Orcust Deck #773611 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Oct 24, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
55± 8/ 100
Power Score
Structural 60
Reliability 58
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.6
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Orcust Link and Xyz bosses (Karmael, Ophion, Dark Rebellion, Malevolent Scythe, Rusty Bardiche, Raider's Knight) built from Orcust Harp Horror and Girsu chains; the core Orcust Link boss set (Galatea, Enlilgirsu, Dingirsu) is largely absent.; Phantom Knights Xyz and Link pressure from Decayed Cloak, Doomed Soleret and Torn Scales recursion.
  • Turn 1 (going first): Open Harp Horror, Girsu or a Phantom Knights starter, chain through GY-banish summons into a Link or Xyz boss while protecting the line with Ash Blossom and Ghost Ogre.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx "C" and Dominus Impulse as hand traps against the opponent's first summon, then convert the surviving starter into a boss.
  • Recovery: Recur Phantom Knights and Orcust monsters from GY and banishment (Harp Horror, Cymbal Skeleton, Decayed Cloak, Silent Boots) and re-threaten with Mulcharmy draw effects.
  • After siding: Not applicable: Master Duel is single-game and the deck runs no Side Deck.

Why it scores here

The deck reliably opens a starter: three copies each of Orcust Harp Horror, Girsu and the Phantom Knights starters give roughly a 31% chance of at least one per 5-card opening hand, and the searcher text count of 9 lifts that to about 70% per hand. Its interaction layer is dense (11 negation and 26 removal-text cards, 8 hand-trap-tagged cards, and about 72% chance of at least one hand trap in a going-second 6-card hand), which keeps a starter alive long enough to convert. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inference, and 10 of the 25 usage-core cards (including Galatea, Enlilgirsu and Dingirsu) are missing, which splits the deck between Orcust and Phantom Knights engines. Popularity of the Orcust archetype did not earn points, the deck has no side and no meta share, and the score was built from consistency, interaction and boss quality at the system level rather than by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Orcust/Phantom Knights starter in 5) ≈ 0.31 per triple-copy starter, searcher text ≈ 0.70 per hand; 26-copy archetype core group ≈ 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 singleton slots and 8 contextual hand traps reduce redundancy; Mulcharmy draw effects only work while the hand is larger than the opponent's (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos, so the ceiling is a text read of Harp Horror and Girsu chains into 2500+ ATK Xyz and Link bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and rated low on text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx "C" and Dominus Impulse give layered answers, and the Phantom Knights recursion gives second lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY-banish summon effects and Phantom Knights recursion regenerate resources; Foolish Burial and Maxx "C" add card flow (Inferred)
D7 End-Board & Interaction Quality 68 11 negation-text and 26 removal-text cards, with Phantom Knights' Fog Blade and Crossout Designator adding layered end-board control (Inferred semantic read, Verified text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage of about 72% plus Droll & Lock Bird and Maxx "C" draw denial (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2100–2600 ATK bosses (Karmael, Ophion, Dark Rebellion, Rusty Bardiche) but the top Orcust Link bosses are absent (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 44 Main cards within the 40–60 rule, 26 distinct, with 10 tech and generic slots and only 16.9% exact-archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Full 15-card Extra Deck (9 Link, 6 Xyz) with 0 copies of 6 core Link/Xyz cards and an off-archetype Burning Abyss Link (Verified list, Inferred efficiency)
D12 Side Deck Adaptability 45 Master Duel is single-game with no Side Deck run, so post-side adaptability cannot be measured and is scored neutral-low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta share, so matchup fit is provisional and neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple chained summon steps and timing-sensitive hand traps raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.6, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine split across Orcust and Phantom Knights (-3); no side deck in a single-game format (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three copies each of the two main starters (Harp Horror, Girsu) and three Phantom Knights starters give repeatable access
  • Dense hand-trap and negation layer (Ash Blossom x3, Ghost Ogre x2, Droll x2, Maxx "C", Dominus Impulse x3) supports going second
  • Multiple 2100–2600 ATK bosses across Xyz and Link

Weaknesses

  • 10 of 25 usage-core cards missing, including Galatea, Enlilgirsu and Dingirsu
  • Mixed engine (Orcust, Phantom Knights, Mekk-Knight, Mulcharmy) lowers combo coherence
  • No Side Deck, so no adaptation in a single-game format
  • Single-copy support slots (15 singletons) raise the brick risk for the Extra Deck link requirements

Critical choke points

  • Orcust Harp Horror and Girsu (three copies each) are the main starter route; losing them to a hand trap leaves few backups
  • The Extra Deck link chain depends on Link monsters that are not in the Orcust core list
Priority Remove Add Reason
1 Cherubini, Ebon Angel of the Burning Abyss Galatea, the Orcust Automaton (62% usage, Orcust core Link-2) Restores an Orcust Link that fits the existing Machine and DARK engine; Cherubini is off-archetype and off-core (Inferred from usage stats)
2 Exosister Karmael Dingirsu, the Orcust of the Evening Star Dingirsu is 93% usage-core and is Xyz-summoned from an Orcust Link, which this list already runs; Karmael is an off-archetype Exosister boss (Inferred)

Evidence & confidence

  • Verified: Legal under the Master Duel size rules: 44 Main, 15 Extra, 0 Side; Restricted cards at or below legal copy limits: Crossout Designator, Foolish Burial, Maxx "C", Reinforcement of the Army (Limited, 1 each); Droll & Lock Bird (Semi-Limited, 2); Exact-archetype purity 16.9%; 15 of 25 usage-core cards present
  • Observed: Usage statistics show 100% inclusion for Foolish Burial, Maxx "C", Ash Blossom, Girsu and World Crown in this archetype
  • Inferred: Starter access ≈ 0.31 per triple-copy starter and ≈ 0.70 for searcher text (hypergeometric); Going-second hand-trap coverage ≈ 0.72 (hypergeometric); Interaction density and boss closing power read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Post-side plan (Master Duel is single-game)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, and the Master Duel format runs no Side Deck, so post-side scoring is not applicable

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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