Orcust Deck #773561 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
64± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.5
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link/Xyz/Fusion boss pressure from the Extra Deck (Dingirsu, Enlilgirsu, Red-Eyes Dark Dragoon, Dark Magician of Destruction, The Zombie Vampire) once the Orcust GY engine (Harp Horror, Cymbal Skeleton, Knightmare) has produced a live board; Repeated Orcust/World Legacy recursion through Girsu, Orcustrated Babel and Galatea-I to rebuild after disruption
  • Turn 1 (going first): Open a 3-copy starter (Harp Horror, Girsu, Dark Magician Girl, Shining Sarcophagus), search or self-summon into a Link or Xyz boss, and keep Ash, Impermanence and Dominus Impulse as protection for the follow-up
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll and Maxx C to answer the opponent's first summons, then rebuild the Orcust engine from the GY
  • Recovery: Banish Orcust monsters from the GY for their GY effects (Harp Horror, Cymbal Skeleton, Knightmare), and use Orcustrated Babel and Galatea-I to recover searches
  • After siding: No side deck is registered (side 0), so there is no post-side plan in the list; the main deck must carry all matchups

Why it scores here

The deck was scored as a connected system on Midrange weights, not as an average of its cards. Its consistency comes from 12 copies of four 3-of starters (Harp Horror, Girsu, Dark Magician Girl, Shining Sarcophagus), which gives roughly an 85% chance of at least one starter in a going-first five-card hand (Inferred hypergeometric). Interaction is the strongest part of the build, with eight hand traps and about a dozen negation or removal texts that can answer a first summon on either turn. The Extra Deck (15 cards, 11 Link) gives several independent boss routes, so the deck has recovery paths after one disruption. Popularity was not credited: the Orcust archetype is widely played, but archetype usage stats were not used as evidence of power. Combo ceiling and median are unmeasured because no recorded boards exist, and the empty side deck and the lack of any dated meta sample cap the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(≥1 of 12 starter copies in going-first 5) ≈ 0.85; two-card bootstrap via Harp Horror plus Girsu (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Eight hand traps and 3-of Mulcharmy/Dominus cards create dead-card risk in some hands; copy histogram 8×3 (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text: Orcust GY loops into Dingirsu/Enlilgirsu/Galatea-I; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so floor and median are unmeasured and carry no evidence weight (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Four independent starter routes plus GY recursion (Harp Horror, Cymbal, Knightmare, Babel) (Inferred)
D6 Resource Economy, Recovery & Grind 72 Recursion from GY and draw effects (Mulcharmy, Maxx C, Droll) keep card flow up; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 78 Eight hand traps plus Crossout Designator and Dominus Impulse give layered negation on the field (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Negate and removal density (Impermanence, Dominus, Red-Eyes Dark Dragoon, World Crown) answers an established board (Inferred)
D9 Offensive Pressure & Closing Power 74 Several 2600–3000 ATK bosses plus Enlilgirsu control steal; no end-board ATK measurement (Inferred)
D10 Main Deck Efficiency & Flexibility 62 Main deck is compact at 40 with 23 distinct cards; purity is only 20% by exact name, so the engine is split across sub-archetypes (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 72 All 15 Extra slots are used and offer Link, Xyz and Fusion options; no mandatory-slot data (Verified count)
D12 Side Deck Adaptability 18 No side cards are registered in a format that allows up to 15 (Verified); post-side performance absent (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share is unavailable and no dated meta sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 48 Several multi-step GY and summon triggers and a three-part interaction loop raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64.5, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine compactness (2); unrecoverable choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four 3-of starters give high going-first starter access
  • Eight hand traps plus negation text give layered interaction on either turn
  • Multiple Extra Deck boss routes (Link, Xyz, Fusion) with full Extra Deck usage
  • Orcust GY recursion gives resilience after disruption

Weaknesses

  • No side deck registered, so no post-side plan
  • Many dead-in-hand interaction cards when going first
  • Engine is split across sub-archetypes (20% exact-name purity)
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Orcust Harp Horror and Girsu copies in hand for going-first starter access
  • Galatea-I and Orcustrated Babel for recovering searches after a broken board
Priority Remove Add Reason
1 none Side deck of 3–5 cards (up to 15 allowed) Side count is 0, so D12 is the lowest-scoring dimension; the deck has no way to adapt to a known matchup
2 one Dominus Impulse one extra Orcust Cymbal Skeleton or Harp Horror if the list is checked for brick rate Reduces dead hand-trap copies while keeping the engine starter count (Inferred, pending a brick sample)

Evidence & confidence

  • Verified: Legal main 40, extra 15, side 0 under master-duel size rules; All Limited and Semi-Limited copies are within legal copies; Copy histogram 8×3, 2×1, 14×1 (Main Deck totals 40); Extra Deck contains 11 Link, 2 Fusion and 2 Xyz monsters
  • Observed: 6 guides attached for the Orcust archetype (count only, no content analysed)
  • Inferred: P(≥1 starter in going-first 5) ≈ 0.85; Interaction density scored from card text (8 hand traps, 12 negation texts); Engine route scoring from card text and GY recursion
  • Provisional: Meta Power is null; D13 is provisional without a dated sample; Post-side plan is provisional because no side deck is registered
  • Data gaps: No recorded boards: combo data has 0 scored combos, so D3 and D4 rest on text inference usage statistics in this deck flags contradict the card list: Galatea-I, Dingirsu, Enlilgirsu, Knightmare Phoenix, S:P Little Knight, Mermaid, Longirsu, I:P Masquerena and Galatea are present in the Extra Deck list but marked in this deck false, so missing core cards and core-card presence are unreliable; the card list was used No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck registered

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top