Enneacraft Deck #773593 — Yu-Gi-Oh! Master Duel
40 Main, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Crystal God Tistina x1
- Maxx "C" x1
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Aiza.LEON x2
- Enneacraft - Archa.TAIL x2
- Enneacraft - Asta.PIXEA x2
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x2
- Enneacraft Release x2
- Enneacraft Reset x2
- Enneacraft Reverth x2
- Enneapolis x3
- Sol and Luna x3
- Triple Tactics Talent x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.65 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 40 / Extra 0 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Burn damage from Enneapolis E.C. Counters (900 per counter) backed by 3000-ATK Enneacraft Pendulum bosses that destroy lower-ATK monsters; Board control through Pendulum-zone destroy effects and negation, with the Enneacraft boss monsters as closers
- Turn 1 (going first): Set Enneapolis, place Enneacraft Pendulum monsters in the Pendulum Zones, search with the 100-ATK Pendulum searchers (900 LP each), then set up Pendulum-zone destruction on the first turn
- Turn 2 (going second): Use Maxx C draw and negation effects from hand and Graveyard to slow the opponent, then convert to a 3000-ATK boss while keeping Enneapolis for E.C. Counter burn
- Recovery: Enneacraft Reverth, Release and Reset recover from the Graveyard, along with Pendulum searchers that re-add cards after the first turn
- After siding: No side deck is registered, so there is no post-side plan to evaluate
Why it scores here
The score comes from how the 40-card system behaves as a whole, not from averaging individual cards. The deck is 85% exact Enneacraft by name, and its 16 searcher-text cards give roughly a 94% chance of at least one searcher in a 5-card opening hand, which gives it a reliable way to find its engine (Inferred). Its interaction is the strongest part: 12 negation-text and 25 removal-text cards, plus the Pendulum-zone destroy effects on five 3000-ATK bosses, cover the end board well (Inferred from text). The deck has no recorded boards, so its combo ceiling and median output are text-based estimates and are scored conservatively. Popularity and archetype usage confirm the list is real and accessible, but they earned no points toward power; the deck is penalized for having no Extra Deck, no side deck, and Extra-Deck-dependent text that cannot be used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one 3-copy engine card in a 5-card hand) = 0.34; P(at least one searcher in a 5-card hand) = 0.94; core usage stats show a near-complete Enneacraft core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 25 Pendulum monsters with limited Field and spell redundancy create some dead-hand risk; 16 searcher texts reduce it (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards exist, so the ceiling is text-only: Pendulum searches, E.C. Counter burn, and 3000-ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median or power distribution exists; the floor is estimated from the same text read and kept conservative (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Reverth, Release and Reset recover from the Graveyard, and multiple searchers give independent routes after disruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 66 | Pendulum searches cost 900 LP each, but E.C. Counter burn and Graveyard recursion regenerate resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 78 | 12 negation-text and 25 removal-text cards, plus destroy effects on 3000-ATK bosses and Maxx C as a hand trap (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Maxx C and negation text challenge an established going-second board, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | 11 copies of 3000-ATK bosses and Enneapolis burn give a closing route; no recorded damage data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 82 | 40/40 main cards, 18 distinct cards, 85% exact-name purity, with 6 off-archetype copies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Zero Extra Deck cards, while Release and Reverth text refers to Extra Deck Enneacraft monsters that cannot be used (Verified composition; Inferred impact) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so there is no post-side flexibility (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; the archetype is a niche, control-leaning deck (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum scale and flip-effect interactions, plus several conditional searches, raise the pilot's decision load (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 60.65, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine compactness (2); Extra Deck text without Extra Deck cards (-2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact, single-archetype engine with 85% exact-name purity
- Dense interaction: 12 negation-text and 25 removal-text cards
- Multiple searchers (16) give a high chance of finding the engine
- Recovery through Graveyard effects (Reverth, Release, Reset)
Weaknesses
- No Extra Deck and no side deck, so no post-side plan and dead Extra-Deck text
- No recorded boards, so the combo ceiling and median cannot be measured
- Pendulum scale values are missing from the evidence, so Pendulum-zone math is unverified
- Heavy reliance on Pendulum-zone state, which raises pilot error risk
Critical choke points
- Enneapolis as the field engine enabler: if the opponent destroys or negates it early, E.C. Counter burn is lost
- Pendulum zone setup: without two Enneacraft Pendulum cards, the destroy effects do not turn on
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Triple Tactics Talent | 1 Enneacraft Extra Deck monster, if one fits the list | Triple Tactics Talent is a narrow conditional card, and an Extra Deck Enneacraft monster would give the Release and Reverth text something to use |
| 2 | none | A side deck of up to 15 cards with format-appropriate interaction | Best-of-3 Master Duel play has no post-side plan, so adding a side is the largest remaining structural gap |
Evidence & confidence
- Verified: Legal in Master Duel: 40 main cards, 0 Extra, 0 Side, no violations; Maxx C is Limited with 1 copy run, which is legal; Card text for the Enneacraft engine, Enneapolis E.C. Counter burn, and Pendulum searches; Usage stats: the Enneacraft core is at 100% inclusion for Proto, Ekto, Alazone, Atori and Maxx C
- Inferred: Opening-hand consistency from the hypergeometric estimates; Interaction quality from negation and removal text roles; Going-first and going-second plans from card text; Recovery plan from Graveyard text
- Provisional: Meta Power (null) and matchup fit (D13 = 50) without a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Pendulum scale values are 0 across all Pendulum monsters in the evidence, so Pendulum-zone math is unverified No side deck is registered, so post-side behavior cannot be assessed Guide is a single Vietnamese snippet with no sections
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