Artmage Deck #773569 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. K9-04 Noroi x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
51± 7/ 100
Power Score
Structural 56
Reliability 50
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.5
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Xyz boss monsters (Nerva the Power Patron of Creation 3300 ATK, K9-X Werewolf 3300 ATK, Super Starslayer TY-PHON 2900 ATK, K9-66X Jacks 2600 ATK) overwhelming an emptied board after an Artmage starter line.; Artmage Non-Finito and Artmage Finmel attacking through a board cleared by Medius-based removal and Xyz effects.
  • Turn 1 (going first): Open Artmage Academic Arcane Arts Acropolis or Artmage Varnish -Alteration- and use Power Patron, Litera or Finmel to reach a Fusion or Xyz boss, protecting the line with Ash Blossom, Evenly Matched and Artmage Impasto.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Evenly Matched, Maxx C) and Artmage Pact -Awakening- to stop the opponent's first summon, then search and rebuild through Medius, Litera and K9 searchers into a Xyz or Fusion boss.
  • Recovery: Recover from the graveyard through Artmage Litera (adds an Artmage card from the GY), Medius the Pure (GY shuffle-and-summon) and Artmage Graflare, while K9 searchers (A Case for K9, K9-17 Ripper) refill the hand.
  • After siding: None. The list runs zero Side Deck cards, so it has no post-side plan and cannot tune between games.

Why it scores here

The deck opens a functional plan reliably enough: three Artmage starters at three copies each give roughly a 23% chance of at least one in a going-first five-card hand, and the 22-copy archetype core gives about 91% at least one in that hand (Inferred). Its conversion is carried by Fusion and Xyz bosses with high ATK (Nerva, K9-X Werewolf, TY-PHON, K9-66X Jacks), which the text supports but no recorded boards confirm, so the ceiling is text-based only. Interaction is the deck's strongest system: seven hand traps, roughly eleven negation effects and about nineteen removal effects (Ash Blossom, Evenly Matched, Maxx C, Crossout Designator, Harpie's Feather Duster, Artmage Impasto) give layered end-board and going-second answers. Points are held back by low archetype purity (28% exact-name), a Mulcharmy and K9 mix that competes with the Artmage field play, and a zero-card Side Deck with no post-side plan. Popularity and archetype usage confirm the list is real and accessible but earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 three-copy starter in opening 5) ≈ 0.23 going first and ≈ 0.28 going second; archetype core P(>=1 in 5) ≈ 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype-core proxy brick rate ≈ 0.09 in a going-first five; 13 singleton slots and off-archetype Mulcharmy/K9/Greed cards raise dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; text supports a Fusion/Xyz boss route from Power Patron and Litera starters, and Nerva and TY-PHON bosses are present in the Extra Deck (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence, so median output is inferred from the starter-to-boss chain and hand-trap-backed follow-ups only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Seven hand traps and at least two independent starter families (Acropolis, Varnish, Litera, Finmel, Medius) give a second line after one interruption; Mulcharmy conflicts with field play (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Mulcharmy draw effects, Vandalism and K9 searchers recover cards; Litera and Medius recur from the GY (Inferred from card text)
D7 End-Board & Interaction Quality 68 Ash Blossom, Evenly Matched, Maxx C, Crossout Designator, Artmage Impasto, Artmage Pact and Illusion Gate give broad, layered interaction (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Six-card going-second hand contains a hand trap at about 54% (Inferred); Pact and Impasto answer a first board, and Crossout and Lantern handle the rest (Inferred)
D9 Offensive Pressure & Closing Power 64 Several 2600 to 3300 ATK Xyz and Fusion bosses (Nerva, K9-X Werewolf, TY-PHON, Jacks) and piercing or multi-attack text support closing (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 31 distinct Main Deck cards with 28% exact-name Artmage purity and several sub-engines (K9, Mulcharmy, Greed, Toy, Harpie) lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Fifteen Extra slots: 4 Fusion, 10 Xyz, 1 Link, with the Xyz and Fusion bosses covering the main engines; some Extra cards overlap in role (Verified composition)
D12 Side Deck Adaptability 25 Side Deck is empty (0 cards), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; archetype usage is context only and does not score power (Provisional)
D14 Pilotability & Error Tolerance 42 Multiple engines and Fusion/Xyz sequencing with several optional triggers raise decision load; no step data is available to tighten the estimate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.5, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: seven hand traps plus negation and removal text across Main Deck and Extra Deck
  • Multiple starter families (Acropolis, Varnish, Power Patron, Litera, Finmel, Medius) that give more than one way into a boss
  • High-ATK Fusion and Xyz bosses that can close a board
  • Legal list with no size or copy-limit violations

Weaknesses

  • Low archetype purity (28%) with K9, Mulcharmy, Greed and generic cards diluting the engine
  • Mulcharmy lines want an empty field, which conflicts with Artmage field-spell play
  • No Side Deck, so no post-side plan
  • Heavy reliance on Fusion and Xyz summoning sequencing, which raises error rate

Critical choke points

  • Artmage Academic Arcane Arts Acropolis and Artmage Varnish as the only route into the Fusion line when the opponent answers the first summon
  • The Xyz and Fusion boss zone, since losing the boss leaves no alternative closer
Priority Remove Add Reason
1 Mulcharmy Purulia x3 Artmage-archetype cards (e.g. a third Medius the Pure) Reduces engine conflict with the Artmage field-spell line and raises archetype purity (Inferred)

Evidence & confidence

  • Verified: Legal list: 60 Main, 15 Extra, 0 Side within Master Duel size rules; Three Limited cards (Crossout Designator, Harpie's Feather Duster, Maxx C) each run 1 copy, within limit; Card text and role flags for all listed cards
  • Observed: Usage stats: archetype core cards present and typical copy counts (Artmage Power Patron, Graflare, Litera, Medius)
  • Inferred: Hypergeometric starter and brick estimates; Interaction density and going-second answer quality from text; Engine conflict between Mulcharmy and Artmage field play
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or matchup data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Usage statistics report in_this_deck=false for Artmage Diactorus, Artmage Non-Finito, Nerva and S:P Little Knight, but the cards list shows them in the deck; core_present_pct (44%) is likely understated and the matching should be checked

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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