Artmage Deck #773570 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3, Nervedo the Shadebeast Power Patron x3. Created Oct 24, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 60
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.8
Going First 60
Going Second 50
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters reached through Artmage and Power Patron Fusion and Pendulum lines (Nerva 3300 ATK, Jupiter 3500 ATK, Vidolium 5000 ATK), with Artmage Finmel and Non-Finito as the secondary pressure; Artmage Non-Finito and Artmage Finmel beatdown supported by Graflare protection
  • Turn 1 (going first): Open a starter (Artmage Power Patron, Medius the Pure, or Finmel), search or Special Summon a second Artmage piece, then Fusion Summon Non-Finito or a Nerva-class boss from the Extra Deck
  • Turn 2 (going second): Use Maxx C and Artmage Impasto or Pact to answer the first summon, then rebuild through Medius recursion and Litera or Graflare Special Summons toward a boss monster
  • Recovery: Medius the Pure shuffle-and-banish recursion from the GY, Litera and Finmel Special Summons from hand, and Power Patron Portal searches to refill
  • After siding: None. The deck runs no Side Deck, so there is no post-side plan and no Side Deck adaptation is possible

Why it scores here

The deck's consistency rests on a dense searcher and starter package: about 20 searcher-text cards and roughly a 24 percent chance per copy group of a starter in the opening five, which gives an Inferred engine accessibility of about 70. Its ceiling comes from Extra Deck bosses (Nerva, Jupiter, Vidolium) reached through Fusion and Pendulum lines, but no recorded boards exist, so the ceiling and median are text-based estimates rather than measured output. Interaction is real but conditional, mostly Maxx C plus Artmage Impasto and Pact, which limits going-second board breaking and leaves a fragile answer density. The deck has no Side Deck, so post-side adaptability scores very low, and popularity or archetype usage stats confirm the list is accessible but did not earn points. The score was computed from the system's consistency, route redundancy, and boss closing power, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher-text card in a 5-card opening hand) ≈ 0.98; Artmage starter copies give about 0.24 per copy group; sits near the 70 band (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Pendulum and conditional generic cards (Pendulum Treasure, Triple Tactics, Thrust) create some dead-hand risk; Power Patron pieces need their own archetype to function (Inferred)
D3 Combo Conversion & Ceiling 70 Extra Deck bosses (Nerva 3300, Jupiter 3500, Varudras) give a high structural ceiling, but no parseable combos exist so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so the median and power distribution are unknown; estimated mid-range from starter diversity and conditional follow-ups (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Power Patron, Medius, Finmel, Litera, Graflare, Vidolium, Junoldo) give route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Medius GY recursion, Finmel and Litera Special Summons, and Power Patron Portal searches give moderate rebuild; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 55 Interaction is conditional: Maxx C is the only hand trap, Impasto and Pact need specific board states, and Varnish and Nervedo are conditional negates (Inferred)
D8 Going-Second & Board-Breaking Power 52 Only one hand trap (Maxx C) for going second, a 15 percent going-second hand-trap chance; boss monsters help but no broad board breaker exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK values reach 3300 to 5000 and Non-Finito and Finmel add 2400 ATK each; closing power is strong once a boss lands (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 62 40 main, 25 distinct, 17 exact Artmage copies plus 10 Power Patron copies gives a coherent but split engine with 9 generic cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Mandatory Non-Finito x2 plus flex Fusion, Link, Synchro and Xyz bosses; several Extra Deck cards are off-theme flex slots (Verified composition, Inferred role)
D12 Side Deck Adaptability 12 Side Deck is empty (0 of 15), so no post-side plan and no adaptability in a best-of-3 setting (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is context only and does not establish matchup fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion requirements, Pendulum scale timing, and conditional once-per-turn effects make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.8, Going First ≈ 60, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Engine compactness (1); Conditional interaction (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter package gives high accessibility (Inferred)
  • Multiple independent starters give route redundancy after disruption (Inferred)
  • Extra Deck bosses provide strong closing power once a Fusion or Pendulum line lands (Verified stats)
  • Coherent Artmage and Power Patron engine with a clear recursion loop through Medius (Verified text)

Weaknesses

  • No Side Deck, so no post-side adaptation (Verified)
  • Only one hand trap (Maxx C) for going second (Verified)
  • Interaction is conditional and needs specific board states (Inferred)
  • Exact archetype purity is only 30.9 percent, with 38 off-archetype copies (Verified)
  • No recorded boards, so the combo ceiling and median cannot be measured (Verified gap)

Critical choke points

  • Medius the Pure and an Artmage starter in hand: most lines begin with one of 2 or 2 or 2 copies, so an early loss of these blocks the engine
  • Non-Finito Fusion requirements (Artmage monsters and Level 7 tributes): a missing Artmage monster on the field stalls the boss line
  • Pendulum scale timing for Vidolium and Nervedo: scale must be set before the boss can be reached
Priority Remove Add Reason
1 Add a Side Deck of up to 15 cards A zero-card Side Deck gives no post-side adaptation, which is the largest structural weakness (Verified)
2 One generic off-theme Extra Deck flex slot A second hand trap such as Ash Blossom & Joyous Spring Ash Blossom appears in 85 percent of archetype lists and is absent here, so going-second interaction is thin (Observed usage stat)
3 Pendulum Treasure An additional Artmage starter Pendulum Treasure is conditional and a plain starter adds more consistent access (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side, Maxx C 1 of 1 Limited; Exact archetype purity 17 of 40 (30.9 percent); Core archetype usage stats: Maxx C, Impasto, Pact at 100 percent inclusion
  • Observed: Usage stats show 14 of 25 core cards present (56 percent)
  • Inferred: Starter accessibility and consistency estimates from hypergeometric draws; Going-second interaction density from card text; Pilotability from Fusion and Pendulum sequencing complexity
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side behaviour is not evaluable

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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