Blue-Eyes Deck #773632 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Blue-Eyes White Dragon x3, Kaibaman the Legend x3 - Skill: Master of Blue-Eyes. Created Oct 24, 2026 by YGO Mod.

Deck Blue-Eyes Duel Links

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Master of Blue-Eyes
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 24, 2026
38± 7/ 100
Power Score
Structural 59
Reliability 54
Going First 63
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±7 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 63
Going Second 60
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Overwhelm with 3000+ ATK Blue-Eyes bodies converted into Level 9 Synchro (Blue-Eyes Spirit Dragon, Azure-Eyes Silver Dragon), Rank 8 Xyz (Number 90: Galaxy-Eyes Photon Lord, Number 68: Sanaphond the Sky Prison) and Blue-Eyes Tyrant Dragon, backed by layered negation.; Grind with Azure-Eyes revival, Blue-Eyes Jet Dragon / Chaos Dragon Levianeer Graveyard summons and True Light recursion until the opponent runs out of answers.
  • Turn 1 (going first): Kaibaman the Legend (or Melody of Awakening Dragon / Bingo Machine, Go!!!) into Blue-Eyes White Dragon, Synchro into Blue-Eyes Spirit Dragon, then layer True Light / Majesty of the White Dragons / Infinite Impermanence as follow-up interaction.
  • Turn 2 (going second): Lead with hand traps (Droll & Lock Bird, Mulcharmy Fuwalos, Infinite Impermanence) to shrink the opposing board, then use Forbidden Droplet, Ultimate Fusion or Trishula, Dragon of the Ice Barrier to clear, and close with 3000+ ATK bodies and Blue-Eyes Tyrant Dragon's multi-attack.
  • Recovery: Rebuild from the Graveyard: Azure-Eyes Silver Dragon revives a Normal Monster, Blue-Eyes Jet Dragon special summons itself when a card is destroyed, Chaos Dragon Levianeer banishes 3 LIGHT/DARK for a body plus removal, True Light keeps recurring Blue-Eyes White Dragon.
  • After siding: None — no Side Deck is submitted (side_count = 0) even though the format allows up to 9, so the list cannot adapt between games.

