Artmage Deck #773569 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. K9-04 Noroi x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (60)
- Artmage Finmel x2
- Artmage Graflare x2
- Artmage Litera x2
- Artmage Power Patron x2
- K9-04 Noroi x3
- K9-17 Izuna x3
- K9-66a Jokul x2
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ash Blossom & Joyous Spring x3
- "A Case for K9" x1
- Artmage Academic Arcane Arts Acropolis x3
- Artmage Vandalism -Assault- x2
- Artmage Varnish -Alteration- x3
- Crossout Designator x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- K9-X Forced Release x1
- Pot of Sloth x3
- Reincarnation Unveiling Mail x1
- Triple Tactics Talent x3
- Triple Tactics Thrust x3
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
- Full-Armored Xyz x1
- The Black Goat Laughs x1
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Nerva the Power Patron of Creation x1
- S:P Little Knight x1
- CXyz N.As.Ch. Knight x1
- Full Armored Dark Knight Lancer x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Xyz Armor Fortress x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.5 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Xyz boss monsters (Nerva the Power Patron of Creation 3300 ATK, K9-X Werewolf 3300 ATK, Super Starslayer TY-PHON 2900 ATK, K9-66X Jacks 2600 ATK) overwhelming an emptied board after an Artmage starter line.; Artmage Non-Finito and Artmage Finmel attacking through a board cleared by Medius-based removal and Xyz effects.
- Turn 1 (going first): Open Artmage Academic Arcane Arts Acropolis or Artmage Varnish -Alteration- and use Power Patron, Litera or Finmel to reach a Fusion or Xyz boss, protecting the line with Ash Blossom, Evenly Matched and Artmage Impasto.
- Turn 2 (going second): Use the hand traps (Ash Blossom, Evenly Matched, Maxx C) and Artmage Pact -Awakening- to stop the opponent's first summon, then search and rebuild through Medius, Litera and K9 searchers into a Xyz or Fusion boss.
- Recovery: Recover from the graveyard through Artmage Litera (adds an Artmage card from the GY), Medius the Pure (GY shuffle-and-summon) and Artmage Graflare, while K9 searchers (A Case for K9, K9-17 Ripper) refill the hand.
- After siding: None. The list runs zero Side Deck cards, so it has no post-side plan and cannot tune between games.
Why it scores here
The deck opens a functional plan reliably enough: three Artmage starters at three copies each give roughly a 23% chance of at least one in a going-first five-card hand, and the 22-copy archetype core gives about 91% at least one in that hand (Inferred). Its conversion is carried by Fusion and Xyz bosses with high ATK (Nerva, K9-X Werewolf, TY-PHON, K9-66X Jacks), which the text supports but no recorded boards confirm, so the ceiling is text-based only. Interaction is the deck's strongest system: seven hand traps, roughly eleven negation effects and about nineteen removal effects (Ash Blossom, Evenly Matched, Maxx C, Crossout Designator, Harpie's Feather Duster, Artmage Impasto) give layered end-board and going-second answers. Points are held back by low archetype purity (28% exact-name), a Mulcharmy and K9 mix that competes with the Artmage field play, and a zero-card Side Deck with no post-side plan. Popularity and archetype usage confirm the list is real and accessible but earned no points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 three-copy starter in opening 5) ≈ 0.23 going first and ≈ 0.28 going second; archetype core P(>=1 in 5) ≈ 0.91 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Archetype-core proxy brick rate ≈ 0.09 in a going-first five; 13 singleton slots and off-archetype Mulcharmy/K9/Greed cards raise dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; text supports a Fusion/Xyz boss route from Power Patron and Litera starters, and Nerva and TY-PHON bosses are present in the Extra Deck (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo evidence, so median output is inferred from the starter-to-boss chain and hand-trap-backed follow-ups only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Seven hand traps and at least two independent starter families (Acropolis, Varnish, Litera, Finmel, Medius) give a second line after one interruption; Mulcharmy conflicts with field play (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Mulcharmy draw effects, Vandalism and K9 searchers recover cards; Litera and Medius recur from the GY (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 68 | Ash Blossom, Evenly Matched, Maxx C, Crossout Designator, Artmage Impasto, Artmage Pact and Illusion Gate give broad, layered interaction (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Six-card going-second hand contains a hand trap at about 54% (Inferred); Pact and Impasto answer a first board, and Crossout and Lantern handle the rest (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | Several 2600 to 3300 ATK Xyz and Fusion bosses (Nerva, K9-X Werewolf, TY-PHON, Jacks) and piercing or multi-attack text support closing (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 31 distinct Main Deck cards with 28% exact-name Artmage purity and several sub-engines (K9, Mulcharmy, Greed, Toy, Harpie) lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Fifteen Extra slots: 4 Fusion, 10 Xyz, 1 Link, with the Xyz and Fusion bosses covering the main engines; some Extra cards overlap in role (Verified composition) |
| D12 | Side Deck Adaptability | 25 | Side Deck is empty (0 cards), so no post-side adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample and no tournament link; archetype usage is context only and does not score power (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multiple engines and Fusion/Xyz sequencing with several optional triggers raise decision load; no step data is available to tighten the estimate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.5, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: seven hand traps plus negation and removal text across Main Deck and Extra Deck
- Multiple starter families (Acropolis, Varnish, Power Patron, Litera, Finmel, Medius) that give more than one way into a boss
- High-ATK Fusion and Xyz bosses that can close a board
- Legal list with no size or copy-limit violations
Weaknesses
- Low archetype purity (28%) with K9, Mulcharmy, Greed and generic cards diluting the engine
- Mulcharmy lines want an empty field, which conflicts with Artmage field-spell play
- No Side Deck, so no post-side plan
- Heavy reliance on Fusion and Xyz summoning sequencing, which raises error rate
Critical choke points
- Artmage Academic Arcane Arts Acropolis and Artmage Varnish as the only route into the Fusion line when the opponent answers the first summon
- The Xyz and Fusion boss zone, since losing the boss leaves no alternative closer
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia x3 | Artmage-archetype cards (e.g. a third Medius the Pure) | Reduces engine conflict with the Artmage field-spell line and raises archetype purity (Inferred) |
Evidence & confidence
- Verified: Legal list: 60 Main, 15 Extra, 0 Side within Master Duel size rules; Three Limited cards (Crossout Designator, Harpie's Feather Duster, Maxx C) each run 1 copy, within limit; Card text and role flags for all listed cards
- Observed: Usage stats: archetype core cards present and typical copy counts (Artmage Power Patron, Graflare, Litera, Medius)
- Inferred: Hypergeometric starter and brick estimates; Interaction density and going-second answer quality from text; Engine conflict between Mulcharmy and Artmage field play
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or matchup data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Usage statistics report in_this_deck=false for Artmage Diactorus, Artmage Non-Finito, Nerva and S:P Little Knight, but the cards list shows them in the deck; core_present_pct (44%) is likely understated and the matching should be checked
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