Gem-Knights Deck #773613 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gem-Knight Nepyrim x3, Gem-Knight Quartz x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Droll & Lock Bird x2
- Gem-Armadillo x1
- Gem-Knight Hollowcore x2
- Gem-Knight Nepyrim x3
- Gem-Knight Quartz x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Ghost Ogre & Snow Rabbit x1
- Brilliant Fusion x3
- Gem-Knight Dispersion x3
- Gem-Knight Fusion x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x1
- Pot of Sloth x2
- Raigeki x1
- Scatter Fusion x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Ultimate Slayer x2
- Infinite Impermanence x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Gem-Knight Amethyst x1
- Gem-Knight Aquamarine x1
- Gem-Knight Lady Brilliant Diamond x1
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond x1
- Gem-Knight Master Diamond Dispersion x1
- Gem-Knight Prismaura x1
- Gem-Knight Ruby x1
- Gem-Knight Seraphinite x1
- Gem-Knight Topaz x1
- Gem-Knight Phantom Quartz x2
- Golden Cloud Beast - Malong x1
- Mereologic Aggregator x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.1 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a high-ATK Gem-Knight boss (Lady Brilliant Diamond 3400 ATK, Master Diamond 2900, Lady Rose Diamond 2700) and attack through an opponent's board, with Garura and Topaz as secondary damage routes; Gem-Knight Ruby and Topaz double-attack and direct-damage text off Fusion boards; Garura doubles battle damage
- Turn 1 (going first): Open with a Fusion Spell (Brilliant Fusion, Gem-Knight Dispersion, Gem-Knight Fusion or Scatter Fusion) or a Gem-Knight search (Nepyrim or Quartz) to Fusion Summon a first Gem-Knight boss, then use the Quartz/Nepyrim search chain to find the next Fusion Spell
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Maxx C) to interrupt the opponent, then rebuild with a Fusion Spell and Gem-Knight Fusion Monsters; Raigeki, Heavy Storm, Harpie's Feather Duster and Lightning Storm handle the opponent's board
- Recovery: Recover from Gem-Knight Fusion GY effects (banish Gem-Knight from GY to add Gem-Knight Fusion back to hand), Hollowcore revival from the Deck, and Nepyrim/Gem-Armadillo searches to reload Fusion Spells
- After siding: Not applicable: Master Duel has no side deck (side count 0), so there is no post-side plan; adaptation is limited to in-match choices
Why it scores here
The deck reliably opens a Fusion plan: 8 Fusion Spells (Brilliant Fusion x3, Gem-Knight Dispersion x3, Gem-Knight Fusion x1, Scatter Fusion x1) plus 9 Gem-Knight Main Deck monsters give roughly a 69% chance of at least one Fusion Spell in a 5-card opening hand (hypergeometric, Inferred). Conversion is strong at the ceiling: 13 Fusion/Synchro/Xyz/Link boss options reach 2700 to 3400 ATK, and the Gem-Knight GY recursion lets a single Fusion Spell rebuild after interruption. Survival is mixed: four Limited or Semi-Limited hand traps and Ultimate Slayer give interaction, and four board breakers (Raigeki, Heavy Storm, Feather Duster, Lightning Storm) help on the going-second turn, but several dead-in-hand reactive cards (Triple Tactics, Droll, Maxx C, Ghost Ogre) and the Mulcharmy engine conflicting with a Gem-Knight board lower the median. The Combo weight profile was applied to the systemic dimensions above; the archetype's popularity (archetype usage stats, 16 generic cards, guide notes of brickiness) was not credited as power, and card scores were not averaged. No combo boards were supplied, so the ceiling and floor are text-only inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one of 8 Fusion Spells in a 5-card opening hand) ≈ 0.69; P(at least one Gem-Knight Main Deck monster) ≈ 0.74; 14 searcher-text cards support redraw (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | About 10 reactive or situational cards (hand traps and board breakers) are dead in hands without an opponent action, and Mulcharmy conflicts with a live Gem-Knight board; brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable combo boards; text-only read of Fusion Summon boss ceiling (Lady Brilliant Diamond 3400 ATK, Master Diamond 2900 ATK, Garura, Ruby double-attack) (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards; median