Heroic Deck #773600 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 24, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
57± 7/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (Confidence: Medium)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-summon boss monsters (Contrast HERO Chaos, Elemental HERO Shining Neos Wingman, Vision HERO Trinity) through Polymerization, Miracle Fusion and Fusion Destiny lines.; Link and Neos-based Fusion bodies (Xtra HERO Cross Crusader, Elemental HERO Neos) that pressure through recursion and searched HERO monsters.
  • Turn 1 (going first): Search a HERO starter with E - Emergency Call, Miracle Ejector or Stratos, then convert into a Fusion boss with Polymerization or Miracle Fusion while holding Ash Blossom and Forbidden Droplet for the response (Inferred from card text; no recorded boards).
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C and Forbidden Droplet to answer the first summon, then rebuild with Fusion Destiny or Polymerization; Forbidden Crown and Crossout Designator act as board-breakers (Inferred).
  • Recovery: Recur from the GY with Destiny HERO - Malicious, Vision HERO Increase and Masked HERO Dusk Crow, and refill the hand with the 17 searcher-text cards (Inferred).
  • After siding: No side deck (0 Side cards), so there is no post-side plan.

Why it scores here

The deck is scored as a connected Fusion system, not as an average of its card scores. Its 17 searcher-text cards give an 82% chance of at least one searcher in an opening five, and its 27 archetype-core copies give a 96% chance of at least one core card, so engine access is good but each individual 3-copy starter is only about 23% likely in an opening hand. Interaction is dense (Ash Blossom, Forbidden Droplet, Forbidden Crown, Maxx C, Droll and Lock Bird, negation text on Chaos and Plasma), which earns the end-board and interruption scores. The ceiling is credited from the boss monsters' printed stats and the Fusion routes, not from recorded boards, because the export contains zero parseable combos, so the median and ceiling are both Inferred. Popularity and archetype usage confirm the list is real but earn no power points, and there is no meta sample, so Meta Power is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher in opening 5) = 0.82 and P(>=1 of 27 archetype-core copies) = 0.96, but a single 3-copy starter is only 0.23 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 singletons and 24 spells, with hand traps and tech cards that are dead without an engine starter; no brick estimate beyond text reads (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable boards; the ceiling is read from text: Fusion bosses at 2500-3100 ATK reached through Polymerization, Miracle Fusion and Fusion Destiny (Inferred)
D4 Combo Floor & Median Output 55 Median output is unmeasured; 17 searchers give redundant starts, but the floor depends on Fusion materials landing (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ash Blossom x3, Droll x2, Maxx C and Forbidden Droplet x3 interrupt, and Fusion plus Link routes give alternates (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Destiny HERO - Malicious, Vision HERO Increase and Masked HERO Dusk Crow; LP cost on A Hero Lives and Fusion Destiny; no economy telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Forbidden Droplet x3, Forbidden Crown x3, Destiny HERO - Plasma and Contrast HERO Chaos negation text; no interaction density stat (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand-trap group reaches 0.48 for at least one hand trap in six cards on the going-second draw; Forbidden Crown and Crossout Designator break boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK of 2500-3100 across Chaos, Shining Neos Wingman, Trinity and Sunrise, with Trinity unable to attack directly (Verified)
D10 Main Deck Efficiency & Flexibility 62 60 Main cards with 34 distinct; all six restricted cards within legal copies; the HERO umbrella is coherent but split across sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 64 15 Extra: 10 Fusion and 5 Link, with 2-copy anchors on Chaos and Cross Crusader; Predaplant Verte Anaconda is Limited (Verified)
D12 Side Deck Adaptability 40 0 Side cards, so this list has no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Polymerization, Mask Change, contact-Fusion and Fusion Destiny sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Modifiers: none.


More Master Duel Info

Heroic

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