrows the Fusion options
Priority Remove Add Reason
1 Foolish Burial Gem-Knight Topaz or Gem-Knight Lady Brilliant Diamond, the missing top-usage core cards Both are 78% to 83% usage in the archetype and add a stronger Fusion finisher and a recursion-linked body (Inferred from usage)
2 none (side deck empty) A Side Deck of up to 15 cards covering the most common opposing Spell/Trap or monster threats The deck has no side plan at all; a short sideboard gives a best-of-3 adaptation route (Verified gap)
3 One tech card with no archetype synergy (for example Lightning Storm) A Gem-Knight searcher or a second Quartz-style starter Reduces dead-hand risk from tech spells with no target while keeping the engine density (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side within size rules; Limited copy counts respected: Foolish Burial, Harpie's Feather Duster and Maxx C at 1 copy each; Droll and Lock Bird at 1 of 2; Extra Deck composition: 13 Fusion and 2 Link; Archetype core cards present: 8 of 19 listed (42.1%)
  • Inferred: P(>=1 archetype-core copy in opening 5) = 0.949 and the 2-card bootstrap; Hand-trap access: P(>=1 hand trap in 6 going second) = 0.394; Recursion routes after one interruption; Brick risk from 8 tech cards; Going-second and median output estimates from text only
  • Provisional: Format fit and matchup coverage (D13); Meta Power (null)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates): these signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side performance is unknown and the side dimension is scored as a gap Guide (Vietnamese, one snippet) is qualitative only; no section structure

More Master Duel Info

Gem-Knights

Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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