Ryzeal Deck #773557 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 24, 2026 by YGO Mod.

Deck Ryzeal Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
60± 8/ 100
Power Score
Structural 67
Reliability 60
Going First 74
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.6
Going First 74
Going Second 72
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 4 Xyz boss (Ryzeal Detonator, Dragluxion, Number 38, TY-PHON) backed by Ice Ryzeal and Mulcharmy card advantage, with Mitsurugi ritual boards as the second route; Ame no Murakumo no Mitsurugi Special Summon effect destroys all opponent monsters, followed by ritual pressure
  • Turn 1 (going first): Open Level 4 starters (Ice Ryzeal, Fuwalos, Purulia, Sword/Ext/Node/Star Ryzeal) and search Mitsurugi or Ryzeal pieces, then Xyz Summon a Level 4 boss while holding Ash Blossom, Droll and Maxx C as interaction (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru) to disrupt the opponent's first Summon, then convert with Mulcharmy draw and a Xyz or ritual board (Inferred)
  • Recovery: Rebuild through Ryzeal GY recursion, Mitsurugi searchers (Saji, Aramasa, Kusanagi, Mitsurugi Prayers), and Mulcharmy draw effects (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan (Verified)

Why it scores here

The deck opens a functional plan reliably: about 15 Level 4 main-deck monsters give roughly a 92 percent chance of at least one starter in a 5-card opening hand, and about 63 percent of hands hold at least two (Inferred hypergeometric estimates). Conversion is backed by a Level 4 Xyz boss package and an Ame no Murakumo board wipe on Special Summon, which lift the ceiling, while the median is held back by three competing engines (Ryzeal Xyz, Mitsurugi ritual, Mulcharmy draw) with exact-name purity of only 16.4 percent. Interaction is the strongest pillar, with 7 hand traps, Murakumo and Mitsurugi Great Purification negation, and Number 104 and Number 38 negation on the Extra side, so the deck survives one disruption well. The score was built from consistency, median output and interaction as a system, not by averaging card scores. Popularity did not earn points: the archetype core coverage shows the list is standard, but no tournament or win-rate data exists, so Meta Power stays provisional and the deck has no side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 15 Level 4 starters in 5 cards) = 0.92; P(at least two) = 0.63; searcher text in 17 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 62 18 singletons and conditional cards (Triple Tactics Talent and Thrust, Mitsurugi Great Purification) raise dead-card risk; estimated 8 percent no-starter 5-card hands (Inferred)
D3 Combo Conversion & Ceiling 72 Murakumo board wipe on Special Summon plus Level 4 Xyz bosses with negation and destruction text give a high ceiling (Inferred from card text, no recorded boards)
D4 Combo Floor & Median Output 60 No recorded boards, so median output is text-only and held near midrange levels (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Seven hand traps, five Level 4 Ryzeal starters, and two independent engines give multiple routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Seventeen searcher-text cards and Mulcharmy draw effects offset spend; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 80 Seven hand traps plus Murakumo, Great Purification, Number 104, Number 38 and Detonator interaction give dense layered answers (Verified text, Inferred density)
D8 Going-Second & Board-Breaking Power 76 Murakumo and Exciton Knight-style board breaking plus hand-trap density on the going-second turn (Inferred)
D9 Offensive Pressure & Closing Power 72 Xyz bosses at 2500 to 3200 ATK, Detonator and Number 38 at 3000, and Murakumo at 3200 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40 of 40 Main slots used but 27 distinct cards with only 16.4 percent exact-name archetype purity; much generic tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 All 15 Extra slots filled as singletons with Xyz coverage at Ranks 4 to 12 and one Link; several flex options (Verified composition)
D12 Side Deck Adaptability 15 Side count is 0, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the neutral value is kept as a Provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Three engines, many timing-sensitive hand traps, and ritual tribute decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 66.6, Going First ≈ 74, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Banlist exposure (single-copy Limited engine pieces) (-2); Engine conflicts (-3); Engine compactness (Level 4 starter density) (2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 65.3 - 5 = 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.63 · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent Level 4 starter density for the Xyz base
  • Seven hand traps and about seven negation or removal effects provide layered interaction
  • All 25 usage-stat core cards are present once Extra Deck cards are counted (Verified)
  • Murakumo gives a board-wipe ceiling on Special Summon

Weaknesses

  • Three engines compete for slots, so the median output is weaker than the ceiling
  • No side deck means no post-side adaptability
  • Triple Tactics Talent and Thrust and Great Purification need specific opponent actions or tributes, which adds dead-card risk
  • Single-copy Limited engine pieces limit redundancy

Critical choke points

  • Ryzeal Level 4 starter access in hand, since Xyz summons need two Level 4 monsters
  • Mitsurugi ritual route requires Reptile tributes and a ritual spell in hand
Priority Remove Add Reason
1 Triple Tactics Thrust A side-deck or flexible Level 4 starter, if the list is to be shaped for consistency Conditional searcher that needs an opponent monster effect before it works; a direct starter raises D1 and D2 (Inferred)
2 Triple Tactics Talent Side deck of 3 to 5 cards Creates a post-side plan, the largest gap in D12 (Verified side count of 0)

Evidence & confidence

  • Verified: Legality status Legal with 40 main, 15 extra and 0 side; Copy limits: Limited cards at one copy, Semi-Limited Habakiri and Droll at two copies; Card text and stats from the evidence pack; Usage stats: 25 of 25 core cards present once Extra Deck cards are counted
  • Inferred: Hypergeometric starter and two-starter probabilities; Hand-trap interaction density and going-second plan; Engine conflict and compactness modifiers; Board-breaking and recovery assessments
  • Provisional: Meta Power; D13 matchup and format fit
  • Data gaps: No recorded combos, so D3 and D4 are text-only estimates No tournament link and no win-rate telemetry, so Meta Power is provisional usage statistics misflags Extra Deck core cards as not in this deck (King of the Feral Imps, Number 104, Dugares, Vallon, Eclipse Twins, Ryzeal Duo Drive, Ryzeal Detonator, Mereologic Aggregator) even though they sit in the Extra zone, so missing core cards is wrong and core coverage is 25 of 25, not 17 of 25 No side deck data, so D12 is scored from a zero count

More Master Duel Info

Ryzeal

Ryzeal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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