Artmage Deck #773715 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 24, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron Fusion/Link boss monsters (Nerva the Power Patron of Creation, Mediclius, W:P Fancy Ball) reached through Artmage and Medius fusion lines (Inferred); Ars Magna and Power Patron Link Monsters that use the banished Ars Magna effects to keep attacking (Inferred)
  • Turn 1 (going first): Open with Medius the Pure, Artmage Vandalism or Pendulum Treasure to reach an Artmage fusion or Link starter; keep Ash Blossom or Ghost Ogre up as protection (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird) for the opponent's first summon, then rebuild through Pendulum and Power Patron searchers (Inferred)
  • Recovery: Rebuild from the GY and banished Ars Magna and Medius effects, then re-enter Artmage monsters through Theorealize and Artmage Academic Arcane Arts Acropolis (Inferred)
  • After siding: None. The Side Deck is empty, so there is no post-side plan and no adaptation to the matchup (Verified)

Why it scores here

The deck's core Artmage group (25 copies) has a 95.6% chance of at least one copy in a 5-card opening hand, so the engine usually starts (Inferred, hypergeometric). Conversion is hard to measure: the deck has no recorded boards, so the ceiling and median scores are text-based estimates and stay low-confidence. Interaction is the deck's strongest area, with seven hand-trap-tagged cards and about 57% chance of at least one hand trap when going second (Inferred). The score comes from consistency, interaction density and Extra Deck coverage across the whole system, not from averaging card scores, and not from Artmage's popularity, which the usage data only shows as a real, accessible list. The deck is illegal in TCG as built, with three copies of Ash Blossom & Joyous Spring against a limit of two, so the score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Artmage core card in 5-card hand) ≈ 0.96; medium bootstrap risk from multi-step fusion starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick risk is moderate: 21 singleton lines and 3-of hand traps help, but mixed sub-archetypes add conflicting Normal Summon and hand-clogging choices (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling rests on Artmage fusion and Power Patron Link lines and Nerva, but no parseable boards exist to verify the conversion (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown: no recorded boards, so the floor is estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent recovery routes exist through Medius, Theorealize and Pendulum Treasure, and hand traps add disruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on GY and banish effects (Ars Magna, Medius, Theorealize), with several searchers available, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 Seven hand traps plus Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Artmage Impasto give layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second board breaking relies on Nervedo, Ghost Ogre and Artmage Graflare plus Lightning Storm; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power comes from Nerva (3300 ATK), Gustav Rocket (5000 ATK) and Vidolium (5000 ATK via effect), but evidence for converting these is text-only (Inferred)
D10 Main Deck Efficiency & Flexibility 52 56 main-deck cards is within the 40-60 range, but archetype purity is only 19.7% exact-name, so many slots are off-engine (Verified, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 The Extra Deck has 15 cards, using 7 Link, 5 Fusion, 2 Xyz and 1 Synchro, with several major bosses; flexibility is limited by Artmage fusion requirements (Verified, Inferred)
D12 Side Deck Adaptability 15 The Side Deck is empty, so there is no post-side plan and no adaptation evidence (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists; meta-share is unknown, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 The deck has many multi-step fusion and Link lines with timing-sensitive hand traps and no side, so pilot error tolerance is low (Inferred)

How the score was computed

Strategy profile: Combo profile primary (about 80%), with a small Toolbox tilt for the broad interaction and multi-archetype splash (Inferred). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); illegal-status cap (-16). Final formula: No reliable metagame: 0.80*Structural(53.7) + 0.20*TournamentReliability(45) = 52.0; modifiers -6 gives 46; the Illegal status caps it at 30 (theoretical, structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Artmage group is highly accessible (about 96% at least one in a 5-card opening hand, Inferred)
  • Layered interaction: seven hand traps plus several spell and trap negations and removal cards (Verified flags, Inferred quality)
  • Strong Extra Deck boss options: Nerva, Gustav Rocket, Mediclius, Diactorus, W:P Fancy Ball (Verified card text)

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is at 3 copies against a Semi-Limited limit of 2 (Verified)
  • No recorded boards, so the combo ceiling and median are not measured (Verified gap)
  • Empty Side Deck: no post-side plan (Verified)
  • Low archetype purity: only 19.7% exact-name Artmage, so the deck mixes several sub-archetypes (Verified)

Critical choke points

  • Medius the Pure and the Artmage fusion lines depend on a small set of starters, and removing them breaks the boss lines (Inferred)
  • Ash Blossom and the other hand traps are the main protection against going-second disruption; losing them leaves the engine open (Inferred)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-restricted card that supports the Artmage fusion line (for example, a second Artmage Power Patron or a searcher) Required to make the deck legal under the TCG copy limit; the deck is capped low until fixed (Verified)
2 A low-impact off-archetype card A Side Deck of 15 cards with targeted hand traps or floodgates Side Deck is empty (d12 = 15); a post-side plan would raise d12 and the matchup adaptation (Inferred)

Evidence & confidence

  • Verified: Legality: 56 Main, 15 Extra, 0 Side; one copy-limit violation (Ash Blossom & Joyous Spring 3 vs limit 2); Restricted card statuses and copy counts as listed in the evidence; Archetype purity 19.7% exact-name; 14 exact-name copies of 71 total
  • Inferred: Opening-hand accessibility of the Artmage core (0.9555 hypergeometric); Hand-trap coverage when going second (0.5693); Interaction quality and layering from card text; Combo and boss conversion read from text, not recorded boards
  • Provisional: Meta Power (null) and matchup fit, since no dated metagame sample is supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Empty Side Deck: no post-side evidence

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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