Machina Deck #773361 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Machina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra-Deck Xyz/Link pressure from Train and Machina boards (Gustav Max, Flying Launcher, Juggernaut Liebe, River Stormer), with Machina Citadel and Ruinforce as board-breaking finishers; Gustav Max 2000-damage detach as a reach finisher once an Xyz is established
  • Turn 1 (going first): Search an Infinitrack or Machina starter with Heavy Forward, Exceptional Schedule or Redeployment, then convert into Night Train or Derricrane and Xyz/Link on T2 (Inferred; no recorded boards)
  • Turn 2 (going second): Use Ash Blossom and Infinite Impermanence to protect the first Machine starter, then rebuild through Mulcharmy Fuwalos draws and Infinitrack recursion (Inferred)
  • Recovery: Recycle Level 10 Machines and Infinitrack monsters from the GY through Night Train, Infinitrack Tunneller and Scrap Recycler (Inferred from card text)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a starter: the archetype core (20 copies) has about a 94% chance of at least one copy in a 5-card opening hand, and 23 searcher-text cards give a high chance of a search on T1 (Inferred from hypergeometric estimates). Its conversion into pressure depends on Extra-Deck Xyz and Link access, but no recorded boards exist, so the ceiling and median are text-based and capped near 40-45. Interaction is layered with 7 hand traps and 11 negation-text cards, which supports the going-second hand-trap estimate of about 63%, while the lack of a Side Deck and the lack of post-side data keep the adaptability score low. The deck is Illegal (Ash Blossom run 3 vs 2 allowed, Gustav Max run 2 vs 1 allowed), so the score is capped at 30 and labelled structural-only. Popularity was not rewarded (archetype core is present but the purity of the exact Machina name is only 17.5%), and the score was built from system-level consistency, interaction and grind rather than from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.94; 23 searcher-text cards; Illegal list lowers confidence (Inferred)
D2 Opening-Hand Quality & Brick Management 58 8 triple-copy cards and 22 singletons; hand-trap and Level 0 spell density risks dead draws in hand; no brick-rate measurement (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling inferred from text only (Gustav Max detach, Machina Citadel mass destroy, Ruinforce) (Inferred)
D4 Combo Floor & Median Output 40 No combo median available; floor estimated from Train/Machina dependence on specific Level 10 Machines in the GY (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Schedule, Redeployment, Fuwalos, Night Train) give partial redundancy; single-Extra-Deck boss dependence limits it (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Night Train, Tunneller, Infinitrack Harvester and Scrap Recycler from GY text (Inferred from card text)
D7 End-Board & Interaction Quality 60 7 hand traps, 11 negation-text and 15 removal-text cards give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap estimate ≈ 0.63 for a 6-card hand; no board-breaker count beyond Ruinforce and Citadel (Inferred)
D9 Offensive Pressure & Closing Power 60 Board ATK reaches 3800 (Flying Launcher) and 4600 (Ruinforce) with Citadel and Gustav Max reach, but no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 48 main with 31 distinct cards and 22 singletons; compact enough but 8 tech and 3 triple-copy searchers reduce flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards with 10 Xyz and 5 Link; several Extra targets (Super Dora, Gustav Rocket, Liebe) are not run in this build, so access is partial (Inferred)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0); no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Machine/Train summon chains with several decision points; complexity is high for a casual pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary (structural only, no meta weight). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4); Illegal legality cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 52.2; modifiers total -12 = 40; capped at 30 because legality is Illegal (theoretical/structural-only)


More OCG Info

Machina

Machina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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