Mulcharmy Deck #773483 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 22, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 46
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck beatdown through Clown Crew Biancaviso (2500 ATK) and Runick/Clown Crew fusion, synchro and link boards; Runick Extra Monster Zone summons plus Runick Destruction, Runick Flashing Fire and Runick Slumber for board control
  • Turn 1 (going first): Open Mulcharmy Fuwalos or a Clown Crew starter, hold Ash Blossom and Infinite Impermanence for the first opposing activation, then convert into a Fusion or Synchro board
  • Turn 2 (going second): Use the six-card hand to flip hand traps (Ash, Ghost Belle, Ghost Ogre, Droll) against the opponent's first engine, then rebuild through Clown Crew Rehearsal and Runick Tip
  • Recovery: Recur Runick Fountain and Clown Crew Rehearsal from the GY and rebuild Extra Deck access through Runick Tip and Clown Crew Malabarisme
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is a Mulcharmy, Runick and Clown Crew hybrid whose 55-card Main Deck spans 25 distinct cards, with only 3 of 67 archetype-linked copies using the exact Mulcharmy name. Its consistency is limited: P(at least one Mulcharmy Fuwalos in a 5-card opening hand) is about 0.25, and 3 of the 7 archetype-core cards in the usage list are present. Its strongest dimension is end-board interaction, with 12 hand traps, Lightning Storm, Harpie's Feather Duster and several Runick removal Spells, which lifts the going-second hand-trap read. The score does not come from averaging card scores or from the archetype's popularity, and no combo, tournament or win-rate data was supplied, so the floor, median and ceiling are text-only inferences. The list is illegal in TCG (Ash Blossom is over its Semi-Limited limit and Runick Fountain is over its Limited limit), so the score is capped at 30 as a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Mulcharmy Fuwalos in 5 cards) = 0.25 and the archetype-core group opens at 0.51; no starter is reliable on its own (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps and 15 tech cards compete with 29 Spells for a 25-distinct-card Main Deck, so dead or conflicting hands are common (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; Biancaviso 2500 ATK and Clown Crew Diabolo are strong Tribute payoffs, but the Runick Extra Monster Zone route needs several conditions (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence; the median line is unknown and the ceiling cannot be averaged in (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent interruption routes exist through hand traps and Runick recursion, but no starter-diversity data was supplied (Inferred)
D6 Resource Economy, Recovery & Grind 50 Runick Fountain and Clown Crew Rehearsal provide GY recursion, and Runick Tip and Malabarisme provide search and recovery (Inferred)
D7 End-Board & Interaction Quality 75 Ash, Infinite Impermanence, Ghost Ogre, Ghost Belle, Droll, Lightning Storm, Runick Destruction and Harpie's Feather Duster give broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density is high, with a 79% chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power depends on Biancaviso and Clown Crew Fiends, while Sleipnir and Munin are the only other notable end-board threats (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 Main Deck cards with 67 off-archetype copies make the engine less coherent, and the 3-of-everything build dilutes purity (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 spreads 9 Fusion monsters and 2 each of Link, Xyz and Synchro across mixed sub-archetypes, with Runick access as the main constraint (Verified composition)
D12 Side Deck Adaptability 10 The deck has no Side Deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample is supplied, so format fit is provisional only (Provisional)
D14 Pilotability & Error Tolerance 35 Many fragmented engines and multi-step timing choices across three sub-archetypes make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 39 before cap; Illegal cap applied, so the score is capped at 30 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered end-board interaction from hand traps, Lightning Storm, Harpie's Feather Duster and Runick removal
  • Strong going-second hand-trap density
  • Redundant Runick and Clown Crew recursion and search

Weaknesses

  • Illegal copy counts for Ash Blossom and Runick Fountain
  • Low exact-archetype purity and 67 off-archetype copies
  • No Side Deck
  • Thin archetype-core access (3 of 7 core cards present)

Critical choke points

  • Mulcharmy Fuwalos as the sole reliable opening starter at about 0.25 per opening hand
  • Runick Extra Deck access for every Runick Spell route
Priority Remove Add Reason
1 One copy of Runick Fountain (3 to 1) A legal Main Deck card of any kind Brings the list within the TCG Limited copy limit so it can be legally played
2 One copy of Ash Blossom & Joyous Spring (3 to 2) A legal Main Deck card of any kind Brings the list within the TCG Semi-Limited copy limit
3 Off-archetype tech cards without a Clown Crew or Runick link Mulcharmy Purulia or Called by the Grave, the archetype-core cards that are missing Raises archetype coherence and starter access, which are the largest consistency gaps

Evidence & confidence

  • Verified: Main Deck 55 and Extra Deck 15 are within size rules; Ash Blossom at 3 copies exceeds its Semi-Limited limit of 2; Runick Fountain at 3 copies exceeds its Limited limit of 1; No Side Deck cards are present; Archetype composition: 3 exact Mulcharmy copies out of 70 archetype-linked
  • Inferred: Opening-hand starter and core-access probabilities; Brick and redundancy estimates; Going-second hand-trap density; Interaction layering quality
  • Provisional: Format fit and matchup coverage, because no dated meta sample was supplied
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick, starter, OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null No guide snippets for the archetype

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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