Solemn Deck #773705 — Yu-Gi-Oh! TCG

45 Main, 21 Extra, incl. Clown Crew Biancaviso x3, The Great Gallant Bandit x3, Clown Crew Cappello x3. Created Oct 24, 2026 by YGO Mod.

Deck Solemn TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 45 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Extra Deck monsters (Diabolo, Meteor, Fiends, Dristy) and Synchro/Link/Fusion boss monsters (Avramax 3000 ATK, Underworld Goddess 3000 ATK) converting board presence into attacks; Biancaviso (2500 ATK) Tribute Summoned after Rehearsal or Ritual plays; Ritual Summons via Clown Crew Flair
  • Turn 1 (going first): Search a Clown Crew engine piece with Flair or Rehearsal, then Special Summon through Matinee Operatics or Malabarisme into a Clown Crew Extra Deck monster (no combo boards were supplied; this is a text-only read, Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird for the opponent's first activations, then rebuild through Rehearsal or Malabarisme (Inferred)
  • Recovery: Recur Clown Crew Cards from the GY and banishment with New Face and Finale; Ash and Ghost Belle recursion from GY (Inferred)
  • After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan

Why it scores here

The deck's structural read is a Midrange shell built around Clown Crew Extra Deck monsters, a Ritual/search package, and nine hand traps. Its opening reliability is moderate: P(at least one 3-copy starter in a 5-card opener) is about 0.30 and P(at least one searcher) is about 0.77, so the engine is findable but often needs a search to go live (Inferred). Interaction is the strongest part of the system, with 18 negation-text cards and 20 removal-text cards spread across hand traps and backrow. Conversion and median output could not be measured because no recorded boards were supplied, so the ceiling and floor scores are text-only estimates. Popularity earned no points: the archetype shows only 2 exact 'Solemn' cards and 33 Clown Crew cards, and the two usage-stat core cards are absent. The score is not an average of card scores. Because the Extra Deck holds 21 cards against a limit of 15, the deck is Illegal and its normal Final score is capped to a theoretical read of 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 3-copy starter in 5 cards) ≈ 0.30; searcher P(>=1 in 5) ≈ 0.77; engine needs a search to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 42 23 level-0 spell/trap cards and 7 singletons create some dead-draw risk; 9 hand traps help going-second hands (hand-trap P(>=1 in 6) ≈ 0.76) (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; text-only read of Rehearsal into Biancaviso plus Malabarisme and Matinee Operatics extension routes (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so the median is unmeasured and kept at a conservative mid-low value (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Two Ash Blossom copies, Ghost Belle, New Face and Finale give some redundant recovery, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 48 Recursion exists via New Face, Finale and Ash/Ghost Belle GY effects; there is no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 9 hand traps, 18 negation-text cards and 20 removal-text cards give broad interaction; 2 Ash and Ghost Belle plus Impermanence are layered (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second value comes from Biancaviso negation and Droll/Ash-style hand traps; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Avramax 3000 ATK and Underworld Goddess 3000 ATK are closers, but the route to them is unmeasured (Inferred)
D10 Main Deck Efficiency & Flexibility 35 45 main cards with 22 distinct entries, 3% exact-name archetype purity and 64 off-archetype copies; 7 singletons dilute consistency (Verified structure, Inferred effect)
D11 Extra Deck Efficiency & Coverage 45 21 Extra Deck cards exceed the limit of 15 (Verified violation); the Clown Crew Extra Deck core is consistent, but the surplus is illegal (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Tribute and Extra Deck chains raise decision load; no pilot data exists (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (hand-trap interaction); blend ratio not separately weighted. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra-deck size cap (0). Final formula: Normal formula 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 46; capped to 25 because the deck is Illegal (Extra Deck 21 > 15)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: 9 hand traps, 18 negation-text and 20 removal-text cards
  • Clown Crew Extra Deck monsters give a consistent summon route once the Clown Crew engine is live
  • Strong recursion through New Face, Finale and Ash/Ghost Belle
  • Going-second hand-trap coverage (P(>=1 hand trap in 6) ≈ 0.76)

Weaknesses

  • Extra Deck is 21 cards (limit 15), making the list illegal as built
  • Only 3% exact archetype purity; 64 off-archetype copies dilute the engine
  • No side deck, so there is no post-side plan
  • 23 level-0 spell/trap cards create dead-draw risk

Critical choke points

  • Clown Crew engine piece (Rehearsal, Flair, Matinee Operatics) is the single entry to most lines
  • Extra Deck overflow must be fixed before the list can be played
Priority Remove Add Reason
1 Enough Extra Deck cards to reach 15 (drop 6 of the 21, e.g. the 1-copy Underworld Goddess, Vallon, Masquerena or Norden) Nothing; this is a legality fix An Illegal deck cannot receive a normal Final score; fixing the Extra Deck size is the prerequisite for any re-evaluation
2 One or two off-archetype 1-copy spells A side deck of 15 cards with Clown Crew or hand-trap backup A side deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Extra Deck size is 21 against a limit of 15; Main Deck size is 45, within 40-60; All restricted cards are within their legal copy counts; Side Deck has 0 cards
  • Inferred: Starter and hand-trap probabilities from the hypergeometric table; Interaction density from text hints; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power is provisional without a dated metagame sample Side deck is empty

More TCG Info

Solemn

Solemn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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