Sacred Beast Deck #773472 — Yu-Gi-Oh! TCG

53 Main, 20 Extra, incl. Ars Magna the Finite and the Infinite x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 22, 2026 by YGO Mod.

Deck Sacred Beast TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

Main Deck (53)

Extra Deck (20)

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 53 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Level 10 Sacred Beast Special Summons (Chaotic Phantasmal Sacred Beasts, Calamity Hamon, Infinity Raviel, Inferno Uria) into 4000-5000 ATK boards; Xyz boards from Gustav Rocket / Gustav Max and Galaxy-Eyes Photon Lord
  • Turn 1 (going first): Sacred Beasts Thunderclap or Sacred Beasts Released to search Level 10 Sacred Beasts, with Summoner or Martyr as the Special Summon enablers
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru) to disrupt, then a Level 10 Sacred Beast summon
  • Recovery: Sacred Beasts Released recursion from the GY, Card of the Soul re-search and Martyr Special Summons
  • After siding: Not available: the deck has no Side Deck

Why it scores here

The list is Illegal in TCG as submitted: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, and the Extra Deck holds 20 cards against a 15-card maximum, so the score is capped at 30 and this evaluation is theoretical/structural only. Structurally, the Sacred Beast/Phantasm core (25 Phantasm-named copies plus Thunderclap, Released, Martyr and Card of the Soul at 3 copies each) gives a reliable starter route, and 18 of the 25 usage-standard cards are present (Verified usage, Inferred consistency). Interaction is dense for a non-Stun list, with 8 hand traps, 24 removal-text and 8 negation-text cards, and the 4000-5000 ATK Level 10 Sacred Beasts provide closing power. The score was built on the system (consistency, interaction, closing, and the main-deck and Extra-Deck constraints); it was not an average of card scores, and archetype popularity earned no points beyond confirming the core is real. The main weaknesses are a 53-card main with several unrelated engines (Ars Magna/Power Patron, Train, Galaxy-Eyes, Artmage, Medius, Code Talker), no Side Deck, and no combo or tournament data to confirm a floor or median.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Sacred Beasts Thunderclap, Released, Martyr and Card of the Soul at 3 copies each: P(>=1 in opening 5) = 0.2617 per 3-copy card and P(>=1 searcher-text card) = 0.9771; 18 of 25 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 60 53-card main with 17 spells, 5 traps and 22 Level 0 cards; Level 10 Sacred Beasts are dead without a Sacred Beast on the field; hand-trap coverage P(>=1 going second) = 0.6452 (Inferred)
D3 Combo Conversion & Ceiling 62 Text-only inference: Level 10 Sacred Beast Special Summons (Calamity, Infinity, Inferno) with Summoner and Fallen Paradise can chain into 4000+ ATK boards; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 combos_evidence has zero parseable boards, so the median and floor are unknown; scored near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Eight hand traps (Ash x3, Ghost Ogre x3, Droll, Nibiru) plus Martyr, Released and Thunderclap give several independent starters after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Frequent discard costs (Thunderclap, Released, Hamon, Raviel, Uria, Summoner) offset by Released GY recursion and Shinkyojin draw; net card economy not measured (Inferred)
D7 End-Board & Interaction Quality 68 Abyss, Combined Assault, Skyfall and Philosophorum negates with 24 removal-text and 8 negation-text cards; Quick-Effect interaction is layered (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 8 hand traps and 2 Great Gallant Bandit negates give going-second disruption; going-second split is unavailable (Inferred)
D9 Offensive Pressure & Closing Power 72 Level 10 boards up to 5000 ATK (Chaotic Phantasmal, Gustav Rocket), 4000 ATK Raviel and Hamon, 2800 ATK Artmage Diactorus (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 53 main cards with 28 distinct names and 14 singletons; main is well above a lean 40-card build, so compactness is weak (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 42 20 Extra Deck cards (7 Fusion, 9 Link, 4 Xyz) against a 15 maximum; several are off-theme (Linkuriboh, Skyborne Blue Cularsaw, Mixousia, Axon Kicker Oracle, Proxy F Magician) (Verified count, Inferred)
D12 Side Deck Adaptability 12 No Side Deck (0 cards) and no post-side data, so best-of-3 adaptability is effectively absent (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the evidence; neutral placeholder score (Provisional)
D14 Pilotability & Error Tolerance 40 Level 10 Special Summon conditions, Extra-Deck-dependent lines and many Quick-Effect timings give high decision density (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*60 + 0.20*50 - 6 = 52; capped to 30 because the list is Illegal (rubric Step 2, theoretical/structural only). Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package for a Sacred Beast list: 8 hand traps and 24 removal-text cards
  • Closing power from 4000-5000 ATK Level 10 Sacred Beasts and Chaotic Phantasmal (Verified stats)
  • Archetype core present in 18 of 25 usage-standard cards (Verified usage)

Weaknesses

  • Illegal as submitted: Ash Blossom over its limit and Extra Deck at 20 against a 15 maximum
  • Off-archetype bloat: exact-name purity 1.4%, with Phantasm 25 and generic 23 spread across Ars Magna, Power Patron, Train, Galaxy-Eyes, Artmage and Medius
  • No Side Deck
  • No combo or tournament evidence to confirm floor, median or matchup performance

Critical choke points

  • Level 10 Sacred Beast Special Summons need a Sacred Beast card effect or a Sacred Beast on the field; Ash Blossom, Ghost Ogre or Droll disrupting the starter can stall the line (Inferred)
  • An Extra Deck of 20 means a summon route can stall when Galaxy, Link or Xyz pieces are drawn without the Phantasm starter (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring nothing (run 2 copies) Semi-Limited TCG limit is 2; the deck runs 3, which makes it Illegal
2 5 off-theme Extra Deck cards, e.g. Linkuriboh, Skyborne Blue Cularsaw, Mixousia the Confounder, Axon Kicker Oracle, Proxy F Magician nothing (Extra Deck down to 15) Extra Deck maximum is 15; the deck runs 20
3 none a 15-card Side Deck Side Deck is 0, so best-of-3 adaptability is absent

Evidence & confidence

  • Verified: Legality: Ash Blossom over copy limit (3 run vs 2 legal); Extra Deck 20 vs 15 maximum; Card text and stats for all listed cards; Usage-core presence 18 of 25
  • Inferred: Starter consistency from hypergeometric odds (0.2617 per 3-copy card; 0.9771 searcher group); Interaction density from removal and negation text; Engine coherence and brick risk from composition; Going-first and going-second estimates
  • Provisional: Median and floor (no boards); Matchup and format fit (no tournament or meta sample); Side-deck adaptability (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, starter and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No Side Deck, so post-side performance cannot be assessed

More TCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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