Tearlaments Deck #773420 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Pumpking the King of Grave Ghosts x3, Stare of the Snake Hair x3, Tearlaments Havnis x3. Created Oct 22, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
53± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tearlaments boss beatdown (Kaleido-Heart, Rulkallos, Pumpking the Great Ghost King) enabled by GY recursion (Inferred); Call of the Haunted Zombie boards with Army of the Haunted, Great Mammoth and Changshi (Inferred)
  • Turn 1 (going first): Open a Tearlaments monster (Scheiren, Havnis or Reinoheart), mill and recur into a Tearlaments boss or Scream/Grief board, keeping Ash Blossom and Maxx C up (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C) and Stare/Sulliek/Cryme negations to stop the opposing board, then follow up through GY recursion into a boss (Inferred)
  • Recovery: Recur Tearlaments monsters from GY via Heartbeat, Metanoise, Sulliek and Cryme; Pumpking and Grave Ghost recursion for extra bodies (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; sideboarding is unavailable in this list (Verified)

Why it scores here

The deck reliably opens a Tearlaments monster most of the time: P(at least one archetype card in a 5-card opening hand) is about 0.78 across 15 copies, and each 3-copy starter has about a 0.23 chance of appearing in hand (Inferred). It converts that opening into pressure through a mill-and-recur engine that returns Tearlaments monsters from the GY and puts high-ATK bosses on board, which earns the offensive and GY-economy scores. Interaction is layered (Ash Blossom, Maxx C, Stare, Sulliek, Cryme, Metanoise) and carries most of the end-board score. The score is held down by 31 singleton main-deck slots, a 20% exact-name archetype purity that mixes in Call of the Haunted and Zombie cards, no side deck, and no combo boards, so the ceiling and median are text-based inference only. Popularity and archetype familiarity did not add points, and the score was not computed by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 15 Tearlaments cards in a 5-card hand) ≈ 0.78; each 3-copy starter ≈ 0.23 per opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 52 31 singleton main slots and mixed archetype lines give a proxy brick rate ≈ 0.22 for no archetype card in hand (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards; ceiling is a text read of Tearlaments boss chains and GY recursion (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos, so median output is not measurable; estimated from starter redundancy and guide notes (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple GY recursion routes (Heartbeat, Metanoise, Sulliek, Cryme, Grief) and redundant starters give independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion and mill-based GY resource regeneration from card text (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density from text: 10 negation and 22 removal text hits across Ash, Maxx C, Stare, Sulliek, Cryme, Trivikarma and Mammoth (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second 6-card hand hand-trap chance ≈ 0.35 for 4 hand traps; board breakers include Mezuki, Deadly Zombie Breath and Great Mammoth (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK in the Extra Deck is high: Psychic End Punisher 3500, Kaleido-Heart 3000, Rulkallos 3000, Felgrand 2800, Pumpking GGK 2400 (Verified)
D10 Main Deck Efficiency & Flexibility 42 60 main slots across 42 distinct cards with 31 singletons and only 20% exact-name archetype purity (Verified)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck split is 4 Xyz, 3 Fusion, 4 Link and 4 Synchro, plus one Synchro Tuner; coverage is broad but many slots are one-of (Verified)
D12 Side Deck Adaptability 30 Side deck is empty, so no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or archetype meta-share data in the export; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step GY-recursion sequencing and Extra Deck choices with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-2); engine conflicts (-2); wide singleton main deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60 + 0.20*52 = 58.4, then -5 modifiers = 53.4, rounded to 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal list with all restricted cards at legal copy counts
  • High-ATK Extra Deck bosses across several summon types
  • Layered negation and hand-trap interaction (Ash x3, Maxx C, Stare, Sulliek, Cryme, Trivikarma)
  • Multiple GY recursion routes support resilience after one disruption

Weaknesses

  • 31 singleton main slots and 20% exact-name archetype purity reduce consistency
  • Call of the Haunted and Zombie package competes with the Tearlaments mill engine for hand space
  • No side deck, so no post-side adaptation
  • No combo data, so the ceiling and median are unverified

Critical choke points

  • Opening into a Tearlaments monster; if the opening hand has none, the mill and recursion engine does not start (proxy brick ≈ 0.22)
  • Hand traps are the main answer to going-second boards; four copies give ≈ 0.35 odds of one in a 6-card hand
Priority Remove Add Reason
1 One or two singleton Zombie-only tech cards (for example Changshi the Spiridao or Destrudo) A second copy of a Tearlaments starter (Scheiren or Havnis are capped at 2 and 3 copies respectively, so pick the one with the highest engine value) Raises starter density without adding a new engine line, which lowers the brick rate (Inferred)
2 Zombie World and Necroworld Banshee A non-Zombie hand trap or a Tearlaments recursion card Zombie World only helps the Zombie package, so it adds an engine conflict; this is a judgement from the card text, not measured play (Inferred)
3 None A side deck of 5-15 cards A side deck is legal and has no cost here; the empty side deck removes any post-side plan (Verified)

Evidence & confidence

  • Verified: Legal in Master Duel: 60 main, 15 extra, 0 side within size rules [40-60]/[0-15]/[0-15]; Restricted-card copy counts match banlist status (11 Limited at 1 copy, Scheiren Semi-Limited at 2); Extra Deck composition 4 Xyz, 3 Fusion, 4 Link, 4 Synchro, 1 Synchro Tuner; Boss ATK values from card data (Psychic End Punisher 3500, Kaleido-Heart 3000, Rulkallos 3000); No side deck registered (Side Deck size 0)
  • Inferred: Midrange primary strategy from GY-recursion plus boss-and-interaction text reads; Hypergeometric starter, brick, and hand-trap odds (0.78, 0.22, 0.35); D3/D4 ceiling and median from card text and guide snippet only; Engine conflict between the Zombie/Call of the Haunted package and the Tearlaments mill engine; Recommendations on singleton tech cards and Zombie World
  • Provisional: Meta power (no dated metagame sample); D13 matchup and format fit (no tournament or meta-share data); Tournament reliability (inferred from D1, D2, D5, D12, D14)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) exists in YGOVN usage statistics.missing core cards is unreliable here: Tearlaments Kaleido-Heart, Rulkallos, Kitkallos, Pilgrim Reaper and S:P Little Knight are in the Extra Deck (zone extra) but are reported as in this deck false, suggesting the flag counts Main Deck only Deck title is null; deck name is unavailable Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top