Clown Crew Deck #773595 — Yu-Gi-Oh! Master Duel
50 Main, 14 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (50)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x2
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Night Sword Serpent x1
- Clown Crew Cappello x3
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x1
- Clown Crew Flair x3
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Crossout Designator x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Pre-Preparation of Rites x3
- Super Polymerization x2
- Clown Crew Finale x2
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 50 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute Summon and Ritual/Fusion/Synchro/Xyz/Link extra-deck pressure from the Clown Crew engine (Biancaviso 2500 ATK, Mitsurugi Ritual Ritual Monsters), with Nerva and Ame no Murakumo as high-ATK closers where present; Recursion-based grind through Clown Crew Rehearsal, Flair, Cappello and Malabarisme card advantage
- Turn 1 (going first): Open on Clown Crew Cappello or Rehearsal, Pendulum/Ritual into Biancaviso or Flair, then convert the Tribute Summon into Extra Deck monsters while holding Ash Blossom and Infinite Impermanence for the first opposing response
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Maxx C, Nibiru) to break the opponent's first Special Summon chain, then Tribute Summon through the board
- Recovery: Clown Crew Malabarisme and Rehearsal recycle from the GY or banish zone; Flair and Maxx C provide draw to rebuild a hand
- After siding: No side deck in Master Duel; the plan is fixed, so post-side adaptation is not applicable
Why it scores here
The deck reliably opens a Clown Crew starter: 27 exact-name Clown Crew copies give about 98% odds of at least one core card in a 5-card opening hand (Inferred), and the archetype-core group is the strongest consistency signal in the evidence. Conversion is credible but thinly documented: the only recorded board is a single Habakiri line with power index 24, so the ceiling and median both sit low and cannot be read as a strong combo output. Interaction is the deck's better-supported feature, with 11 hand traps, 13 negation-text cards and 13 removal-text cards giving layered answers on both turns (Inferred from card text). Popularity (Clown Crew appears in the usage stats) confirms the list is a real, accessible build, but it did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core Clown Crew card in a 5-card opening hand) ≈ 0.98 and P(at least one searcher-text card) ≈ 0.93; 27 archetype copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Copy histogram is 17 singletons, 6 doubles and 7 triples; 11 hand traps and 14 tech cards compete for slots, with a 6-card going-second hand carrying about 79% hand-trap access (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Only one recorded combo, best_line power index 24 with starter count 1 and board_per_starter 0; the ceiling is essentially unmeasured (Observed, thin) |
| D4 | Combo Floor & Median Output | 35 | Median power index 24 equals the single recorded line; no distribution to read beyond that (Observed, thin) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Starter diversity 1 and only one recorded line, but recursion (Malabarisme, Rehearsal) and multiple hand traps give partial independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Average end hand 1 and zero GY/banish resource recorded; Flair, Maxx C and Rehearsal provide draw and recycling from card text (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density avg 0 from combos, but 13 negation-text, 13 removal-text and 11 hand-trap cards on the list give layered answers from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap access ≈ 0.79 on 6 cards from the probability table; no going-second combo lines recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing cards include Clown Crew Biancaviso at 2500 ATK, Nerva at 3300 ATK and Ame no Murakumo at 3200 ATK in the Extra/Main lists; no recorded end-board ATK (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 50 Main cards with 30 distinct; 17 singletons and 3-copy engine cards keep consistency, but 37 off-archetype copies lower coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra cards spread across 4 Fusion, 3 Synchro, 3 XYZ and 4 Link; Clown Crew Dristy and Diabolo are archetype-linked; Nerva is absent from the list while it is a core card in usage stats (Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck in Master Duel (side_count 0); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No archetype meta-share or tournament link in the export; matchup fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Tribute and Ritual sequences with several chained effects and the Malabarisme/Rehearsal choke point raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, with Toolbox as a minor secondary signal. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine coherence conflict (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 24, median 24, board-per-starter 0
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense and reliably drawable (Inferred)
- Layered hand-trap and negation coverage on both turns (Inferred)
- Recursion and draw through Malabarisme, Rehearsal and Flair (Inferred)
Weaknesses
- Only one recorded combo line, so ceiling and median are not established (Observed, thin)
- Mitsurugi splash and off-archetype slots reduce engine coherence (Verified composition)
- No side deck and no post-side plan in Master Duel (Verified format)
Critical choke points
- Clown Crew Rehearsal and Malabarisme as the recovery and card-advantage engine; the guide names them as the deck's choke point (Observed guide)
- Dependence on Tribute Summon enablers for the Extra Deck line (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Mitsurugi-only singleton (for example Mitsurugi Mirror) | A second archetype-consistent Clown Crew card | Raises exact-name purity and reduces engine conflict without changing the interaction package (Inferred) |
Evidence & confidence
- Verified: Legal: 50 Main, 14 Extra, 0 Side within Master Duel size rules; Restricted cards and banlist statuses match the legality block
- Observed: One recorded combo line, power index 24; Guide describes Rehearsal and Malabarisme as the choke point
- Inferred: Starter access ≈ 0.98 from hypergeometric archetype-core estimate; Hand-trap coverage ≈ 0.79 going second; Interaction quality read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability
- Data gaps: no tournament link — archetype meta-share and per-pilot match record absent only one recorded combo line, so the combo ceiling and median are unreliable no win-rate telemetry exists in YGOVN; going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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