Why it scores here

This is a Blue-Eyes midrange tempo list: 3 Kaibaman the Legend, 3 The Melody of Awakening Dragon and 1 Bingo Machine, Go!!! give roughly a 76% chance of opening a card that finds or produces a 3000-ATK Blue-Eyes White Dragon, and the Extra Deck converts those bodies into Blue-Eyes Spirit Dragon, Number 90: Galaxy-Eyes Photon Lord and Hot Red Dragon Archfiend Abyss. Interaction is genuinely layered — Spirit Dragon's Graveyard-effect negate and tag-out, two Extra Deck monster-effect negates, 3 Infinite Impermanence, 2 Forbidden Droplet, Majesty of the White Dragons' destruction and True Light's targeting protection — with 10 of 30 main slots dedicated to non-engine disruption. The score is not earned by Blue-Eyes' popularity, by guide claims of Tier-1 status, or by averaging individual card scores; it comes from starter redundancy and interaction density measured on the system. It is held down by a real dead-card cluster (Blue-Eyes Chaos Dragon has no in-deck Ritual Spell and depends on a single Majesty of the White Dragons sitting in the Graveyard; Chaos Dragon Levianeer, Ultimate Fusion and Synchro Rumble all need setup), an empty Side Deck, and above all by the list being Illegal — Majesty of the White Dragons is Limited to 1 but two copies are registered. No combo boards were recorded, so the ceiling and median are text-only inference, and the reported number is a structural/theoretical cap rather than a performance estimate; a legal one-card fix would put the same shell in the mid-50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Starter access = Kaibaman x3 + Melody x3 + Bingo Machine x1 (7 copies) → P(≥1 in opening 5) ≈ 0.764; Blue-Eyes White Dragon itself sits at 0.434 (Inferred).
D2 Opening-Hand Quality & Brick Management 52 Four to five conditional slots (Blue-Eyes Chaos Dragon with no in-deck Ritual Spell, Levianeer needing 3 LIGHT/DARK in GY, Synchro Rumble and Ultimate Fusion needing setup) push the full-brick estimate to roughly 0.18 (Inferred).
D3 Combo Conversion & Ceiling 62 No recorded boards exist; the text ceiling is one Level 9 Synchro (Spirit Dragon) plus a Rank 8 negate and a set Majesty/Forbidden Droplet line (Inferred).
D4 Combo Floor & Median Output 55 The realistic median line is a single 3000-ATK body plus one disruption effect, and no combo aggregates are present to confirm it (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Five entry points (Kaibaman, Melody, Bingo Machine, Alternative, True Light) plus Azure-Eyes/Jet Dragon recursion, but most routes funnel through a resolved Kaibaman or a Blue-Eyes White Dragon in hand (Inferred).
D6 Resource Economy, Recovery & Grind 58 Azure-Eyes Silver Dragon revives a Normal Monster, Jet Dragon and Levianeer summon from the Graveyard, and True Light recurs — a modest but real grind loop (Inferred).
D7 End-Board & Interaction Quality 70 Spirit Dragon's Graveyard negate and tag-out, Photon Lord and Hot Red Abyss monster negation, 3 Infinite Impermanence, 2 Forbidden Droplet, Majesty destruction and True Light protection give breadth, though the negates are mostly single-target (Verified card text / Inferred layering).
D8 Going-Second & Board-Breaking Power 55 Going-second tools are 2 Forbidden Droplet, 8 hand-trap copies (P(≥1 in a 6-card hand) ≈ 0.773) and Ultimate Fusion / Trishula removal; there is no true board wipe (Inferred).
D9 Offensive Pressure & Closing Power 70 Every payoff is 2500–3400 ATK, Blue-Eyes Tyrant Dragon attacks all monsters once each and Alternative pops cards, so closing damage is abundant (Verified stats / Inferred).
D10 Main Deck Efficiency & Flexibility 60 16 distinct cards across 30 slots with 10 non-engine disruption slots (33%); the engine is compact but carries four to five situational slots and one over-limit card (Verified counts / Inferred).
D11 Extra Deck Efficiency & Coverage 72 All 9 Extra slots are used — 6 Synchro, 2 Rank 8 Xyz and 1 Fusion — covering Spirit/Azure-Eyes/Trishula/Hot Red Abyss plus Photon Lord and Sanaphond, matching the archetype-standard Extra core (Verified).
D12 Side Deck Adaptability 30 Side Deck is empty (side_count 0 while the format allows up to 9), so there is no post-side adaptation plan at all (Verified).
D13 Matchup Coverage & Format Fit 55 No tournament link or dated metagame sample is attached; the only context is a guide claim that Blue-Eyes is Tier 1 in an October 2025 Duel Links environment (Provisional).
D14 Pilotability & Error Tolerance 62 Lines are short and repetitive, but Spirit Dragon's 'neither player can Special Summon 2+ at the same time' clause, Synchro Rumble's Extra Deck lock and True Light's destroy-all-your-monsters drawback create sequencing traps (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 63, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Hard-garnet / dead-card burden (-4); No side deck (-3); Engine compactness (2); Extra Deck coverage (2). Final formula: 0.80*Structural(59) + 0.20*TournamentReliability(54) = 58, + context modifiers (-3) = 55, then hard legality cap to 38 because the list is Illegal (Majesty of the White Dragons x2, limit 1). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ 0.12 · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant core access: 3 Kaibaman the Legend, 3 The Melody of Awakening Dragon and 1 Bingo Machine, Go!!! give P(≥1 in opening 5) ≈ 0.764 to reach a Blue-Eyes line.
  • Ten of 30 main slots are dedicated interaction (3 Infinite Impermanence, 3 Droll & Lock Bird, 2 Forbidden Droplet, 2 Mulcharmy Fuwalos), a high disruption density for a 30-card Duel Links deck.
  • Extra Deck negation is layered: Blue-Eyes Spirit Dragon (Graveyard-effect negate + tag-out), Number 90: Galaxy-Eyes Photon Lord and Hot Red Dragon Archfiend Abyss each negate a monster effect.
  • Offensive pressure is uniform — every payoff is 2500–3400 ATK, and Blue-Eyes Tyrant Dragon can attack every opposing monster once each.
  • The Graveyard is a live resource: Azure-Eyes revival, Jet Dragon self-summon, Levianeer banishing and True Light recursion provide real follow-up turns.

Weaknesses

  • Illegal list: Majesty of the White Dragons is Limited to 1 but 2 copies are registered, so this exact build cannot be played as submitted.
  • No combo boards recorded, so the ceiling and median are unverified textual inference rather than measured output.
  • Dead-card cluster: Blue-Eyes Chaos Dragon is only Ritual Summonable via Majesty of the White Dragons' Graveyard effect (no Ritual Spell in the deck), and Levianeer / Ultimate Fusion / Synchro Rumble need prior setup.
  • No Side Deck at all, so the deck cannot adapt in a best-of-3 or between games.
  • Most routes collapse into 'resolve Kaibaman or hold a Blue-Eyes White Dragon' — the mid-range plan is narrow against heavy hand-trap interaction.

