Greed Deck #773761 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Mementotlan Angwitch x3, Mementotlan Tatsunootoshigo x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.1
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Memento Fusion and Special Summon boss monsters (Mementomictlan Tecuhtlica - Creation King 3000 ATK, Mementoal Tecuhtlica 5000 ATK, Mementotlan-Horned Dragon 2850 ATK, Mementotlan Twin Dragon 2800 ATK) backed by Guardian Chimera 3300 ATK; Predaplant Dragostapelia and Starving Venom Fusion Dragon as Extra Deck bosses
  • Turn 1 (going first): Open Memento starters (Angwitch, Fusion, Bone Party, Tatsunootoshigo) and use Fusion or Special Summon routes to reach a boss; hold Ash Blossom and Infinite Impermanence for the opponent's first engine
  • Turn 2 (going second): Open a hand trap (Ash, Ghost Ogre, Nibiru, Droll) to stop the opponent's first summon, then rebuild from Memento recursion (Ghattic, Akihiron, Bone Party) through the GY
  • Recovery: Recover Memento monsters from the GY through Ghattic, Akihiron and Dark Blade effects, then Fusion Summon again
  • After siding: Not evaluable: side deck is empty, so no post-side plan exists in the evidence

Why it scores here

The deck has a real interaction base: 13 hand traps, 10 negation-text cards and 29 removal-text cards give it a broad answer suite, and the hypergeometric estimate of a hand trap in a going-second 6-card hand is about 0.82 (Inferred). Its engine is less settled: the exact Greed archetype name covers only 1 of 69 main-deck copies, the real engine is the Memento sub-archetype (25 copies), and the archetype core group reaches an opening 5-card hand only about 45% of the time (Inferred). Ceiling and median output cannot be measured because the deck has no recorded boards, so combo scores rest on text reads only. Score comes from interaction, resource recursion and boss size on the system, not from the Memento or Greed archetype's popularity and not from averaging card scores. The list is Illegal because Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, and the deck has no side deck, so the final score is capped low and this is a structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in opening 5) ≈ 0.76 and archetype core group P(open ≥1 in 5) ≈ 0.45; engine live on T1 is uncertain (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 24 tech cards in a 55-card main carry dead-draw risk; going-second hand-trap P ≈ 0.82 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text only: Creation King, Tecuhtlica 5000 ATK and Twin Dragon boss routes (Inferred)
D4 Combo Floor & Median Output 40 median power index unavailable (no parseable boards); floor is unmeasured and kept conservative (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent answers (Ash, Ghost Ogre, Nibiru, Evenly Matched, Infinite Impermanence) plus Memento recursion give alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Ghattic, Akihiron and Dark Blade, plus search through Angwitch and Bone Party (Inferred from text)
D7 End-Board & Interaction Quality 70 Interaction density high: 29 removal-text, 10 negation-text and 13 hand-trap cards (Inferred semantic + flags)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap P ≈ 0.82 and Raigeki, Lightning Storm and Harpie's Feather Duster for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK up to 5000 (Tecuhtlica), 3300 (Guardian Chimera) and 3000 (Creation King) (Verified stat, card data)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 29 distinct names, 24 tech cards, exact archetype purity 1.4% (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards in 12 distinct names; 3 Creation King and 9 Fusion/5 Link slots, with most bosses single copies (Verified composition)
D12 Side Deck Adaptability 5 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage 73-76% for two core cards is adoption, not fit (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Memento and Fusion sequencing with many choice points and 3-copy staples (Inferred)

How the score was computed

Strategy profile: Midrange profile for structural score; Toolbox secondary disclosed. Structural ≈ 53.1, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.9, minus modifiers 12 = 38.9, then Illegal cap applied: final 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction suite: 13 hand traps, 10 negation-text and 29 removal-text cards
  • Large boss Extra Deck (5000, 3300, 3000, 2850, 2800 ATK)
  • Memento recursion from the GY gives resource recovery

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring over its Semi-Limited copy limit
  • Engine is fragmented: exact Greed name covers 1 of 69 main copies
  • No side deck: no post-side adaptability
  • Mixed archetype roots (Memento, Mulcharmy, Forbidden, Fusion, Cyclone) raise brick risk

Critical choke points

  • Core Memento starter density (archetype core group P ≈ 0.45 in opening 5)
  • Single-copy boss Extra Deck cards that cannot be replaced if removed
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Ghost Ogre & Snow Rabbit (currently 2 copies, legal limit 3) Restores legality and keeps a hand-trap in the list; the stated legal limit is the only blocker to a normal score
2 0 (no side deck present) Side deck of up to 15 cards covering the most-played counters in the format A best-of-3 deck with 0 side cards has no adaptability; the side-deck dimension is 5 by necessity

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring over the Semi-Limited copy limit (3 run, 2 legal); Limited cards Droll & Lock Bird, Harpie's Feather Duster, Pot of Prosperity, S:P Little Knight each run 1 copy (within limit); Main 55 and Extra 14 are within size rules; side is 0; Core usage stats: Ash 75.7%, Mulcharmy Fuwalos 73.0%
  • Observed: Usage stats for two core cards only; no board or match records
  • Inferred: Hypergeometric draw odds for searchers, hand traps and archetype core; Structural read of interaction density and boss power; Going-second hand-trap advantage
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power provisional without a dated metagame sample Deck title is null; archetype field says Greed but the engine is Memento-dominant

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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