Orcust Deck #773561 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Allure of Darkness x1
- Crossout Designator x1
- Foolish Burial x1
- Future Silence x2
- Orcustrated Babel x1
- Shining Sarcophagus x3
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.5 |
| Going First | 70 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link/Xyz/Fusion boss pressure from the Extra Deck (Dingirsu, Enlilgirsu, Red-Eyes Dark Dragoon, Dark Magician of Destruction, The Zombie Vampire) once the Orcust GY engine (Harp Horror, Cymbal Skeleton, Knightmare) has produced a live board; Repeated Orcust/World Legacy recursion through Girsu, Orcustrated Babel and Galatea-I to rebuild after disruption
- Turn 1 (going first): Open a 3-copy starter (Harp Horror, Girsu, Dark Magician Girl, Shining Sarcophagus), search or self-summon into a Link or Xyz boss, and keep Ash, Impermanence and Dominus Impulse as protection for the follow-up
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll and Maxx C to answer the opponent's first summons, then rebuild the Orcust engine from the GY
- Recovery: Banish Orcust monsters from the GY for their GY effects (Harp Horror, Cymbal Skeleton, Knightmare), and use Orcustrated Babel and Galatea-I to recover searches
- After siding: No side deck is registered (side 0), so there is no post-side plan in the list; the main deck must carry all matchups
Why it scores here
The deck was scored as a connected system on Midrange weights, not as an average of its cards. Its consistency comes from 12 copies of four 3-of starters (Harp Horror, Girsu, Dark Magician Girl, Shining Sarcophagus), which gives roughly an 85% chance of at least one starter in a going-first five-card hand (Inferred hypergeometric). Interaction is the strongest part of the build, with eight hand traps and about a dozen negation or removal texts that can answer a first summon on either turn. The Extra Deck (15 cards, 11 Link) gives several independent boss routes, so the deck has recovery paths after one disruption. Popularity was not credited: the Orcust archetype is widely played, but archetype usage stats were not used as evidence of power. Combo ceiling and median are unmeasured because no recorded boards exist, and the empty side deck and the lack of any dated meta sample cap the final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(≥1 of 12 starter copies in going-first 5) ≈ 0.85; two-card bootstrap via Harp Horror plus Girsu (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Eight hand traps and 3-of Mulcharmy/Dominus cards create dead-card risk in some hands; copy histogram 8×3 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from card text: Orcust GY loops into Dingirsu/Enlilgirsu/Galatea-I; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so floor and median are unmeasured and carry no evidence weight (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Four independent starter routes plus GY recursion (Harp Horror, Cymbal, Knightmare, Babel) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Recursion from GY and draw effects (Mulcharmy, Maxx C, Droll) keep card flow up; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Eight hand traps plus Crossout Designator and Dominus Impulse give layered negation on the field (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 72 | Negate and removal density (Impermanence, Dominus, Red-Eyes Dark Dragoon, World Crown) answers an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Several 2600–3000 ATK bosses plus Enlilgirsu control steal; no end-board ATK measurement (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | Main deck is compact at 40 with 23 distinct cards; purity is only 20% by exact name, so the engine is split across sub-archetypes (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 72 | All 15 Extra slots are used and offer Link, Xyz and Fusion options; no mandatory-slot data (Verified count) |
| D12 | Side Deck Adaptability | 18 | No side cards are registered in a format that allows up to 15 (Verified); post-side performance absent (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share is unavailable and no dated meta sample is supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Several multi-step GY and summon triggers and a three-part interaction loop raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64.5, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine compactness (2); unrecoverable choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four 3-of starters give high going-first starter access
- Eight hand traps plus negation text give layered interaction on either turn
- Multiple Extra Deck boss routes (Link, Xyz, Fusion) with full Extra Deck usage
- Orcust GY recursion gives resilience after disruption
Weaknesses
- No side deck registered, so no post-side plan
- Many dead-in-hand interaction cards when going first
- Engine is split across sub-archetypes (20% exact-name purity)
- No recorded boards, so the combo ceiling and median cannot be verified
Critical choke points
- Orcust Harp Horror and Girsu copies in hand for going-first starter access
- Galatea-I and Orcustrated Babel for recovering searches after a broken board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | Side deck of 3–5 cards (up to 15 allowed) | Side count is 0, so D12 is the lowest-scoring dimension; the deck has no way to adapt to a known matchup |
| 2 | one Dominus Impulse | one extra Orcust Cymbal Skeleton or Harp Horror if the list is checked for brick rate | Reduces dead hand-trap copies while keeping the engine starter count (Inferred, pending a brick sample) |
Evidence & confidence
- Verified: Legal main 40, extra 15, side 0 under master-duel size rules; All Limited and Semi-Limited copies are within legal copies; Copy histogram 8×3, 2×1, 14×1 (Main Deck totals 40); Extra Deck contains 11 Link, 2 Fusion and 2 Xyz monsters
- Observed: 6 guides attached for the Orcust archetype (count only, no content analysed)
- Inferred: P(≥1 starter in going-first 5) ≈ 0.85; Interaction density scored from card text (8 hand traps, 12 negation texts); Engine route scoring from card text and GY recursion
- Provisional: Meta Power is null; D13 is provisional without a dated sample; Post-side plan is provisional because no side deck is registered
- Data gaps: No recorded boards: combo data has 0 scored combos, so D3 and D4 rest on text inference usage statistics in this deck flags contradict the card list: Galatea-I, Dingirsu, Enlilgirsu, Knightmare Phoenix, S:P Little Knight, Mermaid, Longirsu, I:P Masquerena and Galatea are present in the Extra Deck list but marked in this deck false, so missing core cards and core-card presence are unreliable; the card list was used No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck registered
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