Mikanko Deck #773366 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Lava Golem x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Ha-Re the Sword Mikanko x1
- Hu-Li the Jewel Mikanko x2
- Lava Golem x3
- Maxx "C" x1
- Nibiru, the Primal Being x3
- Sanaki the Mikanko Devotee x1
- Poissonniere de Nouvelles x1
- Miracle Raven x1
- Ohime the Manifested Mikanko x3
- Relinquished the Wicked Eye of Illusion x1
- Ash Blossom & Joyous Spring x2
- Diviner of the Herald x3
- Double-Edged Sword x1
- Harpie's Feather Duster x1
- Mikanko Dance - Mayowashidori x1
- Mikanko Fire Dance x2
- Mikanko Kagura x1
- Mikanko Reflection Rondo x1
- Mikanko Shinbu - Noble Twins x3
- Mikanko Water Arabesque x3
- Preparation of Rites x2
- Raigeki x3
- Sinful Spoils of the White Forest x1
- Susurrus of the Sinful Spoils x1
- The Great Mikanko Ceremony x1
- Triple Tactics Talent x3
- WANTED: Seeker of Sinful Spoils x1
- Mikanko Spiritwalk x1
- Mind Mirror Force x3
Extra Deck (15)
- Elder Entity N'tss x1
- Guardian Chimera x1
- Nightmare-Eyes Restrict x1
- Accesscode Talker x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Herald of the Arc Light x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Uzuhime the Manifested Mikanko x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Mikanko Equip-Spell board: Ohime and Hu-Li recur Mikanko monsters and equipped monsters become battle-proof, building a board that attacks through Equip-based damage and Link/Xyz pressure. Structural read only, because the list cannot be played legally as built.; Herald and Endymion/Eyes Restrict Extra Deck follow-ups, plus Cross-Sheep if it were legal (it is not).
- Turn 1 (going first): Opening Mikanko starter and Equip Spell (Water Arabesque, Fire Dance, Mayowashidori) to set up a protected monster, then Ohime or Hu-Li searches and recursion. Interaction is held back for the opponent's turn.
- Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Nibiru) and Mind Mirror Force / Raigeki / Feather Duster as the board breaker, then rebuild through Mikanko recursion.
- Recovery: Mikanko monsters and Equip Spells recur from the GY and banish via Spiritwalk, Noble Twins and Ceremony; Ohime and Uzuhime-style searches restore card flow.
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan in the evidence.
Why it scores here
The deck is Illegal as built: Triple Tactics Talent is run 3 copies against a Forbidden status (0 legal) and Cross-Sheep is run 1 copy against Forbidden, so under the rubric it receives no normal Final Contextual score and is capped as a theoretical, structural-only evaluation. Its size is legal (55 Main, 15 Extra, 0 Side), and its Mikanko core is very consistent on paper: the core group has about 98% chance of at least one copy in a 5-card opening hand, and 18 of 22 usage-core cards are present. Interaction is dense (Mind Mirror Force, Raigeki, Harpie's Feather Duster, Maxx C, Ash Blossom, Droll and Lock Bird, Nibiru), which lifts the board-control read. Combo conversion, median output and matchup fit are not measured because the evidence contains no parsed boards and no tournament data, so those scores are Inferred or Provisional and held near neutral. The score does not come from Mikanko being a popular archetype and was not produced by averaging card scores; with no side deck and only 31 percent exact-name archetype purity, the deck's structural weaknesses weigh against it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one Mikanko core copy in a 5-card opening hand) is about 0.98 across 30 copies, but the engine is split across many sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Seven hand traps, eleven searcher-text cards and several Equip Spells that need a monster on field create dead-hand risk; no brick rate is measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parsed combo boards, so the ceiling is a text-only read of Mikanko recursion plus Equip and Link/Xyz plays (Inferred, data gap) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output and power distribution are unknown and held near neutral (Provisional, data gap) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Seven hand traps and Mikanko recursion (Ohime, Hu-Li, Spiritwalk, Ceremony) give some independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from the GY and banish-based searches exist, but there is no resource signature from real boards (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Mind Mirror Force, Raigeki, Harpie's Feather Duster, Maxx C, Ash Blossom and Droll and Lock Bird give layered, multi-timing interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Raigeki, Mind Mirror Force and Feather Duster can break a board going second, but Triple Tactics Talent is Forbidden and cannot be played (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Equip-protected Mikanko and Link/Xyz boards give closing pressure, but no end-board ATK sample exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main cards with 31 distinct names and only 31 percent exact-name purity, plus a Forbidden card, suggest a loose, off-archetype shell (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Fourteen distinct Extra cards with Link, Xyz, Fusion and Synchro coverage, but one Extra card is Forbidden and it has no per-line access data (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | The deck has zero Side Deck cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link exists, so matchup and format fit are Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple archetypes, Equip-chain sequencing and several decision points make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange / 0.2 Toolbox. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural + 0.20*TournamentReliability with the banlist modifier, then capped as theoretical/structural-only (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high archetype core access (about 98% for at least one core copy in a 5-card hand)
- Dense, multi-timing interaction: Raigeki, Mind Mirror Force, Feather Duster, Maxx C, Ash Blossom, Droll and Lock Bird, Nibiru
- Full Extra Deck coverage with Link, Xyz, Fusion and Synchro options
Weaknesses
- Illegal as built: Forbidden Triple Tactics Talent (3 copies) and Cross-Sheep (1 copy)
- No Side Deck, so no post-side plan
- Low exact-name purity (31.4 percent) with many off-archetype cards, weakening engine coherence
Critical choke points
- Equip-based protection depends on having a Mikanko monster on field before Equip Spells do anything
- Forbidden cards must be removed before the list can be played; the deck has no legal replacement in its evidence
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (3 copies) | A legal OCG card that fills the same tech or draw role (for example a legal hand-trap or disruption card) | Forbidden in OCG, so the list is Illegal; this is required before any normal evaluation |
| 2 | Cross-Sheep (1 copy) | A legal Link-2 monster to match the Extra Deck link route | Forbidden in OCG; removing it fixes the second copy violation |
| 3 | Off-archetype tech cards with no engine link | Additional Mikanko monsters or Equip Spells | Raises exact-name purity above 31 percent and strengthens the engine |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side; Triple Tactics Talent 3 copies and Cross-Sheep 1 copy both Forbidden with 0 legal copies; Card text for all distinct cards is present in the evidence; Mikanko exact-name purity 31.4 percent (22 of 70 copies); Usage core: 18 of 22 cards present (81.8 percent)
- Inferred: Opening-hand consistency from hypergeometric draw tables (about 0.98 for the core group in 5 cards); Engine conflicts and brick risk from text reads; Going-first and going-second plan quality from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck No Side Deck is provided Meta Power is Provisional unless a dated metagame sample is supplied
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