Call of the Haunted Deck #773513 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Alexandrite x3, Gem-Turtle x3. Created Oct 22, 2026 by YGO Mod.

Deck Call of the Haunted Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
50± 8/ 100
Power Score
Structural 55
Reliability 52
Going First 58
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 54
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-summon Gem-Knight Ruby (x3) or Topaz off Gem-Knight Garnet / Tourmaline plus a Gem-Knight, then convert with double-attack or ATK-boost pressure; Call of the Haunted recursion of a Gem-Knight or Ningirsu/Cairngorgon-style Extra Deck boards (Inferred from text; no recorded lines)
  • Turn 1 (going first): Normal Summon Gem-Armadillo or flip Gem-Turtle to search a Gem-Knight, then Gem-Knight Fusion or Gem-Knight Alexandrite self-tribute to reach a Garnet-based Fusion Summon
  • Turn 2 (going second): Use Swords of Revealing Light, Mystical Space Typhoon, Compulsory Evacuation Device and Overexaggeration to clear the opponent's set backrow or monsters, then Fusion Summon a Ruby and attack twice through the board (Inferred)
  • Recovery: Call of the Haunted or Gem-Knight Fusion recovers a Gem-Knight from the GY, and Gem-Knight Fusion is re-added from the GY by banishing a Gem-Knight (Verified text, Inferred use)
  • After siding: No side deck: the deck runs 0 side cards, so there is no post-side plan (Verified legality, Inferred weakness)

Why it scores here

The deck opens reliably into a Normal Summon engine: three Gem-Armadillo and three Gem-Turtle give a combined searcher group with about 69% chance of at least one searcher in an opening 5-card hand (Inferred hypergeometric), and the Gem-Knight Normal monsters feed Alexandrite and the Ruby/Topaz fusions. Conversion to pressure is credible on paper (Ruby 2500 ATK, Topaz double attack) but no recorded boards exist, so ceiling and median are text-only inferences and the median is scored conservatively. Survival comes from seven spell/trap interaction cards and recursion through Call of the Haunted and Gem-Knight Fusion, but there are no hand traps, no negation text and no side deck, which caps going-second and post-side performance. The score comes from consistency, median output and interaction on the system; popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Gem-Armadillo or Gem-Turtle in 5 cards) about 0.34 each; 8 searcher-text copies give P >= 1 about 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Normal-Summon-dependent Gem-Knights and tribute costs create some dead hands; 40 cards with 17 distinct (Inferred)
D3 Combo Conversion & Ceiling 58 No parsed boards; Ruby triple plus Garnet/Tourmaline fusion routes and Topaz double attack give a text-based ceiling (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty, so median output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple Gem-Knight Normal-monster special-summon and search routes plus Call recursion give a second line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Gem-Knight Fusion recovers from GY by banishing a Gem-Knight, and Call of the Haunted reuses a GY monster (Verified text, Inferred use)
D7 End-Board & Interaction Quality 60 Seven spell/trap interaction cards (MST, SoRL, CED, Overexaggeration, Jelly Cannon, CotH); no hand traps or negation (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Ruby and Topaz board-break on the attack through two attacks, but no hand traps or floodgates (Inferred)
D9 Offensive Pressure & Closing Power 62 Ruby 2500 ATK and Topaz double attack plus Ningirsu link board give closing pressure (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 40 main with 17 distinct cards; copy histogram 1x3/2x5/3x9; several single-copy Normal Gem-Knights add friction (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 48 15 Extra slots with triple Ruby but a diffuse split of 5 Fusion, 5 Xyz, 5 Link; 2 of 8 core Xyz/Link cards are absent (Verified composition, Observed usage)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15 allowed); no post-side plan exists (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; archetype stats are structural only (Provisional)
D14 Pilotability & Error Tolerance 50 Fusion, tribute and search chains have several decision points, typical of a Gem-Knight build (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: hard-garnet burden (-2); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*55 + 0.20*52 - 4 = 50.4, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two independent searchers (Gem-Armadillo, Gem-Turtle) at 3 copies each feed the Gem-Knight engine
  • Gem-Knight Fusion recurs from GY, giving a resource loop
  • Seven interaction spell/trap cards provide layered removal and protection
  • Triple Ruby guarantees the fusion finisher in the Extra Deck

Weaknesses

  • No hand traps, negation or floodgates to answer going-second boards
  • No side deck and no post-side plan
  • Diffuse Extra Deck: only 5 Xyz and 5 Link, with 2 of 8 core Xyz/Link cards absent
  • Limited recorded combo data, so ceiling and median are unverified

Critical choke points

  • Garnet and Tourmaline (single copies of Normal Gem-Knights) gate Ruby and Topaz
  • Call of the Haunted depends on a GY monster target
Priority Remove Add Reason
1 Santa Claws (2 copies) Side-deck-capable interaction or a second Gem-Knight Normal summon route (Gem-Knight Sapphire/Tourmaline are already in the Main Deck) Santa Claws needs a Tribute from the opponent's field and adds a conditional brick; the deck has no side deck to replace it
2 none Side deck (up to 15 cards) Side deck is 0 of 15 allowed, so the deck has no post-side plan (Verified legality)

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main / 15 Extra / 0 Side, no copy-limit violations, all cards Unlimited; Card text and stats for all 17 Main and 13 Extra distinct cards; Archetype spread: 21 Gem- copies, 3 Call of the Haunted copies, 52 off-archetype; Usage stats show Call of the Haunted core cards present (7 of 15 core cards)
  • Observed: No parseable combo boards, guides or tournament link were supplied
  • Inferred: Starter access, brick rate and recursion use from hypergeometric odds and card text; Ceiling and going-second board-breaking from card text; Interaction quality from role tags and removal text; Pilotability from the number of fusion, tribute and search steps
  • Provisional: Meta power (null) and matchup fit (D13) need a dated metagame sample
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no guides attached to the archetype

More Master Duel Info

Call of the Haunted

Call of the Haunted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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