Harpie Deck #773744 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 24, 2026 by YGO Mod.

Deck Harpie TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
40± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace Link monsters (Zero, Shizuku, Kagari, Hayate) attacking, supported by Ace Raye and Roze on the field; Hand-trap-driven board control into Raigeki / Harpie's Feather Duster, then rebuilding with Sky Striker Ace links
  • Turn 1 (going first): Open a Sky Striker starter (Mobilize - Linkage!, Mecha - Widow Anchor, Hornet Drones, Engage!) and Link into an Ace; hold Ash, Infinite Impermanence or Evenly Matched for the first interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Ghost Ogre, Ghost Belle, Impermanence, Evenly Matched) to break the opponent's first summon, then Raigeki or Feather Duster to clear the board
  • Recovery: Sky Striker Spells in the GY enable Kagari, Shizuku and Zeke to fetch Spells back; Ghost Belle and Ghost Ogre recur from the GY
  • After siding: None: the deck has no side deck (side_count 0), so there is no post-side plan

Why it scores here

This list is Illegal as submitted: it runs 3 copies each of Ash Blossom & Joyous Spring and Super Polymerization against a limit of 2, so the score is a theoretical, structural-only read capped at 40. Structurally the system opens a Sky Striker engine with reasonable probability (the 17-copy core gives about 0.86 chance of at least one piece in a 5-card opening hand, Inferred) and backs it with 15 hand traps and 7 removal or negation spells, which earns the interaction and interruption dimensions. The main weaknesses are a 55-card main deck with two dead-prone cards (Lava Golem x2 needs opponent monsters to Special Summon) and no side deck at all, which caps best-of-3 adaptability. Archetype popularity and usage-stat coverage (7 of 8 core cards present) confirm the list is real and accessible but earned no points on their own, and no card scores were averaged into the deck score. No combo boards, tournament link or post-side data exist, so the combo and matchup dimensions rest on text and probability reasoning and are labelled accordingly.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one of 17 Sky Striker core copies in hand of 5) = 0.856; starter access is good but unverified against real boards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Lava Golem x2 is dead without opponent monsters and 9 Level 3 Tuners are hand-trap-only with no Synchro payoff; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 60 Sky Striker Link Ace chains (Linkage into Zero, Shizuku, Kagari) have a credible ceiling from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence, so the median is an assumption from text rather than measured output (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Three independent Sky Striker starters plus Ash, Ghost Belle and Ghost Ogre recursion give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Sky Striker Spell recursion, Upstart Goblin and Engage's draw give steady resource regeneration (Inferred)
D7 End-Board & Interaction Quality 80 16 negation or removal effects across 15 hand traps and Spells: Ash, Impermanence, Evenly Matched, Drowning Mirror Force, Raigeki, Feather Duster, Forbidden Crown and Droplet (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 74 Going-second hand traps and Raigeki or Feather Duster clear boards well; Lava Golem and Trap Trick are weak here (Inferred)
D9 Offensive Pressure & Closing Power 60 Link Aces at 1500-2000 ATK with Kagari ATK gain and Hayate direct attacks give moderate closing pressure (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 42 55 main cards with 8 singletons and 16 effect monsters, including two Lava Golem bricks; compact engine is not achieved (Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Link and 2 Fusion in the Extra Deck; the four Sky Striker Ace links and Zeke/Azalea are coherent, Norden and Mudragon are situational (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 52 Engine text has frequent 'no monsters in Main Monster Zone' conditions and hand-trap timing decisions, moderately demanding (Inferred)

How the score was computed

Strategy profile: 100% Midrange (Stun and Toolbox noted as secondary, not blended into the numbers). Modifiers: none.


More TCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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