Artmage Deck #773496 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 22, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss summons (Fusion/Link/Xyz Power Patron and Artmage monsters) built from the Artmage Vandalism / Artmage Varnish / Pendulum Treasure search chain; Hand-trap and negation interaction (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) to protect the engine and slow the opponent
  • Turn 1 (going first): Search and Pendulum/Artmage starters into an Artmage Non-Finito or Artmage Diactorus / Nerva style Extra Deck boss; unverified because no combo boards were supplied
  • Turn 2 (going second): Open on hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Kuriboh) to break the opponent's first combo, then rebuild through Artmage searchers
  • Recovery: Searchers (25 searcher-text cards, P(at least one in hand of 5) about 0.95) and Mulcharmy Fuwalos draw to rebuild after a hand-trap or negation exchange
  • After siding: None defined: side deck is empty, so there is no post-side plan at all

Why it scores here

This list is scored as a system, not as an average of its cards, and it is Illegal, so the number is a capped structural read only. Its searcher density (about 25 search-text cards) gives it a high chance of finding an Artmage starter in the opening hand, which supports consistency (Inferred). Interaction is its strongest area: nine hand traps and about twelve negation or tech cards give it real answers on the opponent's first turn, and that matters most going second. Conversion is not measured: no boards were supplied, so the combo ceiling and median are text-only inference and should not be read as proven output. The list runs two cards over the copy limit (Ash Blossom and Super Polymerization at three copies, limit two) and carries no side deck, so it cannot be legally played as built and has no post-side plan. Popularity did not earn points: the archetype appears in usage statistics, but exact-name purity is only about 20 percent and tournament share is unavailable.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in hand of 5) about 0.95 and 22 core-archetype copies give a reasonably live engine; the exact-name purity of 20.5 percent lowers confidence (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 singletons and many tech and hand-trap cards with no pure starter density; brick and redundancy rates are estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards exist, so the ceiling is a text-only read of Fusion and Link summons into bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the floor and median cannot be measured; the value is a placeholder estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent searchers and two hand-trap types give alternative routes after one interruption, but the engine still needs a Power Patron or Artmage starter (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth, Mulcharmy draw, and Pendulum Treasure give some card economy; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 62 Nine hand traps plus negation text on Artmage Impasto, Droll and Lock Bird, and Junora-style effects give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps and going-second negation are the main board answer; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses such as Jupiter, Nerva, and Number 38 have high ATK, but the list does not show a closing board (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 58 Main Deck cards with 25 level-0 spells and traps and many single-use tech slots, so the main deck is bloated and less compact (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across 14 distinct names including Fusion, Link, Synchro, and Xyz; several bosses are not supported by the main deck (Inferred)
D12 Side Deck Adaptability 10 The side deck is empty, so there is no post-side adaptability at all (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is supplied, so format fit is Provisional and archetype share is only context (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Link, and Pendulum sequences with many named interactions are demanding to pilot without a guide (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-3); Illegal cap (-9). Final formula: Illegal deck: normal formula not applied as a score. Theoretical only: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48, minus modifiers (-9) = 39, capped at 30 for illegality.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a high chance of a live engine in the opening hand
  • Nine hand traps and negation text give layered interaction, especially going second
  • Extra Deck has high-ATK bosses that can close a board if the engine converts

Weaknesses

  • Illegal as built: two cards run over the Semi-Limited copy limit
  • Empty side deck means no post-side plan and no adaptability
  • Low exact-name archetype purity (20.5 percent) suggests a loose engine with off-archetype tech
  • No combo evidence, so conversion and floor cannot be measured

Critical choke points

  • Single Artmage or Power Patron starter needed to open the Extra Deck boss line
  • Over-limit Ash Blossom and Super Polymerization would be rejected by a legal check
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-over-limit replacement or leave the slot empty Brings Semi-Limited count from 3 to the legal limit of 2
2 1 copy of Super Polymerization 1 non-over-limit replacement or leave the slot empty Brings Semi-Limited count from 3 to the legal limit of 2
3 Several single-use tech cards A side deck of 10 to 15 cards Creates a post-side plan; the list currently has zero side cards

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a legal limit of 2; Main 58 and Extra 15 are inside the TCG size rules; side is 0 (allowed range 0-15); Card text for hand traps, searchers, and Extra Deck bosses is taken from the evidence pack
  • Observed: Archetype usage shows 22 core-archetype copies in the list (usage_statistics available)
  • Inferred: Searcher density gives about 0.95 chance of a starter in hand of 5 (hypergeometric); Interaction density is high from hand-trap and negation text, so D7 is above average; Going-second score relies on hand-trap timing
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Format fit (D13) and tournament reliability are provisional without a tournament link
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry exists for this deck (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the source record

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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