Endymion Deck #773762 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (54)
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x1
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Regulus, the Prince of Endymion x3
- Spenta, the Magistus Sealer x1
- Verre, the Maid of Endymion x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Zoroa, the Magistus of Flame x1
- Cosmic Cyclone x2
- Endymion Empire x1
- Fairy Tail Ball x2
- Hey, Space Trunade! x3
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Spell Power Mastery x3
- Tails of the Fairy Tails x1
- Verre Magic - Lacrima of Light x2
- Infinite Impermanence x3
- Solemn Accusation x2
- Solemn Judgment x1
- Typhoon x3
Extra Deck (15)
- Magistus Chorozo x2
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x2
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 57 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Endymion Link and Magistus Fusion/Link boards built from Regulus, Mulcharmy and Fairy Tail engine pieces, closing with high-ATK Extra Deck monsters (Verethragna 2900, A Bao A Qu 2800, Summon Sorceress 2400); Mulcharmy draw-and-end-phase advantage plus Fairy Tail recursion, grinding through interaction
- Turn 1 (going first): Open a starter (Regulus, Spell Power Mastery, Mulcharmy or Verre) and search Endymion pieces with Instant Fusion, Endymion Empire or Witchcrafter Genni, then build a Link or Fusion board
- Turn 2 (going second): Hold 12 hand traps and negations (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll and Lock Bird, Nibiru) to break the opponent's first board, then convert through Extra Deck summons
- Recovery: Mulcharmy draws on the opponent's summons, Fairy Tail recursion from GY and banishment, and Regulus revival recover cards after a disruption
- After siding: Not assessable: the deck has no Side Deck (0 cards), so no post-side plan exists in this list
Why it scores here
The deck reliably opens an Endymion or Magistus starter: the archetype core is present in about 98% of opening 5-card hands (Inferred hypergeometric estimate), and the Regulus, Spell Power Mastery and Mulcharmy searchers add redundancy. Its interaction package is the strongest part of the system: 12 hand traps and negations, three Ash Blossoms, Solemn cards and Typhoon give it a real going-second plan, and the going-second hand-trap probability is about 80%. Conversion and recovery are plausible but unmeasured, because no recorded boards exist, so the combo ceiling and median are both text-based inference. The list is over the copy limit (three Ash Blossom & Joyous Spring against a Semi-Limited limit of two), so the score is capped at a theoretical, structural-only value. Popularity and the archetype's usage stats confirm the list is real and accessible, but they added no points, and the score comes from consistency, interaction and conversion on the system, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core is in about 98% of 5-card opening hands and at least one searcher in about 84%; the 3-copy starters give a 2-card bootstrap that is fairly reliable (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Mulcharmy and other conditional cards plus 14 singletons and tech cards create dead or conflicting hands, but the searchers cover most of them (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards exist; the Regulus, Verre and Link chain implies a high ceiling from text alone (Inferred). |
| D4 | Combo Floor & Median Output | 45 | No combos are available, so the median is unknown and set below the ceiling as a precaution (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent starters and recursion (Fairy Tail, Regulus revival) give alternative routes after a single interruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects and Fairy Tail GY recursion regenerate resources, but the Link and Fusion costs are heavy (Inferred). |
| D7 | End-Board & Interaction Quality | 80 | 15 negation or removal texts, 12 hand traps and multiple Solemn cards give broad, layered interaction (Verified card text, Inferred quality). |
| D8 | Going-Second & Board-Breaking Power | 75 | Going-second hand-trap coverage is about 80% in a 6-card hand, and Ghost Ogre and Nibiru challenge established boards (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck attackers at 2400 to 2900 ATK and direct-attack Fairy Tail effects can close games, but no end-board data exists (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 55 | 54 main-deck cards sit within the 40-60 size window, but the 3-copy Ash Blossom breaks the copy limit, which lowers efficiency (Verified). |
| D11 | Extra Deck Efficiency & Coverage | 62 | The 15-card Extra Deck is full and mixes Link, Fusion and Xyz summons, with Endymion and Magistus Link access that is mostly redundant (Verified composition, Inferred use). |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty (0 of 15 cards), so there is no post-side adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament data is supplied, so format fit is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Magistus, Fairy Tail and Endymion lines with many decision points are hard to pilot consistently (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 57, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy_limit_violation (-12). Final formula: Illegal (copy-limit violation): theoretical/structural-only. Pre-cap 0.80*Structural(61) + 0.20*TournamentReliability(45) + modifiers(-12) = about 46, capped at 30. Meta Power is provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present in about 98% of opening hands, so the engine is accessible on the first turn
- Broad interaction: 12 hand traps and negations, three Ash Blossoms, Solemn cards and Typhoon
- Strong going-second plan through hand traps and Extra Deck board conversion
- Multiple independent starters and Fairy Tail or Regulus recursion for route redundancy
Weaknesses
- Illegal copy count: three Ash Blossom & Joyous Spring against a Semi-Limited limit of two
- No Side Deck, so there is no post-side adaptability
- Heavy hand-trap and conditional-card load creates brick and dead-hand risk
- Complex multi-step lines across Magistus, Fairy Tail and Endymion lower pilotability
Critical choke points
- The Endymion or Magistus Link chain depends on a small set of starters (Regulus, Verre, Spell Power Mastery)
- Three Ash Blossoms are over the copy limit, so the deck cannot be played as listed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal replacement such as an extra non-Semi-Limited hand trap or a Side Deck card | This restores legality; the list is currently Illegal and capped at 30. |
| 2 | One conditional Mulcharmy copy or a low-impact tech card | A Side Deck of about 15 cards | A Side Deck is needed for a best-of-3 plan and for matchup coverage. |
Evidence & confidence
- Verified: Main Deck 54 cards and Extra Deck 15 cards are within the TCG size rules; Ash Blossom & Joyous Spring at 3 copies exceeds its Semi-Limited limit of 2 (illegal); The Side Deck is empty (0 cards); Archetype core presence and card-text role tags come from the evidence pack
- Observed: Usage statistics confirm the Endymion core is standard in this archetype (inclusion 100% for several core cards)
- Inferred: Opening-hand consistency estimates from hypergeometric probabilities; Combo ceiling and conversion read from card text, since no boards are recorded; Going-second hand-trap coverage and interaction quality
- Provisional: Meta Power and format fit (D13), since no dated metagame sample is supplied
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists, so going-first, going-second and matchup rates are Unknown or Inferred Meta Power is provisional without a dated metagame sample The deck is illegal (copy limit), so the score is a structural-only cap rather than a normal final score
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