Fiendsmith Deck #773757 — Yu-Gi-Oh! TCG

53 Main, 15 Extra, incl. Artifact Lancea x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Fiendsmith TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Extra-Deck engine (Link/Fusion Fiendsmith monsters) converting into a boss with Ryzeal/Xyz pressure; Ryzeal Detonator and Ryzeal Duo Drive ATK pressure through the Xyz/Link bodies
  • Turn 1 (going first): Search and set up Fiendsmith via Engraver and Tract, then convert through the Extra Deck; hand traps and Solemn Judgment cover the early board. Engraver copies beyond one are illegal, so this plan is only structural.
  • Turn 2 (going second): Hold hand traps (10 in the main deck, Ash Blossom and Infinite Impermanence among them) to answer the opponent's first summon or search, then continue through Ryzeal and Fiendsmith bodies.
  • Recovery: Recover from GY through Lacrima, Ryzeal Cross and Fiendsmith in Paradise, and rebuild the Extra-Deck engine from the GY.
  • After siding: Not available: the deck runs 0 side cards, so no post-side plan can be evaluated.

Why it scores here

The deck's Fiendsmith core reliably gets a searcher (Engraver, Tract) and a Link/Fusion route into the Extra Deck, with an P(at least one archetype core card in a 5-card opening hand) of about 0.74 (Inferred). Its interaction density is high: 10 hand traps and 17 negation-text cards give it a strong end-board and going-second answer set (D7 60, Inferred from card text). Consistency is held back by low archetype purity (14.7% exact-name copies, 58 off-archetype copies), a tech-heavy main deck, and no side deck. No combo boards were recorded, so the conversion and median dimensions are text-only inference, not observed output. The score is also capped because the list is Illegal: three cards are over the copy limit and Triple Tactics Talent is Forbidden. Popularity and archetype usage were not counted as power, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype core card in opening hand of 5) = 0.74; Engraver is 3 copies but only 1 legal, so the engine is over-counted on paper (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand traps and Dominus/Solemn tech compete for hand slots; 18 singletons and 9 triples give a mixed hand profile (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from Extra-Deck link/fusion access and Ryzeal/Fiendsmith text only (Inferred)
D4 Combo Floor & Median Output 45 No median output data; floor estimated from starter diversity and tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and Fiendsmith recursion from GY provide alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery from GY via Lacrima and Ryzeal Cross is text-supported; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps, 17 negation-text cards and 19 removal-text cards give high interaction density (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 50 Going-second split is unavailable; hand-trap coverage of 0.73 for going-second hand of 6 supports this only partially (Inferred)
D9 Offensive Pressure & Closing Power 50 Ryzeal Detonator (3000 ATK) and Ryzeal Duo Drive (2500 ATK) give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 53 main cards with 20 tech and 16 searchers; compact archetype core is diluted by 58 off-archetype copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra-Deck cards with 4 Link, 8 Xyz, 2 Fusion, 1 Synchro; several Extra-Deck cards are Fiendsmith-only, so flexibility is limited (Verified composition)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines, Link/Xyz sequencing and hand-trap timing require complex decisions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 12 = 36, capped to 30 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Fiendsmith searcher plus Extra-Deck engine gives a clear primary route
  • 10 hand traps and high negation-text density for interaction
  • Extra Deck covers Link, Xyz, Fusion and Synchro with 15 cards

Weaknesses

  • Illegal list: copy limits exceeded on Ash Blossom, Solemn Judgment and Fiendsmith Engraver
  • Triple Tactics Talent is Forbidden in this format
  • Low archetype purity (14.7%) and 58 off-archetype copies weaken the engine
  • No side deck, so no best-of-3 adaptation

Critical choke points

  • Fiendsmith Engraver: only 1 legal copy but 3 run, so the searcher engine breaks if the legal copy is not drawn
  • Fiendsmith's Tract and Lacrima: 1 legal copy each, single points of access to the Fiendsmith line
Priority Remove Add Reason
1 Fiendsmith Engraver (2 copies), Solemn Judgment (2 copies), Ash Blossom & Joyous Spring (1 copy), Triple Tactics Talent Legal replacements chosen by the player to keep the list at 53 main and 15 extra Restores legality; the deck cannot receive a normal score while Illegal
2 Off-archetype tech cards that duplicate hand traps Additional Fiendsmith or Ryzeal cards to raise archetype purity Improves engine coherence and reduces brick risk (Inferred)
3 None A side deck of up to 15 cards Enables post-side adaptation, currently absent (D12 = 10)

Evidence & confidence

  • Verified: Main deck 53 cards, Extra deck 15 cards, side 0 cards (within size rules); Copy-limit violations and Forbidden Triple Tactics Talent; Extra-Deck breakdown: 4 Link, 8 Xyz, 2 Fusion, 1 Synchro; Archetype purity 14.7% exact name
  • Inferred: P(>=1 archetype core card in opening hand of 5) = 0.74; Hand-trap interaction density from text and role flags; Brick risk from tech density and singleton spread; Going-second hand-trap coverage 0.73
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick/starter rates usage statistics marks Fiendsmith's Sequence, Requiem and Desirae as not in deck, but the cards array lists them in the Extra Deck; the cards array was trusted Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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