Mitsurugi Deck #773395 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Cooky☆Yummy x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (40)
- Cooky☆Yummy x3
- Cupsy☆Yummy x1
- Droll & Lock Bird x1
- Lollipo☆Yummy x2
- Marshmao☆Yummy x2
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x2
- Pre-Preparation of Rites x3
- Sky Striker Mecha - Hornet Drones x1
- Yummy☆Surprise x1
- Yummyusment★Acroquey x1
- Yummyusment☆Mignon x1
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Gravity Controller x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Spright Elf x1
- W:P Fancy Ball x1
- Yummy★Snatchy x1
- Baronne de Fleur x1
- Herald of the Arc Light x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- Shamisen Samsara Sorrowcat x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.7 |
| Going First | 57 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Ritual/Synchro/Link mechanics
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Ame no Murakumo no Mitsurugi (3200 ATK) or Ame no Habakiri no Mitsurugi (2400 ATK), backed by synchro and link extenders; Baronne de Fleur (3000 ATK) and Futsu no Mitama no Mitsurugi (2000 ATK / 3400 DEF) as recursive boards
- Turn 1 (going first): Search a Mitsurugi monster or Spell/Trap with Saji, Aramasa or Kusanagi, convert via Mitsurugi Ritual or a Yummy link/synchro line, and hold Ash Blossom, Infinite Impermanence or Droll as protection
- Turn 2 (going second): Use the 8 hand traps (Ash, Impermanence, Maxx C, Droll, Herald-style negation) to stop the opponent's first summon, then rebuild a Ritual board from the GY
- Recovery: Recycle Mitsurugi monsters and Spells from the GY through Saji, Kusanagi and Pre-Preparation of Rites, and use Mulcharmy draw effects to refill
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot change its configuration between games
Why it scores here
The deck reliably opens a functional plan: 14 searcher-text cards give about a 0.90 chance of at least one searcher in a 5-card opening hand, and the 98% archetype-core presence (21 core copies) means the list runs the standard Mitsurugi core. Conversion is credible but ritual-dependent: Mitsurugi Ritual plus four Ritual monsters and Saji/Kusanagi recursion turn into 2000 to 3200 ATK boards, with synchro and link extenders adding follow-up. Survival rests on eight hand traps and eight negate/removal effects, giving roughly a 0.76 chance of at least one hand trap in a 6-card going-second hand, though a single Droll or a graveyard banish plan is a documented weakness. No combo boards or tournament data exist, so the ceiling and floor are text-based inference, and the score comes from consistency, recovery and interaction on the system, not from the archetype's popularity or from averaging the card scores. The Yummy and Mulcharmy splash (about 22% exact-name purity) adds engine conflict, which is the main reason the score sits in the mid-50s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Searcher-text group P(at least one in 5) = 0.90; core presence 98% of archetype cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Yummy and Mulcharmy splash plus 8 hand traps and 2-copy ritual pieces create conflicting hands; estimated brick risk moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only: Murakumo, Habakiri and Fleur boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards; floor and median can only be estimated from starter diversity and card text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Mitsurugi GY recursion (Saji, Kusanagi, Futsu) and 8 hand traps give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Recursion and draw effects (Mulcharmy, Maxx C, Kusanagi search) regenerate resources; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Murakumo destroys all opposing monsters on Special Summon; Baronne de Fleur and Herald add removal and negation (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap density gives about 0.76 chance of a hand trap in a going-second 6-card hand; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Murakumo 3200 ATK and Habakiri 2400 ATK, Baronne 3000 ATK; no piercing or direct-attack data (Verified from stats, Inferred for closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards across 25 distinct names, with 43 off-archetype copies lowering coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards: 9 Link, 6 Synchro, with a broad but partly off-theme set (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck registered (0 of 15 side slots used), so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Ritual, synchro and link sequencing across several decision points; moderately complex (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.7, Going First ≈ 57, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (Yummy/Mulcharmy/Sky Striker splash) (-2); Ritual choke point (-1); Unrecoverable choke point (Droll & Lock Bird) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (14 searcher-text cards) gives high starter access
- Eight hand traps plus eight negate/removal effects give layered interaction
- Link and synchro extenders (9 Link, 6 Synchro) supply Extra-Deck flexibility
- Mitsurugi GY recursion regenerates resources after interruption
Weaknesses
- Low exact-name purity (21.8%) splits the engine across Yummy, Mulcharmy and Sky Striker
- Ritual pieces (Mitsurugi Ritual x2, Habakiri x2) are a narrow bottleneck
- No side deck means no post-side adjustment
- Guide reports vulnerability to a single Droll and to graveyard banish
Critical choke points
- Mitsurugi Ritual and its Ritual monsters
- Droll & Lock Bird as a single-card lock on the opponent's draw
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One off-archetype Yummy Spell | A second Mitsurugi-named searcher or recursion card, if legal | Raises exact-name purity and reduces the engine split that drives the modifier |
| 2 | Excess Yummy field-spell copies | Ritual-support spell that works from the GY | Reduces the single Ritual Spell bottleneck and improves recovery |
Evidence & confidence
- Verified: Main Deck 40 cards, Extra 15 cards, Side 0 (within master-duel size rules); All restricted cards run at or below legal copy limits; Exact-name purity 21.8% from composition; Usage stats: 14 of 25 archetype core cards present (56%)
- Inferred: Starter access about 0.90 from searcher-text hypergeometric; Ceiling and floor from card text only (no combo boards); Going-second hand-trap density 0.76; Interruption recovery through Mitsurugi GY recursion
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No parseable combo boards; combo floor, median and ceiling are text-only No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck registered; post-side performance unknown Guide is a single Vietnamese snippet without section structure
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