Ars Magna Deck #773471 — Yu-Gi-Oh! TCG

53 Main, 20 Extra, incl. Ars Magna the Finite and the Infinite x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 22, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/22/2026

Main Deck (53)

Extra Deck (20)

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 53 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Phantasm and Power Patron/Ars Magna engines (for example Chaotic Phantasmal Sacred Beasts, Infinity of the Sacred Beasts - Raviel, Gustav Rocket, Hope Harbinger) (Inferred from card text); Link and Fusion pressure through Mediclius, Accesscode Talker and Artmage Diactorus (Inferred from card text; no recorded boards)
  • Turn 1 (going first): Search a Sacred Beast starter (Thunderclap, Martyr, Calamity, Released) and keep Ash Blossom up as the interaction layer (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) to slow the opponent, then Phantasm or Power Patron summons from the Extra Deck (Inferred)
  • Recovery: Card of the Soul, Tokusano Shinkyojin and Fallen Paradise draw and reload; GY effects of Sacred Beasts Released and Thunderclap recur starters (Inferred from text)
  • After siding: None: the deck has no Side Deck, so there is no best-of-3 adaptation plan

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, and the Extra Deck holds 20 cards against a maximum of 15. Under the rubric it is therefore capped and scored as structural-only, so the 30 is a cap, not a normal Final Contextual score. The structural read (58) comes from the system: a Sacred Beast starter package with about 0.98 odds of at least one searcher in the opening hand (Inferred), redundant hand traps and draw effects, and a 5000/4000 ATK Extra Deck top end. The deck is split across Phantasm, Ars Magna, Power Patron and Medius sub-archetypes (exact-name purity 9.6%), which costs engine coherence, and it has no Side Deck. Popularity did not earn points: the archetype core is only 32% present, and no combo boards or tournament data exist. Card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core copy in opening hand 5) ~0.80 and P(>=1 searcher in hand 5) ~0.98; the engine is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 27 searcher-text cards and 8 hand traps give few dead hands, but Phantasm, Ars Magna and Power Patron pieces conflict in one hand (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from text only: Sacred Beast Extra Deck summons reach 4000–5000 ATK bosses; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 48 No combos_evidence, so the median is unknown and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Three Ash Blossom and Ghost Ogre hand traps, Droll & Lock Bird, plus GY recursion from Released and Thunderclap give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Card of the Soul, Tokusano Shinkyojin and Fallen Paradise sustain draw and search; recursion text is present (Inferred)
D7 End-Board & Interaction Quality 66 Eight negation-text cards and removal text across Chaotic Phantasmal, Gallant Bandit, Gustav Rocket and Hope Harbinger; interaction is layered (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand 6 gives 0.65 odds of a hand trap; Mulcharmy Fuwalos and Nibiru add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Top-end ATK of 5000 (Chaotic Phantasmal, Gustav Rocket) and 4000 (Raviel, Hamon) gives strong closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 53 main cards and 28 distinct, with 14 singletons and 14 playsets; ratio is reasonable but the archetype core is diluted (Inferred)
D11 Extra Deck Efficiency & Coverage 42 Extra Deck is 20 cards against a 15 maximum, so 5 cards are illegal and the build is over the slot cap (Verified legality)
D12 Side Deck Adaptability 12 No Side Deck is registered (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Several Extra Deck and summon branches across sub-archetypes make the lines hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); engine_conflicts (-4). Final formula: Illegal cap applied: normal formula 0.80*Structural(58) + 0.20*TournamentReliability(50) + Modifiers(-8) = 48 is NOT published; theoretical structural-only score capped at 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw text gives high odds of a live starter
  • Layered hand traps and negation (Ash Blossom, Ghost Ogre, Droll, Chaotic Phantasmal, Gallant Bandit)
  • High ATK closers (Chaotic Phantasmal 5000, Gustav Rocket 5000, Raviel 4000)

Weaknesses

  • Illegal list: Ash Blossom 3 copies vs limit 2; Extra Deck 20 vs maximum 15
  • Engine split across Phantasm, Ars Magna, Power Patron and Medius (exact-name purity 9.6%)
  • No Side Deck, so no post-side plan
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Extra Deck over the size cap: 5 Extra cards must be cut before the list is legal
  • Single Ash Blossom copy count over limit also weakens the hand-trap package on going second
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (none required) Brings the copy count to the Semi-Limited limit of 2
2 5 Extra Deck cards from the weakest sub-archetype (for example Accesscode Talker or Proxy F Magician) (none required) Brings the Extra Deck to the 15-card maximum
3 (none) A Side Deck of up to 15 cards Gives a best-of-3 post-side plan (D12 scores 12 without one)

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs legal 2; Extra Deck 20 vs maximum 15; Side Deck 0; Card text and stats for all 53 main and 20 extra cards; Hypergeometric draw probabilities from the resolved list; Archetype purity 9.6% from archetype_spread
  • Inferred: Starter access and consistency (D1, D2) from hypergeometric odds and text; Interaction density and resilience from negation and hand-trap text; Going-first and going-second plans from card text
  • Provisional: Meta Power (null); Matchup and format fit (D13); Median output (D4)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample Deck title is null

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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