Fiendsmith Deck #773757 — Yu-Gi-Oh! TCG
53 Main, 15 Extra, incl. Artifact Lancea x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (53)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Ext Ryzeal x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Ice Ryzeal x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Node Ryzeal x1
- Primite Dragon Ether Beryl x3
- Sword Ryzeal x2
- Dipity x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Dark Ruler No More x2
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Primite Roar x1
- Ryzeal Cross x1
- Triple Tactics Talent x1
- Dominus Purge x3
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
- Solemn Judgment x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Chaos Angel x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
- Mereologic Aggregator x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Tornado Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fiendsmith Extra-Deck engine (Link/Fusion Fiendsmith monsters) converting into a boss with Ryzeal/Xyz pressure; Ryzeal Detonator and Ryzeal Duo Drive ATK pressure through the Xyz/Link bodies
- Turn 1 (going first): Search and set up Fiendsmith via Engraver and Tract, then convert through the Extra Deck; hand traps and Solemn Judgment cover the early board. Engraver copies beyond one are illegal, so this plan is only structural.
- Turn 2 (going second): Hold hand traps (10 in the main deck, Ash Blossom and Infinite Impermanence among them) to answer the opponent's first summon or search, then continue through Ryzeal and Fiendsmith bodies.
- Recovery: Recover from GY through Lacrima, Ryzeal Cross and Fiendsmith in Paradise, and rebuild the Extra-Deck engine from the GY.
- After siding: Not available: the deck runs 0 side cards, so no post-side plan can be evaluated.
Why it scores here
The deck's Fiendsmith core reliably gets a searcher (Engraver, Tract) and a Link/Fusion route into the Extra Deck, with an P(at least one archetype core card in a 5-card opening hand) of about 0.74 (Inferred). Its interaction density is high: 10 hand traps and 17 negation-text cards give it a strong end-board and going-second answer set (D7 60, Inferred from card text). Consistency is held back by low archetype purity (14.7% exact-name copies, 58 off-archetype copies), a tech-heavy main deck, and no side deck. No combo boards were recorded, so the conversion and median dimensions are text-only inference, not observed output. The score is also capped because the list is Illegal: three cards are over the copy limit and Triple Tactics Talent is Forbidden. Popularity and archetype usage were not counted as power, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype core card in opening hand of 5) = 0.74; Engraver is 3 copies but only 1 legal, so the engine is over-counted on paper (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Hand traps and Dominus/Solemn tech compete for hand slots; 18 singletons and 9 triples give a mixed hand profile (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling inferred from Extra-Deck link/fusion access and Ryzeal/Fiendsmith text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No median output data; floor estimated from starter diversity and tech density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and Fiendsmith recursion from GY provide alternate lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery from GY via Lacrima and Ryzeal Cross is text-supported; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 10 hand traps, 17 negation-text cards and 19 removal-text cards give high interaction density (Inferred from text plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split is unavailable; hand-trap coverage of 0.73 for going-second hand of 6 supports this only partially (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Ryzeal Detonator (3000 ATK) and Ryzeal Duo Drive (2500 ATK) give closing power, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 53 main cards with 20 tech and 16 searchers; compact archetype core is diluted by 58 off-archetype copies (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra-Deck cards with 4 Link, 8 Xyz, 2 Fusion, 1 Synchro; several Extra-Deck cards are Fiendsmith-only, so flexibility is limited (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards), so no adaptability is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines, Link/Xyz sequencing and hand-trap timing require complex decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 12 = 36, capped to 30 because the list is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Fiendsmith searcher plus Extra-Deck engine gives a clear primary route
- 10 hand traps and high negation-text density for interaction
- Extra Deck covers Link, Xyz, Fusion and Synchro with 15 cards
Weaknesses
- Illegal list: copy limits exceeded on Ash Blossom, Solemn Judgment and Fiendsmith Engraver
- Triple Tactics Talent is Forbidden in this format
- Low archetype purity (14.7%) and 58 off-archetype copies weaken the engine
- No side deck, so no best-of-3 adaptation
Critical choke points
- Fiendsmith Engraver: only 1 legal copy but 3 run, so the searcher engine breaks if the legal copy is not drawn
- Fiendsmith's Tract and Lacrima: 1 legal copy each, single points of access to the Fiendsmith line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fiendsmith Engraver (2 copies), Solemn Judgment (2 copies), Ash Blossom & Joyous Spring (1 copy), Triple Tactics Talent | Legal replacements chosen by the player to keep the list at 53 main and 15 extra | Restores legality; the deck cannot receive a normal score while Illegal |
| 2 | Off-archetype tech cards that duplicate hand traps | Additional Fiendsmith or Ryzeal cards to raise archetype purity | Improves engine coherence and reduces brick risk (Inferred) |
| 3 | None | A side deck of up to 15 cards | Enables post-side adaptation, currently absent (D12 = 10) |
Evidence & confidence
- Verified: Main deck 53 cards, Extra deck 15 cards, side 0 cards (within size rules); Copy-limit violations and Forbidden Triple Tactics Talent; Extra-Deck breakdown: 4 Link, 8 Xyz, 2 Fusion, 1 Synchro; Archetype purity 14.7% exact name
- Inferred: P(>=1 archetype core card in opening hand of 5) = 0.74; Hand-trap interaction density from text and role flags; Brick risk from tech density and singleton spread; Going-second hand-trap coverage 0.73
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick/starter rates usage statistics marks Fiendsmith's Sequence, Requiem and Desirae as not in deck, but the cards array lists them in the Extra Deck; the cards array was trusted Meta Power is provisional unless a dated metagame sample is supplied
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