output is pulled down by 3-copy reliance on Fusion Spells and the guide's note that the combo is cumbersome and brickable (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Four Fusion Spells plus Gem-Knight Quartz and Nepyrim searches offer independent starter routes; hand traps Impermanence, Ghost Ogre, Droll and Maxx C provide one-turn disruption; no evidence of a second line after a real interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Gem-Knight Fusion, Hollowcore, Lady Brilliant Diamond and Master Diamond recursion from GY and Deck give good regeneration of resources; no observed netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ultimate Slayer, Infinite Impermanence, Ghost Ogre and Snow Rabbit, Droll and Lock Bird and Maxx C cover negation and hand-trap interaction (Inferred semantic read; no win-rate data) |
| D8 | Going-Second & Board-Breaking Power | 62 | Four board breakers (Raigeki, Heavy Storm, Harpie's Feather Duster, Lightning Storm) plus Ultimate Slayer address an established board on the second turn (Verified card text, Inferred effect) |
| D9 | Offensive Pressure & Closing Power | 65 | End-board ceiling of Lady Brilliant Diamond 3400 ATK, Master Diamond 2900 ATK and Garura doubled damage gives strong closing power (Verified card stats, Inferred effect) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 Main Deck cards with 22 distinct cards and 3-copy density in the core Fusion engine; Mulcharmy and Pot of Sloth are off-archetype dilution; 0% exact-name archetype purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots: 11 Fusion, 2 Link, 1 Synchro, 1 Xyz; Phantom Quartz x2 and Lady Brilliant Diamond are used repeatedly, while Malong, Mereologic and Garura are flexible (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 35 | No side deck exists in Master Duel (side count 0); the score reflects the structural absence of post-side adaptation (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; Gem-Knights' meta share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines with GY banish and material-shuffle costs and several conditional card effects demand careful sequencing and decision making (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58.1, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Final = 0.80*58.1 + 0.20*50 = 56.5, then context modifiers -2 = 54.5, rounded to 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Fusion Spell density (8) with a 69% opening-hand starter rate
- Strong boss ceiling (Lady Brilliant Diamond 3400 ATK, Master Diamond 2900 ATK) with GY recursion
- Four board breakers plus hand-trap interaction for the going-second turn
Weaknesses
- Reactive cards (hand traps and board breakers) are dead in hands without opponent action
- Mulcharmy and Pot of Sloth dilute the Gem-Knight plan
- No side deck and no combo or win-rate data
Critical choke points
- Opening-hand Fusion Spell (8 copies in a 40-card Main Deck; ~31% chance of none in a 5-card hand)
- Fusion Materials: Gem-Knight monsters in the Main Deck (9) are the only material pool for most bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pot of Sloth | Gem-Knight Fusion-search or a third Fusion Spell (if legal in-format) | Pot of Sloth is off-archetype and does not feed the Fusion plan; a Gem-Knight searcher or Fusion Spell improves starter density |
| 2 | Mulcharmy Purulia | Gem-Knight Armadillo or a Gem-Knight monster | Purulia conflicts with a live Gem-Knight board; a Gem-Knight monster keeps Fusion materials and searches on-plan |
Evidence & confidence
- Verified: Legal 40/15/0 Master Duel list; four restricted cards at legal copies; Card text and stats for the 8 Fusion Spells, Gem-Knight bosses and board breakers; Composition: 8 Fusion Spells, 9 Gem-Knight Main Deck monsters, 11 Fusion Extra Deck monsters
- Inferred: P(at least one Fusion Spell in opening 5) ≈ 0.69 (hypergeometric); Going-first and going-second plans from card text; Interaction and board-breaker quality from card text
- Provisional: Meta Power (null); Matchup fit (D13 = 50)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck exists in Master Duel, so D12 cannot use post-side data
Couldn't load the combos





