Call of the Haunted Deck #773513 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Alexandrite x3, Gem-Turtle x3. Created Oct 22, 2026 by YGO Mod.
Deck Call of the Haunted Master Duel
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (40)
- Gem-Armadillo x3
- Gem-Knight Alexandrite x3
- Prufinesse, the Tactical Trapper x2
- Santa Claws x2
- Gem-Turtle x3
- Gem-Knight Garnet x3
- Gem-Knight Sapphire x1
- Gem-Knight Tourmaline x1
- Gem-Knight Fusion x2
- Mystical Space Typhoon x3
- Overexaggeration x2
- Swords of Revealing Light x3
- Unexpected Dai x3
- Call of the Haunted x3
- Compulsory Evacuation Device x3
- D.D. Post x1
- Jelly Cannon x2
Extra Deck (15)
- Gem-Knight Amethyst x1
- Gem-Knight Ruby x3
- Gem-Knight Topaz x1
- Codebreaker Virus Swordsman x1
- Gaia Saber, the Lightning Shadow x1
- Imduk the World Chalice Dragon x1
- Ningirsu the World Chalice Warrior x1
- Sorcerer of Sebek x1
- Cairngorgon, Antiluminescent Knight x1
- Evigishki Merrowgeist x1
- Kachi Kochi Dragon x1
- Number 52: Diamond Crab King x1
- Number 80: Rhapsody in Berserk x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion-summon Gem-Knight Ruby (x3) or Topaz off Gem-Knight Garnet / Tourmaline plus a Gem-Knight, then convert with double-attack or ATK-boost pressure; Call of the Haunted recursion of a Gem-Knight or Ningirsu/Cairngorgon-style Extra Deck boards (Inferred from text; no recorded lines)
- Turn 1 (going first): Normal Summon Gem-Armadillo or flip Gem-Turtle to search a Gem-Knight, then Gem-Knight Fusion or Gem-Knight Alexandrite self-tribute to reach a Garnet-based Fusion Summon
- Turn 2 (going second): Use Swords of Revealing Light, Mystical Space Typhoon, Compulsory Evacuation Device and Overexaggeration to clear the opponent's set backrow or monsters, then Fusion Summon a Ruby and attack twice through the board (Inferred)
- Recovery: Call of the Haunted or Gem-Knight Fusion recovers a Gem-Knight from the GY, and Gem-Knight Fusion is re-added from the GY by banishing a Gem-Knight (Verified text, Inferred use)
- After siding: No side deck: the deck runs 0 side cards, so there is no post-side plan (Verified legality, Inferred weakness)
Why it scores here
The deck opens reliably into a Normal Summon engine: three Gem-Armadillo and three Gem-Turtle give a combined searcher group with about 69% chance of at least one searcher in an opening 5-card hand (Inferred hypergeometric), and the Gem-Knight Normal monsters feed Alexandrite and the Ruby/Topaz fusions. Conversion to pressure is credible on paper (Ruby 2500 ATK, Topaz double attack) but no recorded boards exist, so ceiling and median are text-only inferences and the median is scored conservatively. Survival comes from seven spell/trap interaction cards and recursion through Call of the Haunted and Gem-Knight Fusion, but there are no hand traps, no negation text and no side deck, which caps going-second and post-side performance. The score comes from consistency, median output and interaction on the system; popularity did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one Gem-Armadillo or Gem-Turtle in 5 cards) about 0.34 each; 8 searcher-text copies give P >= 1 about 0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Normal-Summon-dependent Gem-Knights and tribute costs create some dead hands; 40 cards with 17 distinct (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parsed boards; Ruby triple plus Garnet/Tourmaline fusion routes and Topaz double attack give a text-based ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence is empty, so median output is unknown and scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple Gem-Knight Normal-monster special-summon and search routes plus Call recursion give a second line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Gem-Knight Fusion recovers from GY by banishing a Gem-Knight, and Call of the Haunted reuses a GY monster (Verified text, Inferred use) |
| D7 | End-Board & Interaction Quality | 60 | Seven spell/trap interaction cards (MST, SoRL, CED, Overexaggeration, Jelly Cannon, CotH); no hand traps or negation (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Ruby and Topaz board-break on the attack through two attacks, but no hand traps or floodgates (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Ruby 2500 ATK and Topaz double attack plus Ningirsu link board give closing pressure (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main with 17 distinct cards; copy histogram 1x3/2x5/3x9; several single-copy Normal Gem-Knights add friction (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 48 | 15 Extra slots with triple Ruby but a diffuse split of 5 Fusion, 5 Xyz, 5 Link; 2 of 8 core Xyz/Link cards are absent (Verified composition, Observed usage) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 of 15 allowed); no post-side plan exists (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data; archetype stats are structural only (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Fusion, tribute and search chains have several decision points, typical of a Gem-Knight build (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: hard-garnet burden (-2); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*55 + 0.20*52 - 4 = 50.4, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Two independent searchers (Gem-Armadillo, Gem-Turtle) at 3 copies each feed the Gem-Knight engine
- Gem-Knight Fusion recurs from GY, giving a resource loop
- Seven interaction spell/trap cards provide layered removal and protection
- Triple Ruby guarantees the fusion finisher in the Extra Deck
Weaknesses
- No hand traps, negation or floodgates to answer going-second boards
- No side deck and no post-side plan
- Diffuse Extra Deck: only 5 Xyz and 5 Link, with 2 of 8 core Xyz/Link cards absent
- Limited recorded combo data, so ceiling and median are unverified
Critical choke points
- Garnet and Tourmaline (single copies of Normal Gem-Knights) gate Ruby and Topaz
- Call of the Haunted depends on a GY monster target
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Santa Claws (2 copies) | Side-deck-capable interaction or a second Gem-Knight Normal summon route (Gem-Knight Sapphire/Tourmaline are already in the Main Deck) | Santa Claws needs a Tribute from the opponent's field and adds a conditional brick; the deck has no side deck to replace it |
| 2 | none | Side deck (up to 15 cards) | Side deck is 0 of 15 allowed, so the deck has no post-side plan (Verified legality) |
Evidence & confidence
- Verified: Legal in master-duel: 40 Main / 15 Extra / 0 Side, no copy-limit violations, all cards Unlimited; Card text and stats for all 17 Main and 13 Extra distinct cards; Archetype spread: 21 Gem- copies, 3 Call of the Haunted copies, 52 off-archetype; Usage stats show Call of the Haunted core cards present (7 of 15 core cards)
- Observed: No parseable combo boards, guides or tournament link were supplied
- Inferred: Starter access, brick rate and recursion use from hypergeometric odds and card text; Ceiling and going-second board-breaking from card text; Interaction quality from role tags and removal text; Pilotability from the number of fusion, tribute and search steps
- Provisional: Meta power (null) and matchup fit (D13) need a dated metagame sample
- Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no guides attached to the archetype
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