Phantasm Spiral Deck #773748 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 24, 2026 by YGO Mod.

Deck Phantasm Spiral TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sacred Beast Level 10 Special Summons (Calamity of the Sacred Beasts - Hamon, Infinity of the Sacred Beasts - Raviel, Inferno of the Sacred Beasts - Uria) with Fusion/Link follow-up through The Chaotic Phantasmal Sacred Beasts and Link monsters; Link-monster board pressure (Firewall Dragon, Codebreaker Virus Berserker, Allied Code Talker @Ignister) and Thunder Dragon Colossus disruption
  • Turn 1 (going first): Opening Sacred Beasts searchers (Sacred Beasts Released, Thunderclap, Martyr) to set up a Level 10 Sacred Beast summon and Link out through Link Monsters
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Skull Meister, Nibiru, Artifact Lancea) to interrupt the opponent's first board, then Phantasm recovery through Summoner and Card of the Soul
  • Recovery: Mulcharmy Fuwalos and Purulia card-draw effects when hand is empty, plus Fallen Paradise and Abyss of the Sacred Beasts recycling Phantasm cards from GY and banish
  • After siding: No Side Deck is registered; no post-side plan can be evaluated

Why it scores here

The deck's Sacred Beast engine is consistent on paper: the Phantasm core (34 copies, about 99% chance of at least one core card in an opening five-card hand, Inferred) and multiple Level 10 searchers give it reliable access to its Level 10 summons. Its interaction suite (Ash Blossom, Ghost Ogre, Effect Veiler, Skull Meister, Droll & Lock Bird, Nibiru, Artifact Lancea) gives layered responses on both turns, and Raviel and Hamon give it high closing power on an established board. The score was not built from popularity or from averaging individual card scores; it is a structural read of the whole system. Because the list is Illegal (three copies of Ash Blossom against a limit of two, Semi-Limited), the normal Final Contextual formula would give roughly 44, and the score is capped at 30 as a theoretical, structural-only read. No combos, tournament context, guides or side deck were supplied, so confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core Sacred Beast card in opening 5) ≈ 0.99; Level 10 searchers and two Level 10 summons reach the engine early (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many hand traps and tech cards compete for hand slots, and Level 10 summons need a Sacred Beast in hand; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling via Raviel, Hamon and Chaotic Phantasmal Sacred Beasts, but no recorded boards support it; text-only read (Inferred)
D4 Combo Floor & Median Output 50 Median output unknown; no recorded boards, and the Link-out lines depend on several specific starters (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Hand traps, Fallen Paradise recursion and Summoner GY revival give several independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 52 Searchers and Mulcharmy draw effects offset spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, Ghost Ogre, Effect Veiler, Skull Meister and Droll give layered negates and destruction; 10 negation-text cards (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps can challenge a going-second board, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Raviel and Chaotic Phantasmal Sacred Beasts (4000 and 5000 ATK) provide strong closing bodies once summoned (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 56 Main cards with 22 distinct names and three-copy stacks; 71 off-archetype copies by name and mixed Sacred Beast sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 3 Fusion and 12 Link monsters with 14 distinct names; several Link pointers are situational (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck registered, so there is no post-side adaptation to evaluate (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Sacred Beast and Link lines with many hand-trap timings; high decision load (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary; Combo profile weights used for Structural. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_cap (-14). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); uncapped ≈ 44 after modifiers, then capped to 30 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Sacred Beast engine present with 3-copy searchers and 99% core access
  • Layered interaction across hand, field and GY responses
  • High-ATK Level 10 closers (Raviel, Hamon, Chaotic Phantasmal Sacred Beasts)

Weaknesses

  • Illegal copy count of Ash Blossom & Joyous Spring
  • Limited cards in an unknown-size engine set
  • No Side Deck and no recorded boards

Critical choke points

  • Level 10 Sacred Beast summon (requires a Sacred Beast card to enable each Level 10 summon)
  • Ash Blossom copy count, which must be fixed before the list is legal
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 different-name hand trap or answer card that is not Semi-Limited Brings the list within the Semi-Limited copy limit and removes the Illegal status, which is the cap on this score
2 A low-impact tech or hand-trap copy A Side Deck of 15 cards Adds post-side adaptation, which the list currently lacks entirely

Evidence & confidence

  • Verified: Main deck 56, Extra deck 15, Side 0 counts; Ash Blossom & Joyous Spring run 3 copies against legal 2 (Semi-Limited); Droll & Lock Bird, Linkuriboh and S:P Little Knight are Limited with 1 copy each; Card stats and text excerpts for the listed cards; Archetype core group of 34 copies
  • Inferred: Opening-hand consistency estimates (0.99 core access; 0.25 for a 3-copy single card in a hand of 5); Hand-trap interaction density and going-second strength; Structural dimension scores for the Combo profile
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More TCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
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