Mikanko Deck #773366 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Lava Golem x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Mikanko OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Mikanko Equip-Spell board: Ohime and Hu-Li recur Mikanko monsters and equipped monsters become battle-proof, building a board that attacks through Equip-based damage and Link/Xyz pressure. Structural read only, because the list cannot be played legally as built.; Herald and Endymion/Eyes Restrict Extra Deck follow-ups, plus Cross-Sheep if it were legal (it is not).
  • Turn 1 (going first): Opening Mikanko starter and Equip Spell (Water Arabesque, Fire Dance, Mayowashidori) to set up a protected monster, then Ohime or Hu-Li searches and recursion. Interaction is held back for the opponent's turn.
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Nibiru) and Mind Mirror Force / Raigeki / Feather Duster as the board breaker, then rebuild through Mikanko recursion.
  • Recovery: Mikanko monsters and Equip Spells recur from the GY and banish via Spiritwalk, Noble Twins and Ceremony; Ohime and Uzuhime-style searches restore card flow.
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan in the evidence.

Why it scores here

The deck is Illegal as built: Triple Tactics Talent is run 3 copies against a Forbidden status (0 legal) and Cross-Sheep is run 1 copy against Forbidden, so under the rubric it receives no normal Final Contextual score and is capped as a theoretical, structural-only evaluation. Its size is legal (55 Main, 15 Extra, 0 Side), and its Mikanko core is very consistent on paper: the core group has about 98% chance of at least one copy in a 5-card opening hand, and 18 of 22 usage-core cards are present. Interaction is dense (Mind Mirror Force, Raigeki, Harpie's Feather Duster, Maxx C, Ash Blossom, Droll and Lock Bird, Nibiru), which lifts the board-control read. Combo conversion, median output and matchup fit are not measured because the evidence contains no parsed boards and no tournament data, so those scores are Inferred or Provisional and held near neutral. The score does not come from Mikanko being a popular archetype and was not produced by averaging card scores; with no side deck and only 31 percent exact-name archetype purity, the deck's structural weaknesses weigh against it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Mikanko core copy in a 5-card opening hand) is about 0.98 across 30 copies, but the engine is split across many sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Seven hand traps, eleven searcher-text cards and several Equip Spells that need a monster on field create dead-hand risk; no brick rate is measured (Inferred)
D3 Combo Conversion & Ceiling 45 No parsed combo boards, so the ceiling is a text-only read of Mikanko recursion plus Equip and Link/Xyz plays (Inferred, data gap)
D4 Combo Floor & Median Output 40 No recorded boards, so median output and power distribution are unknown and held near neutral (Provisional, data gap)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps and Mikanko recursion (Ohime, Hu-Li, Spiritwalk, Ceremony) give some independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from the GY and banish-based searches exist, but there is no resource signature from real boards (Inferred)
D7 End-Board & Interaction Quality 60 Mind Mirror Force, Raigeki, Harpie's Feather Duster, Maxx C, Ash Blossom and Droll and Lock Bird give layered, multi-timing interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Raigeki, Mind Mirror Force and Feather Duster can break a board going second, but Triple Tactics Talent is Forbidden and cannot be played (Inferred)
D9 Offensive Pressure & Closing Power 50 Equip-protected Mikanko and Link/Xyz boards give closing pressure, but no end-board ATK sample exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 31 distinct names and only 31 percent exact-name purity, plus a Forbidden card, suggest a loose, off-archetype shell (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Fourteen distinct Extra cards with Link, Xyz, Fusion and Synchro coverage, but one Extra card is Forbidden and it has no per-line access data (Verified count, Inferred use)
D12 Side Deck Adaptability 10 The deck has zero Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link exists, so matchup and format fit are Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetypes, Equip-chain sequencing and several decision points make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural + 0.20*TournamentReliability with the banlist modifier, then capped as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high archetype core access (about 98% for at least one core copy in a 5-card hand)
  • Dense, multi-timing interaction: Raigeki, Mind Mirror Force, Feather Duster, Maxx C, Ash Blossom, Droll and Lock Bird, Nibiru
  • Full Extra Deck coverage with Link, Xyz, Fusion and Synchro options

Weaknesses

  • Illegal as built: Forbidden Triple Tactics Talent (3 copies) and Cross-Sheep (1 copy)
  • No Side Deck, so no post-side plan
  • Low exact-name purity (31.4 percent) with many off-archetype cards, weakening engine coherence

Critical choke points

  • Equip-based protection depends on having a Mikanko monster on field before Equip Spells do anything
  • Forbidden cards must be removed before the list can be played; the deck has no legal replacement in its evidence
Priority Remove Add Reason
1 Triple Tactics Talent (3 copies) A legal OCG card that fills the same tech or draw role (for example a legal hand-trap or disruption card) Forbidden in OCG, so the list is Illegal; this is required before any normal evaluation
2 Cross-Sheep (1 copy) A legal Link-2 monster to match the Extra Deck link route Forbidden in OCG; removing it fixes the second copy violation
3 Off-archetype tech cards with no engine link Additional Mikanko monsters or Equip Spells Raises exact-name purity above 31 percent and strengthens the engine

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; Triple Tactics Talent 3 copies and Cross-Sheep 1 copy both Forbidden with 0 legal copies; Card text for all distinct cards is present in the evidence; Mikanko exact-name purity 31.4 percent (22 of 70 copies); Usage core: 18 of 22 cards present (81.8 percent)
  • Inferred: Opening-hand consistency from hypergeometric draw tables (about 0.98 for the core group in 5 cards); Engine conflicts and brick risk from text reads; Going-first and going-second plan quality from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck No Side Deck is provided Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mikanko

Mikanko Breakdown

 
 

 

 

 

 

 

 
 

 

 
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