Artmage Deck #773610 — Yu-Gi-Oh! Master Duel
48 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (48)
- Artmage Finmel x2
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Artmage Academic Arcane Arts Acropolis x1
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Crossout Designator x1
- Illusion Gate x2
- Pendulum Treasure x3
- Plundered Power Patron Plane - Vidolia x1
- Pot of Sloth x2
- Prohibited Power Patron Portal - Terminus x3
- Super Polymerization x2
- Theorealize Past Lull x2
- Triple Tactics Talent x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Azamina Ilia Silvia x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x2
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Gorgon of Zilofthonia x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 48 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Synchro boards built off Medius the Pure and Artmage Power Patron starters, closing with Nerva (3300 ATK) and Vidolium (5000 ATK via Pendulum), with Junora and Artmage Diactorus as secondary boss options.; Pendulum-scale boss monsters and Artmage Finmel / Artmage Graflare beatdown once the Fusion engine lands.
- Turn 1 (going first): Set Artmage Pact or Impasto, search Medius via Artmage Academic / Vandalism, Normal Summon Medius, then Fusion Summon an Artmage boss from the Extra Deck.
- Turn 2 (going second): Use Ash Blossom, Maxx C and Artmage Impasto as hand traps to slow the opponent, then rebuild the Medius-into-Fusion engine from the GY and banish plays.
- Recovery: Medius recursion from the GY (shuffle a monster to Special Summon it), Artmage Litera and Finmel searchers, and Pot of Sloth to refill the hand.
- After siding: No side deck in Master Duel format; no post-side plan applies.
Why it scores here
This deck is scored as a connected Fusion-and-searcher system, not as an average of its cards. Its engine is reasonably reliable: the archetype core is almost always present in the opening hand (about 0.99 for at least one core card), and about 0.95 of hands can reach a searcher, so the Medius and Power Patron starters are accessible on turn 1 or 2 (Inferred). Interaction is layered across hand traps (Ash Blossom, Maxx C), Impasto and Pact, and boss-level negation on Nerva and Diactorus, which keeps end-board interaction above average. Conversion is the weak point: the archetype is only 25 percent exact-name pure, the recorded combo count is zero, and the deck is 15 archetypes deep, so both ceiling and median output are text-inferred and cannot be verified. No popularity or meta-share was credited, and no win rates exist for this deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of a 3-copy starter in 5-card opening hand) ≈ 0.29 per card, and P(at least one searcher-text card) ≈ 0.95; Medius and Power Patron access is good but not guaranteed on turn 1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 27 distinct main-deck cards with 22 level-0 spells and several narrow tech cards (Crossout, Triple Tactics, Super Polymerization), so some hands are dead or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling is inferred from text (Nerva 3300 ATK, Vidolium 5000 ATK, Diactorus negation) and the Fusion chain (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo evidence supplied, so median output cannot be measured and is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Several independent starters (Medius, Power Patron, Litera, Finmel, Pact, Vandalism) and Medius recursion from the GY give redundancy after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers (21 cards), Pot of Sloth and Garura draw effects regenerate resources well, but the Fusion chain consumes many materials (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Layered negation: Ash Blossom, Maxx C, Impasto, Diactorus, Nerva and Nervedo; hand-trap count is 4 (Inferred from text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap probability ≈ 0.42 for the 4 hand traps; board breaking depends on Nerva and Vidolium, which need Fusion setup (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Nerva (3300 ATK), Vidolium (5000 ATK) and Junora (3100 ATK) give high end-board ATK, but Varudras and Mudragon are absent from the main Extra Deck list (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 48 main cards, but only 16 of 48 are exact-name Artmage (25.4 percent purity) and a 15-archetype spread, so efficiency is lowered (Verified purity, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots filled by 9 Fusion, 4 Link, 1 Synchro and 1 Xyz; most bosses are relevant, though some Extra picks overlap in role (Verified composition) |
| D12 | Side Deck Adaptability | 40 | Side deck is 0; Master Duel has no side, so adaptability is held low and marked provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; the archetype is present in usage stats (Artmage core inclusion ≈ 85 percent) but format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains, Medius summon-and-banish loops and several once-per-turn choices give a high decision count (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: engine conflicts (-3); engine compactness (-2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*61.3 + 0.20*54 - 5 ≈ 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter access (about 0.95 of hands reach a searcher)
- Layered interaction with four hand traps and several negation cards
- Redundant Medius and Power Patron starters with GY recursion
- High end-board ATK from Nerva and Vidolium
Weaknesses
- Only 25 percent exact-name archetype purity; 15 archetypes compete for slots
- No recorded combo boards, so ceiling and median are text-inferred
- No side deck, so there is no post-side adaptation
- Many narrow tech cards that are dead in some hands
Critical choke points
- Medius the Pure is the central starter; with 3 copies it is not guaranteed in the opening hand (about 0.29)
- Fusion Summon chain depends on Artmage Academic Arcane Arts Acropolis (single copy) for the extra Medius Normal Summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crossout Designator | A second Artmage Academic or Artmage Litera | Crossout is a narrow one-copy tech that is dead in many hands; a starter or searcher adds access to the core engine (Inferred). |
| 2 | Triple Tactics Talent | Artmage Finmel (third copy) or Artmage Impasto | Triple Tactics needs an opponent monster effect in your Main Phase; a core card improves the Fusion chain consistency (Inferred). |
Evidence & confidence
- Verified: Legal list: 48 Main, 15 Extra, 0 Side, no violations; Restricted cards within legal copy limits (Maxx C 1, Super Polymerization 2, Crossout 1); Archetype exact-name purity 25.4 percent (16 of 63 Main/Extra copies); Core inclusion for Artmage core cards from usage statistics
- Observed: Usage stats show Artmage core cards at 85-100 percent inclusion across archetype lists
- Inferred: Starter reliability from hypergeometric draw estimates; Interaction layering from card text and role tags; Brick and dead-card rates for narrow tech and level-0 spells; Fusion chain conversion and pilotability
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and format fit; Side deck adaptability (no side in format)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional without a dated metagame sample Deck title is null
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