Clown Crew Deck #773628 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Clown Crew Cappello x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3. Created Oct 24, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
62± 7/ 100
Power Score
Structural 68
Reliability 62
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute, Synchro, Fusion and Xyz boss monsters (Nerva 3300 ATK, Clown Crew Biancaviso 2500 ATK, Ecclesia 2500 ATK, Malong 2200 ATK) enabled by a Clown Crew draw and recursion engine; Clown Crew Diabolo double piercing and Clown Crew Dristy second attack on Tribute Summoned monsters
  • Turn 1 (going first): Open a Clown Crew starter (Rehearsal, Cappello, Flair or Malabarisme), protect it with Ash Blossom, Effect Veiler or Ghost Belle, then Synchro or Fusion into a boss monster
  • Turn 2 (going second): Hold hand traps (Ash, Droll & Lock Bird, Maxx C, Effect Veiler, Ghost Ogre, Ghost Belle) to answer the opponent's first board, then continue with the Clown Crew draw chain
  • Recovery: Rebuild from the GY and banishment through Clown Crew Finale, Clown Crew New Face, Clown Crew Matinee Operatics and Clown Crew Fiends, plus Rehearsal's GY banish-to-Ritual effect
  • After siding: Not applicable: Master Duel has no sideboard (side count 0)

Why it scores here

The deck reliably opens a Clown Crew starter: four starters run three copies each (Rehearsal, Cappello, Flair, Malabarisme), giving roughly an 0.85 chance of at least one in a 5-card opening hand (Inferred). Its 11 hand-trap copies give about an 0.88 chance of at least one in a going-second 6-card hand, which supports interruption and going-second play. Its Extra Deck converts into strong bosses (Nerva, Biancaviso, Ecclesia), and the recursion and draw effects keep resources flowing after an interruption. The score is built on those system-level traits, not on averaging card scores, and the archetype's usage statistics only confirm the list is real and accessible; they did not earn points. Weak points are the guide-reported two-card choke (Rehearsal and Malabarisme), a 47% exact-name archetype purity with several off-archetype Extra splashes, and the absence of any recorded boards, so the combo floor and median remain unmeasured.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of the four 3-copy starters in a 5-card opening hand) ≈ 0.85; redundancy from Matinee and Soiree as extra starters (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Rehearsal and Malabarisme are conditional and the guide reports bricks at those two cards; 11 hand traps soften dead hands (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling read from text as Clown Crew draw and recursion chains into boss Extra Deck summons (Inferred)
D4 Combo Floor & Median Output 55 No combo boards to measure the median; structural text suggests a mid-tier output that remains unmeasured (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Six Clown Crew starter and search routes, GY recursion, and 11 hand traps give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Multiple draw effects (Flair, Biancaviso, Matinee, New Face) and GY recursion (Finale, Fiends, Rehearsal) (Inferred)
D7 End-Board & Interaction Quality 78 Layered negation and removal: Ash, Effect Veiler, Droll, Maxx C, Ghost Ogre, Ghost Belle, Herald, Crossout Designator (Verified card text / Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap hit rate ≈ 0.88 and removal text (Dominus Spark, Fallen); no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 78 Boss ATK in the Extra Deck: Nerva 3300, Pegasus 2300, Biancaviso 2500, Ecclesia 2500, Malong 2200; Diabolo double piercing (Verified text / Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 main cards with 21 distinct, 10 singletons, 18 level-0 spells and traps, and low-impact slots such as Dominus Spark and Preparation of Rites (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards across 11 distinct, with off-archetype Extra splashes (Ecclesia, Albion, Nerva, Herald, Malong, Pegasus) reducing coherence (Verified composition / Inferred)
D12 Side Deck Adaptability 50 Master Duel has no sideboard (side count 0); neutral placeholder with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No archetype meta-share or tournament link; excluded from the Structural total (Provisional)
D14 Pilotability & Error Tolerance 45 Many chain-block decisions, Tribute and Ritual sequencing, and Clown Crew activation locks make play demanding (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped for the meta-neutral structural score and weights renormalized over 95). Structural ≈ 68, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: unrecoverable choke point (-2); engine conflicts and splash (-2); banlist exposure (-1). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*67.7 + 0.20*62 - 5 ≈ 62 (Meta provisional; D13 excluded from Structural)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter redundancy: four starters at three copies each (Rehearsal, Cappello, Flair, Malabarisme)
  • Interaction density: 11 hand traps plus Herald, Crossout Designator and Dominus Spark give layered answers
  • Boss ceiling in the Extra Deck: Nerva 3300 ATK, Biancaviso and Ecclesia 2500 ATK

Weaknesses

  • No recorded boards, so floor and median output are unmeasured
  • Low exact-name purity (47.3%) with off-archetype Extra splashes reduces engine coherence
  • Two-card choke at Rehearsal and Malabarisme as reported by the guide

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme (guide-reported two-card choke)
  • Tribute and Ritual requirements for Biancaviso, Flair and Rehearsal need monsters already on the field
  • Going-second lines depend on the opponent committing to a board before hand traps can answer it
Priority Remove Add Reason
1 1x Dominus Spark 1x Clown Crew Biancaviso Biancaviso is at 2 copies in this list against a usage-typical 3; Dominus Spark is off-archetype and is not in the usage core. Adding a copy strengthens the main boss line (Inferred from usage statistics).

Evidence & confidence

  • Verified: Legal under BanMasterDuel: 40 main, 15 extra, 0 side; no violations; Limited (1 copy) status for Maxx C, Herald of the Arc Light and Crossout Designator; Semi-Limited (2 copies) for Droll & Lock Bird and The Fallen & The Virtuous; Card text and stats for all 40 main and 15 extra cards as supplied
  • Observed: Archetype usage statistics from 34 decks (inclusion percentages); Guide-reported strengths (chain block, draw) and choke points (Rehearsal, Malabarisme)
  • Inferred: Starter and hand-trap hit rates from the hypergeometric draw table; Going-first and going-second strength read from text and probability; Dimension scores D1 through D11 and D14; Context modifiers (choke point, splash and engine conflict, banlist exposure)
  • Provisional: Meta Power (null) and D13 format fit (excluded from Structural); D12 side deck adaptability (no sideboard in Master Duel); D4 combo floor and median (no boards supplied)
  • Data gaps: No combos supplied: combo floor, median and ceiling rest on text inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Usage in_this_deck flags are false for Extra Deck cards that the card list shows as present (Nerva, Herald, Dristy, Linkuriboh, Pegasus, Malong, Fiends, Diabolo, Meteor), so usage core_present_pct understates the deck's core Hypergeometric core-group figure (28 copies) does not match the 18 Clown Crew Main Deck copies in the card list Deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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