Phantasm Spiral Deck #773748 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (56)
- Artifact Lancea x3
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Codebreaker Zero Day x1
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x2
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Summoner of the Sacred Beasts x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Sacred Beasts Released x3
- Sacred Beasts Thunderclap x3
- Abyss of the Sacred Beasts x3
- Sacred Beasts Combined Assault x1
- Typhoon x3
Extra Deck (15)
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Akashic Magician x1
- Allied Code Talker @Ignister x1
- Codebreaker Virus Berserker x1
- Codebreaker Virus Swordsman x1
- Cyberse Contract Witch x1
- Firewall Dragon x1
- G Golem Crystal Heart x1
- Link Spider x1
- Linkuriboh x1
- S:P Little Knight x1
- Secure Gardna x1
- V-LAN Hydra x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Sacred Beast Level 10 Special Summons (Calamity of the Sacred Beasts - Hamon, Infinity of the Sacred Beasts - Raviel, Inferno of the Sacred Beasts - Uria) with Fusion/Link follow-up through The Chaotic Phantasmal Sacred Beasts and Link monsters; Link-monster board pressure (Firewall Dragon, Codebreaker Virus Berserker, Allied Code Talker @Ignister) and Thunder Dragon Colossus disruption
- Turn 1 (going first): Opening Sacred Beasts searchers (Sacred Beasts Released, Thunderclap, Martyr) to set up a Level 10 Sacred Beast summon and Link out through Link Monsters
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Skull Meister, Nibiru, Artifact Lancea) to interrupt the opponent's first board, then Phantasm recovery through Summoner and Card of the Soul
- Recovery: Mulcharmy Fuwalos and Purulia card-draw effects when hand is empty, plus Fallen Paradise and Abyss of the Sacred Beasts recycling Phantasm cards from GY and banish
- After siding: No Side Deck is registered; no post-side plan can be evaluated
Why it scores here
The deck's Sacred Beast engine is consistent on paper: the Phantasm core (34 copies, about 99% chance of at least one core card in an opening five-card hand, Inferred) and multiple Level 10 searchers give it reliable access to its Level 10 summons. Its interaction suite (Ash Blossom, Ghost Ogre, Effect Veiler, Skull Meister, Droll & Lock Bird, Nibiru, Artifact Lancea) gives layered responses on both turns, and Raviel and Hamon give it high closing power on an established board. The score was not built from popularity or from averaging individual card scores; it is a structural read of the whole system. Because the list is Illegal (three copies of Ash Blossom against a limit of two, Semi-Limited), the normal Final Contextual formula would give roughly 44, and the score is capped at 30 as a theoretical, structural-only read. No combos, tournament context, guides or side deck were supplied, so confidence is Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core Sacred Beast card in opening 5) ≈ 0.99; Level 10 searchers and two Level 10 summons reach the engine early (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many hand traps and tech cards compete for hand slots, and Level 10 summons need a Sacred Beast in hand; no brick-rate data (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling via Raviel, Hamon and Chaotic Phantasmal Sacred Beasts, but no recorded boards support it; text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output unknown; no recorded boards, and the Link-out lines depend on several specific starters (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Hand traps, Fallen Paradise recursion and Summoner GY revival give several independent restart routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Searchers and Mulcharmy draw effects offset spend; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, Ghost Ogre, Effect Veiler, Skull Meister and Droll give layered negates and destruction; 10 negation-text cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps can challenge a going-second board, but no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Raviel and Chaotic Phantasmal Sacred Beasts (4000 and 5000 ATK) provide strong closing bodies once summoned (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main cards with 22 distinct names and three-copy stacks; 71 off-archetype copies by name and mixed Sacred Beast sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 3 Fusion and 12 Link monsters with 14 distinct names; several Link pointers are situational (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered, so there is no post-side adaptation to evaluate (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Sacred Beast and Link lines with many hand-trap timings; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo primary with Midrange secondary; Combo profile weights used for Structural. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_cap (-14). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); uncapped ≈ 44 after modifiers, then capped to 30 because the deck is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Sacred Beast engine present with 3-copy searchers and 99% core access
- Layered interaction across hand, field and GY responses
- High-ATK Level 10 closers (Raviel, Hamon, Chaotic Phantasmal Sacred Beasts)
Weaknesses
- Illegal copy count of Ash Blossom & Joyous Spring
- Limited cards in an unknown-size engine set
- No Side Deck and no recorded boards
Critical choke points
- Level 10 Sacred Beast summon (requires a Sacred Beast card to enable each Level 10 summon)
- Ash Blossom copy count, which must be fixed before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 different-name hand trap or answer card that is not Semi-Limited | Brings the list within the Semi-Limited copy limit and removes the Illegal status, which is the cap on this score |
| 2 | A low-impact tech or hand-trap copy | A Side Deck of 15 cards | Adds post-side adaptation, which the list currently lacks entirely |
Evidence & confidence
- Verified: Main deck 56, Extra deck 15, Side 0 counts; Ash Blossom & Joyous Spring run 3 copies against legal 2 (Semi-Limited); Droll & Lock Bird, Linkuriboh and S:P Little Knight are Limited with 1 copy each; Card stats and text excerpts for the listed cards; Archetype core group of 34 copies
- Inferred: Opening-hand consistency estimates (0.99 core access; 0.25 for a 3-copy single card in a hand of 5); Hand-trap interaction density and going-second strength; Structural dimension scores for the Combo profile
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered
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