Solemn Deck #773705 — Yu-Gi-Oh! TCG
45 Main, 21 Extra, incl. Clown Crew Biancaviso x3, The Great Gallant Bandit x3, Clown Crew Cappello x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (45)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Relinquished the Wicked Eye of Illusion x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x2
- Clown Crew Rehearsal x2
- Preparation of Rites x2
- Super Polymerization x1
- Ultimate Sky x2
- Ultimate Slayer x1
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x3
- Infinite Impermanence x3
- Solemn Accusation x2
Extra Deck (21)
- Clown Crew Diabolo x3
- Elder Entity Norden x1
- Clown Crew Dristy x3
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Clown Crew Meteor x3
- Enigmaster Packbit x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Clown Crew Fiends x3
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 44 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: tcg
Legality
Main 45 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew Extra Deck monsters (Diabolo, Meteor, Fiends, Dristy) and Synchro/Link/Fusion boss monsters (Avramax 3000 ATK, Underworld Goddess 3000 ATK) converting board presence into attacks; Biancaviso (2500 ATK) Tribute Summoned after Rehearsal or Ritual plays; Ritual Summons via Clown Crew Flair
- Turn 1 (going first): Search a Clown Crew engine piece with Flair or Rehearsal, then Special Summon through Matinee Operatics or Malabarisme into a Clown Crew Extra Deck monster (no combo boards were supplied; this is a text-only read, Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird for the opponent's first activations, then rebuild through Rehearsal or Malabarisme (Inferred)
- Recovery: Recur Clown Crew Cards from the GY and banishment with New Face and Finale; Ash and Ghost Belle recursion from GY (Inferred)
- After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan
Why it scores here
The deck's structural read is a Midrange shell built around Clown Crew Extra Deck monsters, a Ritual/search package, and nine hand traps. Its opening reliability is moderate: P(at least one 3-copy starter in a 5-card opener) is about 0.30 and P(at least one searcher) is about 0.77, so the engine is findable but often needs a search to go live (Inferred). Interaction is the strongest part of the system, with 18 negation-text cards and 20 removal-text cards spread across hand traps and backrow. Conversion and median output could not be measured because no recorded boards were supplied, so the ceiling and floor scores are text-only estimates. Popularity earned no points: the archetype shows only 2 exact 'Solemn' cards and 33 Clown Crew cards, and the two usage-stat core cards are absent. The score is not an average of card scores. Because the Extra Deck holds 21 cards against a limit of 15, the deck is Illegal and its normal Final score is capped to a theoretical read of 25.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 3-copy starter in 5 cards) ≈ 0.30; searcher P(>=1 in 5) ≈ 0.77; engine needs a search to go live (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 23 level-0 spell/trap cards and 7 singletons create some dead-draw risk; 9 hand traps help going-second hands (hand-trap P(>=1 in 6) ≈ 0.76) (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; text-only read of Rehearsal into Biancaviso plus Malabarisme and Matinee Operatics extension routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so the median is unmeasured and kept at a conservative mid-low value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two Ash Blossom copies, Ghost Belle, New Face and Finale give some redundant recovery, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Recursion exists via New Face, Finale and Ash/Ghost Belle GY effects; there is no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 9 hand traps, 18 negation-text cards and 20 removal-text cards give broad interaction; 2 Ash and Ghost Belle plus Impermanence are layered (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second value comes from Biancaviso negation and Droll/Ash-style hand traps; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Avramax 3000 ATK and Underworld Goddess 3000 ATK are closers, but the route to them is unmeasured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 45 main cards with 22 distinct entries, 3% exact-name archetype purity and 64 off-archetype copies; 7 singletons dilute consistency (Verified structure, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 21 Extra Deck cards exceed the limit of 15 (Verified violation); the Clown Crew Extra Deck core is consistent, but the surplus is illegal (Verified) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ritual, Tribute and Extra Deck chains raise decision load; no pilot data exists (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (hand-trap interaction); blend ratio not separately weighted. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra-deck size cap (0). Final formula: Normal formula 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 46; capped to 25 because the deck is Illegal (Extra Deck 21 > 15)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction: 9 hand traps, 18 negation-text and 20 removal-text cards
- Clown Crew Extra Deck monsters give a consistent summon route once the Clown Crew engine is live
- Strong recursion through New Face, Finale and Ash/Ghost Belle
- Going-second hand-trap coverage (P(>=1 hand trap in 6) ≈ 0.76)
Weaknesses
- Extra Deck is 21 cards (limit 15), making the list illegal as built
- Only 3% exact archetype purity; 64 off-archetype copies dilute the engine
- No side deck, so there is no post-side plan
- 23 level-0 spell/trap cards create dead-draw risk
Critical choke points
- Clown Crew engine piece (Rehearsal, Flair, Matinee Operatics) is the single entry to most lines
- Extra Deck overflow must be fixed before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Enough Extra Deck cards to reach 15 (drop 6 of the 21, e.g. the 1-copy Underworld Goddess, Vallon, Masquerena or Norden) | Nothing; this is a legality fix | An Illegal deck cannot receive a normal Final score; fixing the Extra Deck size is the prerequisite for any re-evaluation |
| 2 | One or two off-archetype 1-copy spells | A side deck of 15 cards with Clown Crew or hand-trap backup | A side deck is empty, so the deck has no post-side plan |
Evidence & confidence
- Verified: Extra Deck size is 21 against a limit of 15; Main Deck size is 45, within 40-60; All restricted cards are within their legal copy counts; Side Deck has 0 cards
- Inferred: Starter and hand-trap probabilities from the hypergeometric table; Interaction density from text hints; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power is provisional without a dated metagame sample Side deck is empty
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