Clown Crew Deck #773573 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 24, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
52± 10/ 100
Power Score
Structural 60
Reliability 55
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.55
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute-summon Clown Crew bosses (Biancaviso 2500 ATK, Harmonia 2500 ATK, Ecclesia 2500 ATK, Vanity's Ruler 2500 ATK) and convert the board with Clown Crew draw and negation; Ritual and Synchro bosses (Flair, Benten, Meteor, Ecclesia) and Mulcharmy card advantage
  • Turn 1 (going first): Open Clown Crew Rehearsal or Malabarisme to reach Biancaviso and Clown Crew line-ups, using Ash Blossom or Effect Veiler to protect the engine
  • Turn 2 (going second): Use the 9 hand-trap copies (Ash, Veiler, Droll, Maxx C) to negate or stop the opponent's first summon, then rebuild a Tribute summon line
  • Recovery: Clown Crew New Face and Biancaviso's draw recover cards; Mulcharmy draws when the board is empty
  • After siding: No side deck (Side Deck size 0); post-side plan not applicable under Master Duel single-deck format

Why it scores here

The deck reliably opens a Clown Crew starter often enough to matter (Rehearsal and Malabarisme at 3 copies each give P(at least one in a 5-card hand) of about 0.32, and 11 searcher-text copies give P of about 0.80), though the guide flags those starters as choke points. Its real strength is system-level interaction: 9 hand-trap copies at about 0.79 chance of at least one going second, plus Herald, Biancaviso and Finale-style negation and removal text, supports the endboard and going-second scores. Floor and median output are scored low because no recorded boards exist, and several Extra Deck slots (Nerva needs Artmage, which the main deck does not run) are conditional. Popularity and usage stats confirm the list is real but earned no points, and the score was built from the 14 dimensions on the system, not by averaging the individual card scores. Meta Power stays provisional with no dated sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Rehearsal or Malabarisme in opening 5) = 0.3232 each; 11 searcher-text copies P = 0.8003; archetype starters are 3-copy singles (Inferred)
D2 Opening-Hand Quality & Brick Management 58 42 cards with 9 triple-copy slots and 8 singleton non-engine slots; Vanity's Ruler and ritual monsters can brick without tributes or Clown Crew starters (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text: Biancaviso draws per tribute and negates, Malabarisme and Rehearsal feed Tribute and Ritual lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unmeasured and held near neutral (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 66 9 hand-trap copies and Clown Crew New Face recursion give redundant responses to one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects, Maxx C, Droll and Biancaviso draw recover cards; no resource data (Inferred)
D7 End-Board & Interaction Quality 74 Herald (Limited) negation and destruction, Biancaviso negation, Veiler and Ash negation, and Finale/Soiree destruction text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Droll & Lock Bird and The Fallen & The Virtuous give going-second answers to a board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2500-ATK bosses (Biancaviso, Harmonia, Ecclesia, Ruler) and Nerva at 3300 if summoned; closing depends on live summons (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 42 main cards, all 42 slots legal, but archetype purity is 49.1% with 29 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots, 10 distinct; Nerva needs Artmage materials absent from the main deck, and Albion needs Fallen of Albaz routing (Inferred from text)
D12 Side Deck Adaptability 30 No side deck (side count 0); no post-side data, so held low and provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share sample; archetype core present at 52% of usage rows (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Tribute and Ritual chains with chain-block and lock risk; the guide notes the lock is hard to play correctly (Inferred from guide text)

How the score was computed

Strategy profile: Midrange primary, Control disclosed as secondary; Midrange weights used. Structural ≈ 59.55, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Choke point on 3-copy starters (-3); Engine conflicts and off-archetype load (-2); Conditional Extra Deck slot (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two-sided interaction: 9 hand-trap copies plus negation text on bosses
  • Several 2500-ATK bosses reachable by Tribute summon
  • Legal list with copy limits respected (Herald Limited 1, Droll and Fallen Semi-Limited 2)

Weaknesses

  • Starter density low: each engine starter is a 3-copy single
  • Nerva is a conditional Extra slot with no Artmage in the main deck
  • Archetype purity under half; sub-archetypes compete for slots

Critical choke points

  • Clown Crew Rehearsal (3 copies, P at least one in hand5 = 0.3232)
  • Clown Crew Malabarisme (3 copies, guide-flagged choke point)
Priority Remove Add Reason
1 Nerva the Power Patron of Creation An Extra Deck monster whose summon route the main deck actually supplies Nerva's Artmage material requirement is absent from the main deck, so the slot is likely dead in most hands

Evidence & confidence

  • Verified: Legal size 42/15/0 and copy limits; Banlist status of Herald (Limited), Droll and Fallen (Semi-Limited); Hypergeometric starter, searcher and hand-trap probabilities
  • Observed: Guide reports Rehearsal and Malabarisme as choke points (player-written, not measured)
  • Inferred: Brick rate, engine access and interaction quality from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated sample); Matchup fit and side-deck adaptability (no post-side or tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample usage statistics in this deck flags contradict the resolved cards list for several Extra Deck cards (Meteor, Dristy, Fiends, Diabolo, Linkuriboh, Malong, Nerva, Herald); the cards list was treated as authoritative Deck title is null, so the deck is identified by archetype only

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top