Critical choke points

  • Kaibaman the Legend resolving: it is the cleanest one-card route from a Level 1 Tuner to a Blue-Eyes White Dragon, and there is no second copy-equivalent of that effect in the list.
  • Majesty of the White Dragons being the sole enabler for Blue-Eyes Chaos Dragon — and now Limited to 1, so the Ritual payoff is fragile as well as illegal.
  • Graveyard setup: Chaos Dragon Levianeer, Synchro Rumble and Ultimate Fusion are all inert without prior dumping/Summoning.
  • Blue-Eyes Spirit Dragon's clause preventing either player from Special Summoning 2+ monsters at the same time restricts the deck's own follow-up combos.
  • True Light destroys all your monsters if it is sent from the Spell & Trap Zone to the Graveyard — a self-inflicted blowout point against Spell/Trap removal.
Priority Remove Add Reason
1 1x Majesty of the White Dragons 1x Blue-Eyes Alternative White Dragon (legal at 3) or 1x Blue-Eyes Jet Dragon Fix the illegality: Majesty of the White Dragons is Limited to 1, so the second copy must be cut; both suggested replacements are already proven in this exact shell and are legal at 3 copies.
2 1x Blue-Eyes Chaos Dragon the Ritual Spell named on its own card text (Chaos Form) if legal in this format, otherwise 1x Mulcharmy Fuwalos Without an in-deck Ritual Spell the only route to Chaos Dragon is banishing the now-single Majesty of the White Dragons from the Graveyard, which is a one-card chokepoint.
3 1x Synchro Rumble 1x Forbidden Droplet (legal at 3) or 1x Mulcharmy Fuwalos Synchro Rumble needs an existing Tuner or Level 7/8 Dragon Synchro in the Graveyard and then locks the Extra Deck to Synchro Monster summons; that is a low-floor slot in a deck that already struggles with dead cards.
4 nothing (add on top) a 5-9 card Side Deck side_count is 0 while the format allows up to 9; without a side plan the deck cannot shift its hand-trap split or add Spell/Trap removal for games 2 and 3.

Evidence & confidence

  • Verified: Legality status Illegal: Majesty of the White Dragons has legal_copies = 1 and copies_run = 2 (over copy limit).; Main Deck 30, Extra Deck 9, Side Deck 0 against Duel Links size rules (main 20-30, extra 0-9, side 0-9).; Crimson Dragon is Limited to 1 and is run at exactly 1 copy.; Extra Deck composition: 6 Synchro, 2 Xyz, 1 Fusion.; Card texts used for role assignment (Spirit Dragon Graveyard negate, Photon Lord / Hot Red Abyss negates, Majesty Graveyard Ritual Summon, True Light destroy-all drawback, Synchro Rumble Extra Deck lock).; Usage statistics report 24 tracked cards at 100% inclusion with 16 of them present in this list.
  • Observed: combos_evidence.total_combos = 0 and scored_combos = 0 — no recorded boards exist for this deck.; No tournament link was attached (tournament_context.available = false).
  • Inferred: P(≥1 starter among Kaibaman x3 + Melody x3 + Bingo Machine x1 in a 5-card hand) ≈ 0.764.; P(≥1 hand trap in a 6-card going-second hand) ≈ 0.773.; Full-brick rate ≈ 0.18 from conditional-slot density (Chaos Dragon, Levianeer, Ultimate Fusion, Synchro Rumble, Alternative without Blue-Eyes).; Median line is one 3000-ATK body plus one disruption; ceiling is Spirit Dragon + Rank 8 negate + set backrow.; Grind loop exists via Azure-Eyes revival, Jet Dragon, Levianeer and True Light.
  • Provisional: Meta Power is null — no dated metagame sample was supplied.; Matchup/format fit relies only on a guide claim that Blue-Eyes was Tier 1 in an October 2025 Duel Links environment.; Post-side performance is unknown because no Side Deck exists.
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. The active Duel Links skill is not included in the evidence, yet the guides state the deck leans on a Blue-Eyes skill for its Normal-Summon line. usage_statistics marks several cards as in_this_deck = false even though the resolved cards array includes them (Blue-Eyes Spirit Dragon, Azure-Eyes, Trishula, Hot Red Abyss, Crimson Dragon, Tyrant Dragon, Photon Lord, Sanaphond) — the cards array was treated as the source of truth. No Side Deck submitted, so no side-plan evidence exists.

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