Branded Deck #773732 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Synchro summons of Fallen of Albaz-linked Extra Deck monsters (Mirrorjade-style boards not present; The Dragon that Devours the Dogma, Titaniklad, Granguignol, Chaos Angel, The Crimson King) to overwhelm the opponent's board; Black Chaos and Magician of Dark Chaos Ritual boards from Light and Darkness Ritual sub-package
  • Turn 1 (going first): Nadir Servant or Mulcharmy Fuwalos to thin and reach Fallen of Albaz, then Fallen of the White Dragon special summon and a Fusion into an Extra Deck boss (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Nibiru as hand traps to disrupt the opponent's first summon, then rebuild through Fallen of Albaz-linked Fusion (Inferred)
  • Recovery: Searchers (Nadir Servant, Mind Shuffle, Crimson Call, Dogmatika Ecclesia) and Pot of Sloth to refill hand after a disruption (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck's engine is reasonably likely to open: the 22 archetype-core copies give about a 0.93 chance of at least one in an opening 5-card hand, and 14 searcher-text cards give about 0.78 for at least one (Inferred, hypergeometric). Its interaction layer is broad, with 8 hand-trap-text cards and 17 removal-text cards, so it can answer some of the opponent's first plays. Its ceiling is plausible from Fusion and Synchro bosses such as The Dragon that Devours the Dogma and Chaos Angel, but no recorded boards exist, so conversion and median output are text-only inference. The score is capped low because the list is illegal (three cards over their copy limits) and it has no Side Deck. Popularity and archetype usage stats confirm the list is real and accessible, but they did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in 5) = 0.93 and P(searcher) = 0.78 from the Main Deck; engine starts T1 with a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Many Fusion and Synchro cards need specific partners, and 8 hand-trap cards compete for hand space; copy histogram is 20 singles and 9 triples (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable boards; ceiling read from card text of Fallen of Albaz-linked bosses such as The Dragon that Devours the Dogma and Chaos Angel (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is unknown; estimate based on the single-line Fusion route to a boss (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Eight hand-trap cards and multiple Fusion routes give some redundancy after one interruption, but few independent starters beyond the Fallen of Albaz chain (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth, Mulcharmy Fuwalos and Fydraulis Harmonia give card flow; no resource signature data is available (Inferred)
D7 End-Board & Interaction Quality 66 17 removal-text cards and 8 hand traps give layered answers to the end board; Ash Blossom and Droll & Lock Bird are the main ones (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Black Chaos, Black Luster Soldier and Magician of Dark Chaos give going-second boards; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 66 Chaos Angel (3500 ATK) and 3000-ATK Fusion and Synchro bosses provide closing power when they land; no end-board data (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 33 distinct; exact Branded purity is only 5.7%, with 66 off-archetype copies, which lowers coherence (Observed from composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards split 8 Fusion and 7 Synchro; most bosses fit the Fallen of Albaz chain, but several Extra slots are unreachable without it (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, so archetype meta-share and matchup data are absent; this is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Fusion and Synchro lines with several conditional triggers and a large Extra Deck need heavy decision-making (Inferred)

How the score was computed

Strategy profile: Structural computed on the Midrange profile; Combo was considered as secondary but not blended numerically. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: copy_limit_violations (-10); no Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*48 - 12 = 44 uncapped; Illegal list capped at 30 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards have high draw odds (0.93 for at least one in a 5-card hand)
  • Layered interaction: 8 hand traps and 17 removal-text cards
  • Extra Deck bosses with strong ATK once the Fallen of Albaz chain lands

Weaknesses

  • Illegal list: three cards exceed their copy limits
  • No Side Deck, so no best-of-3 adaptation
  • Low archetype purity (5.7% exact name), with many off-archetype copies

Critical choke points

  • Fallen of Albaz is required for most Fusion and Synchro lines; if it is hand-trapped or not drawn, the Extra Deck is largely unreachable
  • Ash Blossom and Droll & Lock Bird compete for hand space with the engine pieces
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization Equivalent cards that keep the list at 2 copies each Restores legality; the list is illegal and cannot receive a normal score until fixed
2 Off-archetype copies such as Hey, Space Trunade! and Tally-ho! Springans Side Deck cards (up to 15) Adds post-side adaptability, which is currently 0

Evidence & confidence

  • Verified: Main Deck has 55 cards and Extra Deck has 15, both within size rules; Three cards exceed copy limits (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); No Side Deck present; Archetype usage: Ash Blossom 97%, Dogmatika Ecclesia 76%
  • Observed: Exact-name Branded purity 5.7% (4 of 70 archetype-named copies)
  • Inferred: Engine opens T1 with about 0.93 probability (archetype core in 5 cards); Going-first and going-second plans based on card text only
  • Provisional: Meta Power is null; no dated metagame sample or tournament link
  • Data gaps: No recorded combo boards (combo data total 0) No tournament link or archetype meta-share context No win-rate, going-first/second, matchup or brick telemetry No Side Deck to evaluate post-side plan Meta Power provisional

More TCG Info

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