Mulcharmy Deck #773483 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (55)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Tip x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 46 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck beatdown through Clown Crew Biancaviso (2500 ATK) and Runick/Clown Crew fusion, synchro and link boards; Runick Extra Monster Zone summons plus Runick Destruction, Runick Flashing Fire and Runick Slumber for board control
- Turn 1 (going first): Open Mulcharmy Fuwalos or a Clown Crew starter, hold Ash Blossom and Infinite Impermanence for the first opposing activation, then convert into a Fusion or Synchro board
- Turn 2 (going second): Use the six-card hand to flip hand traps (Ash, Ghost Belle, Ghost Ogre, Droll) against the opponent's first engine, then rebuild through Clown Crew Rehearsal and Runick Tip
- Recovery: Recur Runick Fountain and Clown Crew Rehearsal from the GY and rebuild Extra Deck access through Runick Tip and Clown Crew Malabarisme
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck is a Mulcharmy, Runick and Clown Crew hybrid whose 55-card Main Deck spans 25 distinct cards, with only 3 of 67 archetype-linked copies using the exact Mulcharmy name. Its consistency is limited: P(at least one Mulcharmy Fuwalos in a 5-card opening hand) is about 0.25, and 3 of the 7 archetype-core cards in the usage list are present. Its strongest dimension is end-board interaction, with 12 hand traps, Lightning Storm, Harpie's Feather Duster and several Runick removal Spells, which lifts the going-second hand-trap read. The score does not come from averaging card scores or from the archetype's popularity, and no combo, tournament or win-rate data was supplied, so the floor, median and ceiling are text-only inferences. The list is illegal in TCG (Ash Blossom is over its Semi-Limited limit and Runick Fountain is over its Limited limit), so the score is capped at 30 as a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Mulcharmy Fuwalos in 5 cards) = 0.25 and the archetype-core group opens at 0.51; no starter is reliable on its own (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 hand traps and 15 tech cards compete with 29 Spells for a 25-distinct-card Main Deck, so dead or conflicting hands are common (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; Biancaviso 2500 ATK and Clown Crew Diabolo are strong Tribute payoffs, but the Runick Extra Monster Zone route needs several conditions (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence; the median line is unknown and the ceiling cannot be averaged in (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent interruption routes exist through hand traps and Runick recursion, but no starter-diversity data was supplied (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Runick Fountain and Clown Crew Rehearsal provide GY recursion, and Runick Tip and Malabarisme provide search and recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Ash, Infinite Impermanence, Ghost Ogre, Ghost Belle, Droll, Lightning Storm, Runick Destruction and Harpie's Feather Duster give broad layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap density is high, with a 79% chance of at least one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power depends on Biancaviso and Clown Crew Fiends, while Sleipnir and Munin are the only other notable end-board threats (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 Main Deck cards with 67 off-archetype copies make the engine less coherent, and the 3-of-everything build dilutes purity (Verified composition, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck of 15 spreads 9 Fusion monsters and 2 each of Link, Xyz and Synchro across mixed sub-archetypes, with Runick access as the main constraint (Verified composition) |
| D12 | Side Deck Adaptability | 10 | The deck has no Side Deck (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample is supplied, so format fit is provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many fragmented engines and multi-step timing choices across three sub-archetypes make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 39 before cap; Illegal cap applied, so the score is capped at 30 (structural-only, theoretical)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered end-board interaction from hand traps, Lightning Storm, Harpie's Feather Duster and Runick removal
- Strong going-second hand-trap density
- Redundant Runick and Clown Crew recursion and search
Weaknesses
- Illegal copy counts for Ash Blossom and Runick Fountain
- Low exact-archetype purity and 67 off-archetype copies
- No Side Deck
- Thin archetype-core access (3 of 7 core cards present)
Critical choke points
- Mulcharmy Fuwalos as the sole reliable opening starter at about 0.25 per opening hand
- Runick Extra Deck access for every Runick Spell route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Runick Fountain (3 to 1) | A legal Main Deck card of any kind | Brings the list within the TCG Limited copy limit so it can be legally played |
| 2 | One copy of Ash Blossom & Joyous Spring (3 to 2) | A legal Main Deck card of any kind | Brings the list within the TCG Semi-Limited copy limit |
| 3 | Off-archetype tech cards without a Clown Crew or Runick link | Mulcharmy Purulia or Called by the Grave, the archetype-core cards that are missing | Raises archetype coherence and starter access, which are the largest consistency gaps |
Evidence & confidence
- Verified: Main Deck 55 and Extra Deck 15 are within size rules; Ash Blossom at 3 copies exceeds its Semi-Limited limit of 2; Runick Fountain at 3 copies exceeds its Limited limit of 1; No Side Deck cards are present; Archetype composition: 3 exact Mulcharmy copies out of 70 archetype-linked
- Inferred: Opening-hand starter and core-access probabilities; Brick and redundancy estimates; Going-second hand-trap density; Interaction layering quality
- Provisional: Format fit and matchup coverage, because no dated meta sample was supplied
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick, starter, OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null No guide snippets for the archetype
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