Mitsurugi Deck #773598 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Droll & Lock Bird x2
- Ext Ryzeal x1
- Ice Ryzeal x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x2
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Node Ryzeal x1
- Sword Ryzeal x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Mitsurugi Magatama x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x3
- Seventh Tachyon x1
- Super Polymerization x2
- Triple Tactics Talent x2
- Mitsurugi Great Purification x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- The Dragon that Devours the Dogma x1
- Dyna Mondo x1
- Eclipse Twins x1
- King of the Feral Imps x1
- Light Dragon @Ignister x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 60: Dugares the Timeless x1
- Number 80: Rhapsody in Berserk x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Mitsurugi Ritual monsters (Ame no Murakumo no Mitsurugi sweeps the opponent's monsters on Special Summon; Ame no Habakiri no Mitsurugi gives -800 ATK to opposing monsters) and convert the board with Xyz and Link payoffs (Ryzeal Detonator, Ryzeal Duo Drive, Number 80, Dyna Mondo); Ryzeal Xyz pressure through Ext Ryzeal, Sword Ryzeal and Node Ryzeal recursion plus Number 104 / King of the Feral Imps card advantage
- Turn 1 (going first): Pre-Preparation of Rites or a Mitsurugi searcher (Aramasa, Saji, Kusanagi, Mitsurugi Prayers) into a Reptile Ritual Summon, backed by Ash Blossom and Droll on the opponent's turn
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird or Maxx "C" to slow the opponent's search, then rebuild through Mitsurugi Ritual and Mitsurugi Magatama's Ritual mode
- Recovery: Recover Reptile bodies and Ritual Monsters from the GY via Mitsurugi Great Purification, Futsu no Mitama no Mitsurugi and Ryzeal GY re-summons, then rebuild the Xyz board
- After siding: No side deck is registered (0 of up to 15 slots), so there is no defined post-side plan
Why it scores here
The deck reliably opens into its engine: 17 searcher-text cards give about a 95% chance of at least one searcher in an opening 5-card hand (Inferred, hypergeometric), and the 25-card archetype core is almost always present. Its conversion ceiling comes from the Ritual chain into Ame no Murakumo no Mitsurugi (a board-wipe on Special Summon) and Ame no Habakiri no Mitsurugi (-800 ATK to opposing monsters), followed by Rank 4 Xyz payoffs. Interaction is layered across six hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C"), Great Purification, Ryzeal Detonator and Light Dragon @Ignister, which lifts the going-second score. Its weaknesses are a median that depends on having two Level-4 Reptile bodies on the field to pay Ritual costs, three Extra Deck cards that appear unsummonable from this list, and an empty side deck that leaves no post-side plan. No combo boards exist to measure median output, and the guide's claim that it is cheap was not scored, so popularity and archetype share earned no points; the score is the system's consistency, interaction and ceiling, not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher in opening 5) ≈ 0.95 across 17 searcher-text cards; Pre-Preparation of Rites 3 copies at P≈0.34 per hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 6 hand traps, 2 Triple Tactics Talent and Mitsurugi Magatama require opponent activations or specific board states, so dead-hand risk is material (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ritual into Ame no Murakumo no Mitsurugi (board wipe on Special Summon) and Ame no Habakiri no Mitsurugi (-800 ATK) gives a high ceiling; no parseable combo boards (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 58 | Median output depends on two Level-4 Reptile bodies for each Level-8 Ritual Summon; only 4 non-Ritual Reptile bodies in the Main Deck (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Redundant searchers and multiple Ritual and Xyz routes, but Droll & Lock Bird and Banish-GY effects are a known limit from the guide snippet (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Ryzeal GY re-summons and Great Purification / Futsu GY recursion recover resources; Xyz overlay is finite (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 74 | Murakumo, Detonator, Light Dragon, Masquerade, Magatama, Ash, Droll and Great Purification give dense layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Six hand traps give about 65% of at least one hand-trap in a 6-card going-second hand; Murakumo and Habakiri break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | Murakumo 3200 ATK, Detonator 3000 ATK, Duo Drive 2500 ATK; Dragon Devours the Dogma appears unsummonable without Fallen of Albaz (Verified stats, Inferred reachability) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40/40 Main with 13 singleton slots and 4 Ritual Spells; compact but with several conditional cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15/15 Extra slots, but Mereologic Aggregator (needs two Level-9 monsters), Vallon (needs two Level-5 monsters) and Dragon Devours the Dogma (needs Fallen of Albaz) have no materials in the list (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck: 0 of up to 15 side slots used (Verified), so no post-side adaptation |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual, tribute and GY-revival lines with many optional triggers and decisions per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-1); Dead Extra Deck slots / engine conflicts (-3); Unrecoverable Reptile choke point (-2); No post-side plan (-2); Engine compactness and redundant searchers (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple searchers (17 searcher-text cards) make an opening searcher very likely
- Layered interaction: 6 hand traps, Great Purification, Detonator, Light Dragon, Masquerade
- High board-breaking ceiling via Murakumo and Habakiri
- Compact 40-card Main with a 25-card archetype core
Weaknesses
- Three Extra Deck cards appear unsummonable from this list
- No side deck means no post-side adaptation
- Droll & Lock Bird and GY banish hate are known pressure points per guide snippet
- Ritual Summon costs depend on two Level-4 Reptile bodies
Critical choke points
- Two Level-4 Reptile bodies on field for a Level-8 Ritual Summon
- Ame no Murakumo no Mitsurugi and Habakiri both require the Mitsurugi Ritual chain to resolve
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mereologic Aggregator, Vallon the Super Psy Skyblaster, Dragon the Devours the Dogma | Rank 4 Xyz or Fusion options castable from the Main Deck's Level-4 and Reptile bodies | These three Extra slots have no materials in the list (Inferred), so they are dead draws |
| 2 | none (side deck empty) | Side deck of up to 15 cards tuned for Droll & Lock Bird and GY-banish matchups | An empty side deck leaves the deck with no post-side plan (Verified) |
Evidence & confidence
- Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side within limits; Copy limits respected for all Limited and Semi-Limited cards; Archetype purity 29.1% (16 of 55 Mitsurugi-name copies); One guide snippet cites Droll & Lock Bird and GY-banish as the deck's weaknesses
- Inferred: Opening-hand searcher probability ≈0.95; Hand-trap chance ≈0.65 going second; Three Extra Deck cards without valid materials; Ritual Summon requires two Level-4 Reptile bodies on the field
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck — post-side behaviour cannot be evaluated
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