Orcust Deck #773397 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (40)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Girsu, the Orcust Mekk-Knight x3
- Golem that Guards the Millennium Treasures x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Sengenjin Wakes from a Millennium x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Crossout Designator x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Orcustrated Babel x1
- Wedju Temple x1
- Orcust Crescendo x1
Extra Deck (15)
- Fiendsmith's Lacrima x1
- Snake-Eyes Doomed Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- D/D/D Wave High King Caesar x1
- Dingirsu, the Orcust of the Evening Star x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 65 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters: Dingirsu, Enlilgirsu, D/D/D Wave High King Caesar and Fiendsmith's Lacrima, reached through Orcust, Mekk-Knight and Fiendsmith link and summon chains; Board pressure from Orcust Link monsters and the Mulcharmy draw engine that punishes opponent summons
- Turn 1 (going first): Open Orcust Harp Horror or Girsu, use the Orcust GY banish effects and Orcust Cymbal Skeleton to reach a Link or Xyz boss, and keep Ash Blossom or Ghost Ogre up for the opponent's first response
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C and Droll & Lock Bird as hand traps to blank the opponent's starter, then rebuild through Fiendsmith Engraver and the Orcust GY effects
- Recovery: Recover from the GY: Orcust Harp Horror, Orcust Cymbal Skeleton and Fiendsmith Engraver can each return to the field, and Orcustrated Babel and Galatea-I can re-search
- After siding: Not applicable: Master Duel has no side deck in this format (Side Deck size 0), so no post-side plan exists
Why it scores here
The score comes from the deck as a system: the Orcust core (Harp Horror, Girsu, Cymbal Skeleton, Knightmare) appears in every copy-count bucket with high archetype core coverage (P of at least one core card in a 5-card opening hand is about 0.99), and 10 hand traps plus 10 searchers keep the opening hand responsive on both going first and going second. Interruption resilience and recovery are real but unverified, since the GY banish and revive effects and the Galatea-I and Babel re-searches give multiple routes after a single disruption. Ceiling and median output are not measurable from the supplied data because no combos are recorded, so those scores are text-based inferences held close to neutral. The deck is an unfocused mash of Orcust, Fiendsmith, Mulcharmy and Mekk-Knight with only 20 percent exact-archetype purity, and several Extra Deck slots (Snake-Eyes Doomed Dragon, D/D/D Caesar, I:P Masquerena, Moon of the Closed Heaven) have weak or missing enablers, which holds the structural score down. Archetype popularity and the usage statistics confirm the list is real and accessible but earned no points on their own, and the score was not built by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one archetype core card in a 5-card opening hand) is about 0.99 over 23 core copies, with 10 searchers at about 0.78 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Copy histogram is 3-heavy, but Mulcharmy draws, Fabled Lurrie and Wedju Temple are dead on many hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling from card text only, through Orcust, Mekk-Knight and Fiendsmith link chains into boss extras (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output is unmeasured; no combos supplied and no win or board telemetry (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Ghost Ogre, Maxx C and Ghost Belle give several hand-trap lines, and GY recursion adds backup routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Harp Horror, Cymbal Skeleton, Engraver and Lacrima recur from the GY, and Galatea-I and Babel re-search (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Orcust Knightmare, World Wand, Crescendo, Crossout Designator and Harp Horror give layered removal and negation text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Ten hand traps and about 0.84 P(at least one hand trap in a 6-card opening hand) on going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK reaches 2800 to 2500 (Caesar, Dingirsu, Enlilgirsu), but closing relies on Extra Deck summons that need enablers (Verified stats and Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main cards with 24 distinct, of which about 5 are tech or dead-leaning slots (Fabled Lurrie, Wedju Temple, Fiendsmith's Tract, Foolish Burial, Crossout Designator) (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots with 11 Link monsters; Snake-Eyes Doomed Dragon has no Snake-Eye or Illusion enablers in the list (Verified structure, Inferred) |
| D12 | Side Deck Adaptability | 30 | Master Duel has no side deck in this format, so adaptability is structurally absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament link and no dated meta sample; format fit is unverified (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Many decision points across hand traps, GY activations and Extra Deck routes raise the pilot skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (about 80/20 by weight on the matching profile); weights from the Midrange row. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-3); Banlist exposure (-1); No side deck in format (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61 + 0.20*58 - 4 = 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense archetype core with hand traps for going second
- Multiple GY recursion routes, which give backup after one disruption
- Several boss extras with 2500 or more ATK
Weaknesses
- Purity is only 20 percent: three or four engines compete for the same slots
- Mulcharmy draw cards and several tech slots are dead on many hands
- Some Extra Deck slots (Snake-Eyes Doomed Dragon, D/D/D Caesar, I:P Masquerena) lack enablers in this list
Critical choke points
- Dependence on Orcust Link monsters for the boss routes (Galatea, Enlilgirsu, Longirsu are not all in the list)
- Single copies of Orcust Knightmare, World Crown and Orcustrated Babel mean one disruption can remove a key link
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Snake-Eyes Doomed Dragon | A second Orcust Link Monster or Xyz boss that the core can reach | The Fusion needs a Snake-Eye and an Illusion monster, and the list has neither, so the slot is dead |
| 2 | Fabled Lurrie | A core Orcust or Fiendsmith card | Its only effect is Special Summon from the GY, and it has no Fabled support in the deck |
Evidence & confidence
- Verified: Legal size and copy limits in Master Duel (40/15/0), all Limited and Semi-Limited copy counts within limit; Archetype core inclusion statistics for Orcust Harp Horror, Girsu, Ash Blossom and Ghost Ogre; Card text for the Fiendsmith, Orcust and Mulcharmy engines; Snake-Eye and Illusion monsters are absent from the list
- Observed: Usage statistics show the core cards this list runs at the archetype-standard rate
- Inferred: Opening-hand consistency about 0.99 for the archetype core group; Hand-trap coverage about 0.84 on going second; Going-first and going-second power estimates; Interruption resilience and recovery routes
- Provisional: Median output and floor, because no combos are recorded; Matchup and format fit, because no dated meta sample exists
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no side deck, so D12 has no post-side evidence
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