Primite Deck #773758 — Yu-Gi-Oh! TCG

53 Main, 15 Extra, incl. Artifact Lancea x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Primite TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 38
Going First 40
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 40
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Ryzeal Detonator, Super Starslayer TY-PHON, Chaos Angel) and Ryzeal Duo Drive attack pressure, assuming the Ryzeal and Fiendsmith lines connect; Fiendsmith Link/Fusion board presence (Fiendsmith's Desirae, Fiendsmith's Agnumday) with Primite recursion
  • Turn 1 (going first): Search with Primite Lordly Lode or Fiendsmith Engraver, then Normal Summon Primite Dragon Ether Beryl or a Ryzeal and extend into an Extra Deck boss; hold Ash Blossom and Solemn behind it
  • Turn 2 (going second): Open hand traps (Infinite Impermanence, Ash Blossom, Artifact Lancea, Dominus Purge) against the opponent's starter, then rebuild through Ryzeal or Fiendsmith extenders
  • Recovery: Recover through Ryzeal Cross and Primite Drillbeam-style recursion from the GY, plus Fiendsmith's Tract to refetch a LIGHT Fiend
  • After siding: No Side Deck is registered, so no post-side plan can be assessed; the deck runs 0 side cards

Why it scores here

This list is scored as a structural, theoretical read only because it is Illegal: Triple Tactics Talent is Forbidden in TCG, and Solemn Judgment, Fiendsmith Engraver and Ash Blossom are over their copy limits. The deck reliably reaches a Lordly Lode or Engraver search and a Ryzeal or Primite extender in most openings (P(at least one archetype-core card in a 5-card hand) is about 0.95), but it splits across three archetypes (Primite, Fiendsmith, Ryzeal) plus generic tech, which lowers engine cohesion and raises brick risk. Its interaction suite (10 hand traps, about 17 negation-text cards, about 19 removal-text cards) is the main strength, especially going second where the hand-trap draw odds are about 0.73. No combo boards were recorded, so the floor, median and ceiling are text-only inference, and no side deck or tournament data exists to support post-side or meta claims. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in a 5-card hand) is high because the archetype-core group is about 0.95 and Primite Lordly Lode runs 3 copies, but the engine is split across three archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 20 tech cards, singleton dead-ish cards such as Dipity and Dark Ruler No More, and a Forbidden card mean many hands are redundant or conflicting (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is inferred from Extra Deck bosses and Ryzeal/Fiendsmith extender text only (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output cannot be measured and is set low by the number of non-engine tech cards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 About 10 hand traps and two independent interaction axes give some route redundancy after one disruption, but there is no measured recovery (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion exists via Ryzeal Cross and Fiendsmith lines, but spend-versus-regenerate is not measured and Extra Deck summon restrictions cost resources (Inferred)
D7 End-Board & Interaction Quality 68 Layered hand traps plus Ryzeal Detonator and Ash Blossom give broad negation and removal coverage, with over-limit duplicates reducing the real count (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap odds are about 0.73 and Ryzeal Detonator and Super Starslayer can challenge a board, but there are no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 58 Extra Deck bosses reach 3000 ATK or more (Ryzeal Detonator, Super Starslayer, Chaos Angel), but the copy-limit violations make the real closing line unreliable (Inferred)
D10 Main Deck Efficiency & Flexibility 40 31 distinct Main Deck cards with about 25 Level-0 spell/trap slots and 20 tech cards give low compactness and weak coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Xyz, Link, Fusion, Synchro with several archetype-specific boss options; flexible but split across archetypes (Inferred)
D12 Side Deck Adaptability 10 No Side Deck was registered, so post-side adaptability cannot be assessed and is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample, so format fit is Provisional and cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 35 Three archetypes, many conditional summon restrictions and a 53-card main with dead-card decisions make the deck difficult to pilot consistently (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Balanced (no combo evidence for a Combo profile). Structural ≈ 49, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: about 10 hand traps and about 17 negation-text cards
  • High archetype-core presence (about 0.95 chance of at least one core card in a 5-card hand)
  • Extra Deck has real boss options (Ryzeal Detonator, Super Starslayer TY-PHON, Chaos Angel)

Weaknesses

  • Illegal list: Forbidden card and three copy-limit violations
  • Three archetypes split the engine, lowering cohesion
  • No Side Deck, so no post-side plan
  • About 20 tech cards and many singletons raise brick risk

Critical choke points

  • Primite Lordly Lode and Fiendsmith Engraver as the main searchers, both copy-limit constrained
  • Extra Deck summon restrictions on Ryzeal and Fiendsmith extenders after a Special Summon from the Extra Deck
Priority Remove Add Reason
1 Triple Tactics Talent A legal single-archetype tech or Side Deck card Forbidden in TCG; the list cannot be legal while it is present
2 1 Solemn Judgment and 1 Fiendsmith Engraver Legal-count replacements from the same archetype core Copy-limit violations; the list must drop to Limited 1 for both
3 1 Ash Blossom & Joyous Spring A non-Ash hand trap or an additional Primite searcher Semi-Limited allows 2 copies; 3 are run
4 Dipity and Dark Ruler No More Side Deck slots (0 currently registered) Low-coherence singletons add brick risk and the deck has no Side Deck

Evidence & confidence

  • Verified: Deck is Illegal: Triple Tactics Talent is Forbidden and three copy-limit violations exist; Main 53, Extra 15, Side 0 under TCG size rules (main 40-60, extra 0-15); Archetype purity: exact Primite name 11.8%; 60 off-archetype copies; spread across Fiendsmith, Ryzeal, Mulcharmy, Artifact and Dominus; Usage stats: 25 core cards tracked, 12 present (48%)
  • Inferred: Core engine access about 0.95 in a 5-card hand (hypergeometric); Hand-trap access about 0.73 going second (hypergeometric); Brick and dead-card estimates from card text and singleton count; Interaction density from negation and removal text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates No Side Deck registered, so post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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