Primite Deck #773758 — Yu-Gi-Oh! TCG
53 Main, 15 Extra, incl. Artifact Lancea x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (53)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Ext Ryzeal x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Ice Ryzeal x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Node Ryzeal x1
- Primite Dragon Ether Beryl x3
- Sword Ryzeal x2
- Dipity x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Dark Ruler No More x2
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Primite Roar x1
- Ryzeal Cross x1
- Triple Tactics Talent x1
- Dominus Purge x3
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
- Solemn Judgment x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Chaos Angel x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
- Mereologic Aggregator x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Tornado Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 40 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Ryzeal Detonator, Super Starslayer TY-PHON, Chaos Angel) and Ryzeal Duo Drive attack pressure, assuming the Ryzeal and Fiendsmith lines connect; Fiendsmith Link/Fusion board presence (Fiendsmith's Desirae, Fiendsmith's Agnumday) with Primite recursion
- Turn 1 (going first): Search with Primite Lordly Lode or Fiendsmith Engraver, then Normal Summon Primite Dragon Ether Beryl or a Ryzeal and extend into an Extra Deck boss; hold Ash Blossom and Solemn behind it
- Turn 2 (going second): Open hand traps (Infinite Impermanence, Ash Blossom, Artifact Lancea, Dominus Purge) against the opponent's starter, then rebuild through Ryzeal or Fiendsmith extenders
- Recovery: Recover through Ryzeal Cross and Primite Drillbeam-style recursion from the GY, plus Fiendsmith's Tract to refetch a LIGHT Fiend
- After siding: No Side Deck is registered, so no post-side plan can be assessed; the deck runs 0 side cards
Why it scores here
This list is scored as a structural, theoretical read only because it is Illegal: Triple Tactics Talent is Forbidden in TCG, and Solemn Judgment, Fiendsmith Engraver and Ash Blossom are over their copy limits. The deck reliably reaches a Lordly Lode or Engraver search and a Ryzeal or Primite extender in most openings (P(at least one archetype-core card in a 5-card hand) is about 0.95), but it splits across three archetypes (Primite, Fiendsmith, Ryzeal) plus generic tech, which lowers engine cohesion and raises brick risk. Its interaction suite (10 hand traps, about 17 negation-text cards, about 19 removal-text cards) is the main strength, especially going second where the hand-trap draw odds are about 0.73. No combo boards were recorded, so the floor, median and ceiling are text-only inference, and no side deck or tournament data exists to support post-side or meta claims. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one starter in a 5-card hand) is high because the archetype-core group is about 0.95 and Primite Lordly Lode runs 3 copies, but the engine is split across three archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 20 tech cards, singleton dead-ish cards such as Dipity and Dark Ruler No More, and a Forbidden card mean many hands are redundant or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards; ceiling is inferred from Extra Deck bosses and Ryzeal/Fiendsmith extender text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median output cannot be measured and is set low by the number of non-engine tech cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | About 10 hand traps and two independent interaction axes give some route redundancy after one disruption, but there is no measured recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion exists via Ryzeal Cross and Fiendsmith lines, but spend-versus-regenerate is not measured and Extra Deck summon restrictions cost resources (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Layered hand traps plus Ryzeal Detonator and Ash Blossom give broad negation and removal coverage, with over-limit duplicates reducing the real count (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap odds are about 0.73 and Ryzeal Detonator and Super Starslayer can challenge a board, but there are no going-second data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Extra Deck bosses reach 3000 ATK or more (Ryzeal Detonator, Super Starslayer, Chaos Angel), but the copy-limit violations make the real closing line unreliable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 31 distinct Main Deck cards with about 25 Level-0 spell/trap slots and 20 tech cards give low compactness and weak coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards across Xyz, Link, Fusion, Synchro with several archetype-specific boss options; flexible but split across archetypes (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck was registered, so post-side adaptability cannot be assessed and is scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample, so format fit is Provisional and cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three archetypes, many conditional summon restrictions and a 53-card main with dead-card decisions make the deck difficult to pilot consistently (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange / 0.2 Balanced (no combo evidence for a Combo profile). Structural ≈ 49, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, structural-only read
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: about 10 hand traps and about 17 negation-text cards
- High archetype-core presence (about 0.95 chance of at least one core card in a 5-card hand)
- Extra Deck has real boss options (Ryzeal Detonator, Super Starslayer TY-PHON, Chaos Angel)
Weaknesses
- Illegal list: Forbidden card and three copy-limit violations
- Three archetypes split the engine, lowering cohesion
- No Side Deck, so no post-side plan
- About 20 tech cards and many singletons raise brick risk
Critical choke points
- Primite Lordly Lode and Fiendsmith Engraver as the main searchers, both copy-limit constrained
- Extra Deck summon restrictions on Ryzeal and Fiendsmith extenders after a Special Summon from the Extra Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal single-archetype tech or Side Deck card | Forbidden in TCG; the list cannot be legal while it is present |
| 2 | 1 Solemn Judgment and 1 Fiendsmith Engraver | Legal-count replacements from the same archetype core | Copy-limit violations; the list must drop to Limited 1 for both |
| 3 | 1 Ash Blossom & Joyous Spring | A non-Ash hand trap or an additional Primite searcher | Semi-Limited allows 2 copies; 3 are run |
| 4 | Dipity and Dark Ruler No More | Side Deck slots (0 currently registered) | Low-coherence singletons add brick risk and the deck has no Side Deck |
Evidence & confidence
- Verified: Deck is Illegal: Triple Tactics Talent is Forbidden and three copy-limit violations exist; Main 53, Extra 15, Side 0 under TCG size rules (main 40-60, extra 0-15); Archetype purity: exact Primite name 11.8%; 60 off-archetype copies; spread across Fiendsmith, Ryzeal, Mulcharmy, Artifact and Dominus; Usage stats: 25 core cards tracked, 12 present (48%)
- Inferred: Core engine access about 0.95 in a 5-card hand (hypergeometric); Hand-trap access about 0.73 going second (hypergeometric); Brick and dead-card estimates from card text and singleton count; Interaction density from negation and removal text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates No Side Deck registered, so post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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