Gandora Deck #773678 — Yu-Gi-Oh! TCG

45 Main, 7 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Kuriboh - Multiply! x3. Created Oct 24, 2026 by YGO Mod.

Deck Gandora TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
40± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 57
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 57
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 45 / Extra 7 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual boss monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) and Fusion/Link follow-ups summoned through Light and Darkness Ritual, Chaos Form and the Dark Magician / Light and Darkness Ritual engine; Gandora-G and Dark Paladin as board-breaking or closing threats once an engine monster is on the field
  • Turn 1 (going first): Search Dark Magician / Light and Darkness Ritual cards with Magician's Rod, Ragged Records of Rites and Mind Shuffle, then convert into a Ritual boss; hold Ash Blossom and Ghost Belle as responses
  • Turn 2 (going second): Hand-trap the opponent's first engine (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird) and rebuild through Kuriboh - Multiply! and Mulcharmy Fuwalos draw effects
  • Recovery: Recur Dark Magician Girl, Skull Archfiend of Chaos and Ghost monsters from the GY through their own GY effects and Mind Shuffle / Ragged Records of Rites searches; relies on card text, not a measured recovery rate
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck opens a Light and Darkness Ritual / Dark Magician engine reliably: the 22 searcher-text cards give about a 97% chance of at least one searcher in a 5-card opening hand (Inferred, hypergeometric proxy). Conversion is credible but unmeasured, because no recorded boards exist and the ceiling comes from card text only (Ritual bosses at 2800 to 3000 ATK plus Fusion and Link follow-ups). The deck's strongest system feature is interaction: 8 hand traps, 7 negation-text cards and 16 removal-text cards give layered answers that carry into the second turn, which is why going-second and interruption resilience score above the mid-range. The score is pulled down by three factors: the illegal Ash Blossom copy count, a missing Side Deck (zero adaptability), and an engine that needs several specific pieces in the same hand. The 40 is a theoretical structural read capped for the copy-limit violation, not a legal competitive score. Popularity and archetype usage stats were not credited, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher in opening 5) ≈ 0.97 across 22 searcher-text cards; the Light and Darkness Ritual core is single-copy, so the engine is less redundant than the searcher count suggests (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 level-0 spells and several single-copy ritual pieces (Chaos Form, Light and Darkness Ritual, Gandora-G) create dead-draw risk outside the Gandora and Ritual lines (Inferred)
D3 Combo Conversion & Ceiling 55 Ritual-boss ceiling from card text (Black Chaos, Black Luster Soldier, Magician of Dark Chaos at 2800 to 3000 ATK) but no recorded boards to confirm it (Inferred semantic read)
D4 Combo Floor & Median Output 48 No recorded combos, so the median output is unknown and is estimated only from the density of searchers and hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and multiple independent starters (Ash, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Kuriboh) give several routes after an interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Hand-trap recursion (Ghost monsters, Gandora-G banish scaling) and Mind Shuffle recovery help, but there is no resource-economy data (Inferred)
D7 End-Board & Interaction Quality 62 16 removal-text cards and 7 negation-text cards, with a 3-copy Ash Blossom that is over the legal limit, indicate broad interaction; the illegal copy count is discounted (Inferred from card text)
D8 Going-Second & Board-Breaking Power 58 Going-second split not measured; hand-trap density (71% chance of at least one in a 6-card hand, Inferred) and Gandora-G removal support it, but no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 58 Ritual bosses (3000 ATK), Dark Paladin (2900 ATK) and Gandora-G reach closing power if the engine goes off; direct closing not evidenced (Inferred)
D10 Main Deck Efficiency & Flexibility 50 45 main cards with 26 distinct, 51 off-archetype copies and 1.9% exact-name archetype purity, so the list is a mixed toolbox rather than a compact engine (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 7 Extra Deck cards (4 Link, 3 Fusion) cover the Ritual and Fusion boss routes, but several Extra cards are flagged in this deck false in usage stats, which conflicts with the card list (Inferred)
D12 Side Deck Adaptability 15 No Side Deck at all, so post-side adaptability is effectively zero (Verified, legality panel: Side Deck size 0)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; matchup fit cannot be read (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Fusion and Link sequencing with several decision points per turn makes the list hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 57, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (Ash Blossom & Joyous Spring, Semi-Limited, run 3 of 2) (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; banlist-exposure modifier -4 gives 49; Illegal legality cap applied, final = 40 (theoretical/structural-only, not a normal competitive score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (22 cards) gives a near-certain first search in the opening hand
  • Layered interaction: 8 hand traps plus negation and removal text cards
  • Several independent routes to a Ritual or Fusion boss after an interruption
  • Compact 7-card Extra Deck with Ritual, Fusion and Link coverage

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2
  • No Side Deck, so there is no post-side plan at all
  • Mixed archetype core (1.9% exact-name purity) with 51 off-archetype copies, which weakens engine coherence
  • Several single-copy Ritual pieces make the engine hard to rebuild after a bad hand

Critical choke points

  • Light and Darkness Ritual or Chaos Form must be in hand to convert the ritual bosses; each is a single copy
  • Ash Blossom copy limit: the deck is not legal until one copy is removed
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card from the same hand-trap slot, or leave the slot empty Restores legality under the Semi-Limited limit of 2; without this fix the deck cannot receive a normal competitive score.
2 None A Side Deck (up to 15 cards) containing targeted hand traps and anti-Ritual or anti-Fusion answers The deck has no post-side plan (Side Deck size 0), so adaptability is zero; a Side Deck would address D12 directly.

Evidence & confidence

  • Verified: Legality: 45 main, 7 extra, 0 side; Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited legal limit of 2 (status Illegal); Limited cards S:P Little Knight and Droll & Lock Bird each run 1 copy, which is legal; Card text and listed stats for all 33 cards in the export
  • Inferred: At least one searcher in a 5-card opening hand ≈ 0.97 (hypergeometric); Hand-trap access ≈ 0.71 in a 6-card hand (going second); Starter reliability and brick rate from composition and card text; Interaction breadth from role tags and removal and negation text; Combo ceiling from card text only; no recorded boards
  • Provisional: Meta Power (null): no dated metagame sample; Matchup fit (D13): no tournament link and no dated meta
  • Data gaps: Illegal copy-limit violation (Ash Blossom & Joyous Spring 3 of 2): the score is a capped, theoretical structural read No combos supplied: combo floor, median and ceiling are text-only inference No Side Deck: D12 and the post-side plan cannot be measured No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck Usage statistics conflict with the card list: Cyberse Contract Witch, S:P Little Knight, Selene, Dark Magician of Destruction, Dark Paladin, Master of Chaos and I:P Masquerena are flagged in this deck false in usage statistics, yet they appear in the Extra Deck of this list. The core-card presence figure (72%) may be understated. Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Gandora

Gandora Breakdown

 
 

 

 

 

 

 

 
 

 

 
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