Endymion Deck #773762 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 24, 2026 by YGO Mod.

Deck Endymion TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 61
Reliability 45
Going First 57
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 57
Going Second 68
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Endymion Link and Magistus Fusion/Link boards built from Regulus, Mulcharmy and Fairy Tail engine pieces, closing with high-ATK Extra Deck monsters (Verethragna 2900, A Bao A Qu 2800, Summon Sorceress 2400); Mulcharmy draw-and-end-phase advantage plus Fairy Tail recursion, grinding through interaction
  • Turn 1 (going first): Open a starter (Regulus, Spell Power Mastery, Mulcharmy or Verre) and search Endymion pieces with Instant Fusion, Endymion Empire or Witchcrafter Genni, then build a Link or Fusion board
  • Turn 2 (going second): Hold 12 hand traps and negations (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll and Lock Bird, Nibiru) to break the opponent's first board, then convert through Extra Deck summons
  • Recovery: Mulcharmy draws on the opponent's summons, Fairy Tail recursion from GY and banishment, and Regulus revival recover cards after a disruption
  • After siding: Not assessable: the deck has no Side Deck (0 cards), so no post-side plan exists in this list

Why it scores here

The deck reliably opens an Endymion or Magistus starter: the archetype core is present in about 98% of opening 5-card hands (Inferred hypergeometric estimate), and the Regulus, Spell Power Mastery and Mulcharmy searchers add redundancy. Its interaction package is the strongest part of the system: 12 hand traps and negations, three Ash Blossoms, Solemn cards and Typhoon give it a real going-second plan, and the going-second hand-trap probability is about 80%. Conversion and recovery are plausible but unmeasured, because no recorded boards exist, so the combo ceiling and median are both text-based inference. The list is over the copy limit (three Ash Blossom & Joyous Spring against a Semi-Limited limit of two), so the score is capped at a theoretical, structural-only value. Popularity and the archetype's usage stats confirm the list is real and accessible, but they added no points, and the score comes from consistency, interaction and conversion on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core is in about 98% of 5-card opening hands and at least one searcher in about 84%; the 3-copy starters give a 2-card bootstrap that is fairly reliable (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Mulcharmy and other conditional cards plus 14 singletons and tech cards create dead or conflicting hands, but the searchers cover most of them (Inferred).
D3 Combo Conversion & Ceiling 60 No recorded boards exist; the Regulus, Verre and Link chain implies a high ceiling from text alone (Inferred).
D4 Combo Floor & Median Output 45 No combos are available, so the median is unknown and set below the ceiling as a precaution (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Several independent starters and recursion (Fairy Tail, Regulus revival) give alternative routes after a single interruption (Inferred).
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects and Fairy Tail GY recursion regenerate resources, but the Link and Fusion costs are heavy (Inferred).
D7 End-Board & Interaction Quality 80 15 negation or removal texts, 12 hand traps and multiple Solemn cards give broad, layered interaction (Verified card text, Inferred quality).
D8 Going-Second & Board-Breaking Power 75 Going-second hand-trap coverage is about 80% in a 6-card hand, and Ghost Ogre and Nibiru challenge established boards (Inferred).
D9 Offensive Pressure & Closing Power 65 Extra Deck attackers at 2400 to 2900 ATK and direct-attack Fairy Tail effects can close games, but no end-board data exists (Inferred).
D10 Main Deck Efficiency & Flexibility 55 54 main-deck cards sit within the 40-60 size window, but the 3-copy Ash Blossom breaks the copy limit, which lowers efficiency (Verified).
D11 Extra Deck Efficiency & Coverage 62 The 15-card Extra Deck is full and mixes Link, Fusion and Xyz summons, with Endymion and Magistus Link access that is mostly redundant (Verified composition, Inferred use).
D12 Side Deck Adaptability 10 The Side Deck is empty (0 of 15 cards), so there is no post-side adaptability (Verified).
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data is supplied, so format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 35 Multi-step Magistus, Fairy Tail and Endymion lines with many decision points are hard to pilot consistently (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 57, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy_limit_violation (-12). Final formula: Illegal (copy-limit violation): theoretical/structural-only. Pre-cap 0.80*Structural(61) + 0.20*TournamentReliability(45) + modifiers(-12) = about 46, capped at 30. Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in about 98% of opening hands, so the engine is accessible on the first turn
  • Broad interaction: 12 hand traps and negations, three Ash Blossoms, Solemn cards and Typhoon
  • Strong going-second plan through hand traps and Extra Deck board conversion
  • Multiple independent starters and Fairy Tail or Regulus recursion for route redundancy

Weaknesses

  • Illegal copy count: three Ash Blossom & Joyous Spring against a Semi-Limited limit of two
  • No Side Deck, so there is no post-side adaptability
  • Heavy hand-trap and conditional-card load creates brick and dead-hand risk
  • Complex multi-step lines across Magistus, Fairy Tail and Endymion lower pilotability

Critical choke points

  • The Endymion or Magistus Link chain depends on a small set of starters (Regulus, Verre, Spell Power Mastery)
  • Three Ash Blossoms are over the copy limit, so the deck cannot be played as listed
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal replacement such as an extra non-Semi-Limited hand trap or a Side Deck card This restores legality; the list is currently Illegal and capped at 30.
2 One conditional Mulcharmy copy or a low-impact tech card A Side Deck of about 15 cards A Side Deck is needed for a best-of-3 plan and for matchup coverage.

Evidence & confidence

  • Verified: Main Deck 54 cards and Extra Deck 15 cards are within the TCG size rules; Ash Blossom & Joyous Spring at 3 copies exceeds its Semi-Limited limit of 2 (illegal); The Side Deck is empty (0 cards); Archetype core presence and card-text role tags come from the evidence pack
  • Observed: Usage statistics confirm the Endymion core is standard in this archetype (inclusion 100% for several core cards)
  • Inferred: Opening-hand consistency estimates from hypergeometric probabilities; Combo ceiling and conversion read from card text, since no boards are recorded; Going-second hand-trap coverage and interaction quality
  • Provisional: Meta Power and format fit (D13), since no dated metagame sample is supplied
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists, so going-first, going-second and matchup rates are Unknown or Inferred Meta Power is provisional without a dated metagame sample The deck is illegal (copy limit), so the score is a structural-only cap rather than a normal final score

More TCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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