Light and Darkness Ritual Deck #773670 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 24, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56.6
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual and Fusion boards led by Black Chaos, Black Luster Soldier and Magician of Dark Chaos, backed by Extra Deck boss monsters (Chaos Angel, Granguignol, Titaniklad, Mirrorjade); Synchro and Fusion pressure from the Extra Deck once the Dogmatika and Fallen of Albaz line goes live
  • Turn 1 (going first): Search Light and Darkness Ritual or Ragged Records, set up Griffoh, Mulcharmy and Ash Blossom to protect the T1 starter, then Ritual Summon into a Black Chaos or Black Luster board
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Ogre, Droll, Nibiru, Artifact Lancea) to break the opponent's first combo, then rebuild with Fallen of Albaz and Extra Deck summons
  • Recovery: Skull Archfiend of Chaos and Ragged Records recycle the GY, Mind Shuffle and Mulcharmy draw cards, and Ritual monsters can be recovered from the GY
  • After siding: Not evaluable: the export lists no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal as exported: five copy-limit violations include two Forbidden cards (Called by the Grave, Albion the Branded Dragon) and three Limited or Semi-Limited overages, so the score is capped at 30 and labelled structural-only. Structurally the list reliably reaches its archetype core, since P(at least one core card in a 5-card opening hand) is about 0.97, and the Ritual and Fusion boards it produces have high closing power (Black Chaos, Black Luster Soldier, Chaos Angel) and a dense interaction suite of hand traps and negation. Brick risk is real: the 13 hand traps and 17 searchers compete for hand slots, and the exact-name archetype purity is only 18.6% with 57 off-archetype copies. No combo boards, tournament link, or side deck exist, so floor, median and side-deck scores rest on text inference with low confidence. Popularity and usage statistics confirm the list is real and accessible but added no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of 26 archetype core cards in a 5-card opening hand) ≈ 0.97, but the single Light and Darkness Ritual Spell caps the Ritual starter line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 17 searchers compete for hand slots, and the 3-copy Ash and Griffoh slots add redundancy but also dead draws on the wrong turn (Inferred)
D3 Combo Conversion & Ceiling 62 Black Chaos, Black Luster Soldier and Magician of Dark Chaos give a high ceiling, but no recorded combo boards exist to verify it (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unmeasured and the floor depends on hand traps and Ragged Records as fallback (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Ogre, Droll, Nibiru and Mind Shuffle give several independent responses, but only one Ritual Spell route is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 58 Skull Archfiend, Ragged Records, Mulcharmy draws and GY Ritual recursion provide recovery, but there is no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 70 Layered negation and removal (Ash, Ghost Ogre, Droll, Solemn Judgment, Spell Shattering Sword, Harpie's Feather Duster) is strong on paper, but Solemn and Droll carry Limited copy caps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps plus Extra Deck boss monsters can challenge a board, but there is no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 72 Attack totals of 2500 to 3500 (Chaos Angel 3500, Black Chaos 3000, Black Luster Soldier 3000, Mirrorjade 3000) give strong closing power (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 main cards over 31 distinct names, with 57 off-archetype copies and an 18.6% exact-name purity, dilutes engine coherence (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 60 Eight Fusion and seven Synchro Extra Deck slots cover several boss routes, but the copy-limited Granguignol x2 and one-of Chaos Angel create dependency (Verified breakdown / Inferred)
D12 Side Deck Adaptability 10 The export has zero Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Three summon types, Ritual tributes, chained Fallen of Albaz and Dogmatika effects, and many optional triggers give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56.6, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no Side Deck (-3). Final formula: Midrange structural 56.6; blend 0.80*56.6 + 0.20*45 = 54.3; modifiers -9 give 45.3; Illegal list capped to 30 (no normal Final Contextual score). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype access is near-certain in the opening hand
  • Dense hand-trap and negation suite (Ash Blossom, Ghost Ogre, Droll, Nibiru, Solemn Judgment)
  • High-attack Ritual and Extra Deck boss monsters

Weaknesses

  • Illegal copy counts on Ash Blossom, Branded in High Spirits, Droll and Lock Bird, plus two Forbidden cards
  • Low exact-name purity (18.6%) with 57 off-archetype copies
  • No side deck

Critical choke points

  • The single Light and Darkness Ritual Spell is the only direct Ritual route
  • Going-first opening relies on a 1-of Ritual Spell plus Ragged Records searches
Priority Remove Add Reason
1 Called by the Grave (Forbidden) and Albion the Branded Dragon (Forbidden) Legal replacements from the same role (e.g. a legal Ritual searcher or a Forbidden-free negation) The deck cannot be legally played in this format with these cards, which is the decisive legality failure
2 One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird Legal-copy-compliant hand-trap or searcher slots Brings Semi-Limited and Limited overages within legal copy counts
3 One copy of Branded in High Spirits A legal Fallen of Albaz support card or a second Light and Darkness Ritual route Limited copy cap of 1 is exceeded, and the deck needs a second Ritual route
4 Off-archetype staples with low synergy A side deck of 10 to 15 cards covering Branded, Dogmatika and Ritual boards Adds post-side adaptability, which the current list lacks entirely

Evidence & confidence

  • Verified: Legality: five copy-limit violations, two Forbidden cards, main 55 and extra 15 within size rules; Card text and stats for all listed cards; Main deck and Extra Deck composition, archetype purity 18.6%; Usage stats: Light and Darkness Ritual core cards present at 82.4%
  • Inferred: Hypergeometric opening-hand access, P(at least one core card) ≈ 0.97; Brick and hand-trap dead-draw risk from the 13 hand traps and 17 searchers; Interaction density and going-second responses from card text; Closing power from attack values on the Ritual and Extra Deck bosses
  • Provisional: Meta power and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied The export has no Side Deck, so post-side performance is not evaluable

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top