Artmage Deck #773587 — Yu-Gi-Oh! Master Duel
60 Main, 12 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (60)
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Droll & Lock Bird x2
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Winged Dragon of Ra - Sphere Mode x3
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Artmage Academic Arcane Arts Acropolis x3
- Artmage Masterwork -Succession- x1
- Artmage Vandalism -Assault- x3
- Artmage Varnish -Alteration- x2
- Dark Ruler No More x3
- Pendulum Treasure x3
- Plundered Power Patron Plane - Vidolia x1
- Pot of Sloth x3
- Prohibited Power Patron Portal - Terminus x3
- The Fallen & The Virtuous x2
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 12 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Artmage Fusion Monsters (Diactorus, Non-Finito, Graflare-supported boards) and attack through a board the opponent cannot easily negate; Power Patron Extra Deck boards (Vidolium 5000 ATK pressure, Jupiter, Junora/Nerva if present, not in this list)
- Turn 1 (going first): Open on an Artmage searcher or Acropolis/Varnish line, search Medius the Pure, Special Summon a Power Patron, and build toward a Fusion Summon of Artmage Fusion Monsters
- Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Maxx C and Nervedo or Evenly Matched to disrupt the opponent's turn, then recover through Medius and Artmage searchers
- Recovery: Recycle Medius from the GY via its shuffle-and-Special-Summon effect and use Artmage Litera and Finmel to rebuild the board from the hand
- After siding: No side deck is registered, so there is no post-side plan; every matchup is played through the same 60 cards
Why it scores here
The list reliably opens an Artmage starter: the archetype core has a hypergeometric chance of about 0.96 to put at least one piece in a five-card opening hand, and a searcher-text group reaches about 0.95, so the deck usually has a functional first turn (Inferred). Its conversion is evidenced only by card text, because no recorded boards exist, so the ceiling comes from Fusion chains with Medius and Acropolis and the median is rated lower because the deck runs roughly 28 distinct main-deck cards across at least five sub-archetypes (only 32 percent exact-name purity). Interaction is dense on paper (14 negation-text cards, 26 removal-text cards, 9 hand traps), which drives the endboard and resilience scores, but going second relies on hand traps that will miss a sizable share of openings (about 0.64 chance of at least one in a six-card hand). The deck has no side deck, so its post-side score is weak, and it scores in the middle because popularity and archetype-share data are absent, not because the cards were averaged. The score comes from consistency, median output, and interaction on the system as a whole, not from the individual card scores or from Artmage being a popular archetype.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core P(at least one in 5 cards) about 0.96 and searcher group about 0.95; engine live T1-T2 is likely but split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is 14 cards at three copies with 10 singletons; many off-archetype Spells and Pendulums raise brick risk, no full-brick rate is measurable (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; best line inferred from Fusion chains (Medius plus Artmage monster, Acropolis, Non-Finito, Diactorus) and Power Patron boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so median output cannot be measured; lowered for 28 distinct main-deck cards and only 32 percent exact-name purity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Nine hand traps, Ash Blossom, Droll and Lock Bird and Maxx C give several independent interruptions, and Medius recursion adds route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | 26 searcher-text cards and recursion through Medius, Litera and Finmel support rebuilding after spends (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 14 negation-text cards and 26 removal-text cards give layered end-board interaction, though durability is untested (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second relies on Droll, Maxx C and Ash, with about 0.64 chance of a hand trap in six cards; board-breaking beyond interaction is thin (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Vidolium (5000 ATK) and Artmage Fusion Monsters close, but the key finishers Nerva, Varudras and Diactorus are not all present (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 60 main cards with 28 distinct entries and only 23 exact-name Artmage copies; many off-archetype slots dilute compactness (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Extra cards (7 Fusion, 2 Synchro, 2 Link, 1 XYZ) cover the Fusion engine; no mandatory-slot data (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered in a best-of-three context, so post-side adaptability cannot be scored beyond the absence of a plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample, so matchup fit is provisional and rests on archetype usage only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines with Pendulum and Power Patron sub-engines and many decision points raise error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary, applied as the Midrange profile; Combo weights not blended because combo evidence is absent. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*57 + 0.20*50 - 3 = 52.6, rounded to 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter access is very likely in the opening hand (archetype core about 0.96)
- Layered interaction with 9 hand traps, 14 negation-text cards and 26 removal-text cards
- Strong recursion and searcher density through Medius, Litera, Finmel and Acropolis
- Legal under master-duel rules with all restricted cards within their limits
Weaknesses
- No side deck, so the deck has no post-side plan in a best-of-three context
- Only about 32 percent exact-name Artmage purity, which weakens engine coherence
- Multi-step Fusion and Pendulum lines are demanding to pilot without error
- Key finishers from the usage core (Nerva, Varudras, Diactorus, Junora) are absent
Critical choke points
- Medius the Pure is the central searcher and recursion piece, so losing it to a single removal or negation cuts off much of the engine
- Fusion Summons depend on Extra Deck Fusion Monsters, so an early disruption of the Fusion route removes most of the finishers
- Going second depends on hand-trap draws (about 0.64 in six cards)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Junoldo the Shadespirit Power Patron (Elfnote Pendulum) | 1 Artmage Diactorus or Artmage Non-Finito (Extra Deck Fusion finishers) | Raises exact-archetype purity and aligns the Extra Deck with the Fusion engine the deck depends on |
| 2 | 1 Jupredo the Shademachine Power Patron (DoomZ) | 1 Artmage Impasto or Artmage Pact (core Artmage trap) | Reduces off-archetype slots and keeps the core trap package consistent |
| 3 | None (add a side deck) | Up to 15 side cards aimed at the most-played decks in the format | A best-of-three deck with no side has no post-side plan, which is the largest structural gap in the list |
Evidence & confidence
- Verified: Legal size (60 main, 12 extra, 0 side within master-duel limits); Copy limits met for Maxx C (1 of 1), Droll and Lock Bird (2 of 2), and The Fallen and The Virtuous (2 of 2); Archetype purity 31.9 percent and archetype spread from the evidence; Card text for Medius, Ash Blossom, Droll, Litera and Acropolis as read from the excerpts
- Observed: Usage statistics show the Artmage core cards (Maxx C, Impasto, Pact, Litera, Graflare) at high inclusion rates
- Inferred: Opening-hand starter probability of about 0.96 and searcher group about 0.95; Hand-trap probability of about 0.64 going second; Dimension scores D1 through D14 and the overall structural score of 57; Fusion-chain ceiling and interaction density read from card text
- Provisional: Meta power (null) and matchup fit (D13) without a dated metagame sample; Post-side plan and matchup outcomes without a side deck
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered, so D12 has no performance data
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