Clown Crew Deck #773407 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 22, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
58± 6/ 100
Power Score
Structural 65
Reliability 52
Going First 63
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 63
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clown Crew summon-and-draw chain (Malabarisme, Matinee Operatics, Soiree Operations, Cappello) into Tribute-summoned boss monsters (Biancaviso 2500 ATK, Nerva 3300 ATK, Winged Dragon of Ra Immortal Phoenix 4000 ATK).; Tribute Summon pressure: Clown Crew Diabolo double piercing and Dristy second attack on Tribute-summoned monsters.
  • Turn 1 (going first): Open on a Clown Crew starter (Rehearsal or Malabarisme, or Cappello self-summon), draw or search into Biancaviso and Flair, then keep an Ash, Ghost Ogre or Ghost Belle hand trap up for the opponent's first answer.
  • Turn 2 (going second): Use the six-card hand's hand-trap density (8 cards, about 72% to hold one) to negate the opponent's first board, then rebuild through Clown Crew summons.
  • Recovery: Recover through Clown Crew New Face and Finale recursion from GY/banish, Rehearsal's GY-banish Ritual summon, and Biancaviso draws on Tribute.
  • After siding: No side deck: the list cannot change its plan after game one (side size 0 is legal in Master Duel).

Why it scores here

The deck's score comes from how the Clown Crew system opens, converts, and survives on the board, not from averaging card power. Access to a Clown Crew starter in a 5-card opener is high (about 0.996 for any Clown Crew card) but the two spells that actually start the engine, Rehearsal and Malabarisme, are only about 0.54 likely in the opener, and the guide names them as the choke point. Conversion is the strongest part: the summon-and-draw loop can reach boss monsters and draw several cards per chain, although no recorded boards exist to confirm the ceiling. Interaction is dense (Ash, two Ghost Ogre, Ghost Belle, Effect Veiler, Maxx C, Crossout, Dominus Spark, Soiree, Finale) and carries the deck through disruption, but several negations are Limited or hand-only. The deck earns nothing for popularity or usage (archetype core is present, but no meta-share exists) and gets no credit for a side plan, since side size is 0. Its own self-restriction clause, which blocks effects of monsters Special Summoned from the Deck or Extra Deck, conflicts with much of the Extra Deck, and it is penalized as an engine conflict.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of Rehearsal or Malabarisme in a 5-card opener) ≈ 0.54; P(at least one Clown Crew card in opener) ≈ 0.996; starters overlap with Cappello self-summon (Inferred)
D2 Opening-Hand Quality & Brick Management 62 16 singleton main cards and several Clown Crew-dependent cards (Herald, Nibiru, Operatics) go dead without an engine enabler; no full-brick estimate is computed (Inferred)
D3 Combo Conversion & Ceiling 74 Malabarisme, Operatics and Soiree can chain Special Summons and draws into Biancaviso and Nerva; no recorded boards to confirm the ceiling (Inferred, from card text)
D4 Combo Floor & Median Output 56 No recorded boards; the guide describes choke points and self-lock hurting inexperienced pilots, so the median is set below the ceiling (Inferred, from guide)
D5 Interruption Resilience & Route Redundancy 68 Ash, Ghost Ogre, Ghost Belle, Effect Veiler and Ghost Mourner give multiple negations; New Face and Finale recurse Clown Crew from GY/banish (Inferred, from card text)
D6 Resource Economy, Recovery & Grind 70 Draw and search from Biancaviso, New Face, Operatics and Flair; Rehearsal banish-to-Ritual recovers a starter (Inferred, from card text)
D7 End-Board & Interaction Quality 72 Interaction density is high: 8 hand traps plus destruction and negation text on Soiree, Finale, New Face, Biancaviso, Herald and Crossout (Inferred, role flags and text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability ≈ 0.72 with 8 copies; the board-breaker density is moderate, with Dominus Spark and Crossout (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing boss ATKs: Biancaviso 2500, Nerva 3300, Winged Dragon of Ra Phoenix 4000; Diabolo piercing and Dristy second attack add pressure (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 44 main cards across 27 distinct names; 16 singletons, three Ra-family cards, and off-theme Mulcharmy, Elemental HERO and Dominus slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15/15 across 12 distinct names with 2 Diabolo, 2 Fiends, 2 Meteor; Linkuriboh and Nerva are weaker slots (Verified composition)
D12 Side Deck Adaptability 25 Side deck is empty (size 0), so there is no post-side adaptation or plan change (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament or archetype meta-share data; neutral placeholder only, excluded from the Structural calculation (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Tribute and Special Summon sequencing plus a self-lock clause; the guide warns that misreading card text locks the pilot out (Inferred, guide)

How the score was computed

Strategy profile: Combo (D13 dropped and renormalized to 97 for a meta-neutral structural score). Structural ≈ 65, Going First ≈ 63, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Unrecoverable choke point (-2); Engine self-restriction and off-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*65 + 0.20*52 = 62.4, minus 4 modifiers = 58.4, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.54 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (8 hand traps, negation text on Biancaviso, Herald and Crossout)
  • Clown Crew draw and recursion (New Face, Finale, Operatics, Biancaviso) supports card economy
  • Strong boss monsters: Biancaviso 2500, Nerva 3300, Winged Dragon of Ra Phoenix 4000

Weaknesses

  • Two-card starter choke point (Rehearsal and Malabarisme)
  • No side deck, so no post-side plan
  • Self-restriction and off-archetype slots (Ra, Elemental HERO, Mulcharmy) dilute the engine

Critical choke points

  • Opening hand without Rehearsal or Malabarisme (about 46% in the opener) relies on Cappello self-summon and Flair, which need a Clown Crew enabler
Priority Remove Add Reason
1 Linkuriboh Clown Crew Diabolo or a second Clown Crew Fiends-compatible Level 3 monster Linkuriboh is off-archetype (Kuriboh) and adds little to a Clown Crew engine; it is a weak Extra slot.
2 Nerva the Power Patron of Creation A second Clown Crew starter or recursion card Nerva's Artmage material requirement has no Artmage in this list, so it is hard to reach from a Clown Crew board (Inferred, from card text).
3 One Ra-family card Side deck (currently 0) with one generic hand trap Ra-family cards need 3 Tributes; a side deck would restore post-side adaptability (D12 is the weakest dimension).

Evidence & confidence

  • Verified: Main 44, Extra 15, Side 0 within Master Duel size rules; Limited: Crossout Designator, Herald of the Arc Light, Maxx C; Semi-Limited: Super Polymerization (2 copies, legal); Hypergeometric opener probabilities from the evidence pack
  • Observed: Guide reports the Rehearsal and Malabarisme choke point and strong draw; guide is a human claim, not a recorded board
  • Inferred: Starter access and brick estimates; Interaction density and resilience scores; Combo ceiling and median from card text only (no boards)
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick/starter/OTK rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype and cards taken from the evidence pack as-is

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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