Machina Deck #773361 — Yu-Gi-Oh! OCG
48 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (48)
- Ancient Gear Box x1
- Convex Knight x1
- Flying Pegasus Railroad Stampede x1
- Heavy Armored Knight Babeldecker x1
- Heavy Freight Train Derricrane x1
- Infinitrack Brutal Dozer x1
- Infinitrack Harvester x2
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Machina Citadel x1
- Machina Fortress x1
- Machina Ruinforce x1
- Machina Unclaspare x1
- Mulcharmy Fuwalos x3
- Night Train Blue Traveler x3
- Scrap Recycler x1
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x1
- Machina Gearframe x3
- Clockwork Night x1
- Exceptional Schedule x3
- Harpie's Feather Duster x1
- Heavy Forward x3
- Machina Redeployment x3
- Revolving Switchyard x1
- Special Schedule x1
- Urgent Schedule x1
- Infinite Impermanence x3
- Machina Overdrive x1
Extra Deck (15)
- Ancient Gear Ballista x1
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gear Gigant X x1
- Infinitrack River Stormer x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x2
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra-Deck Xyz/Link pressure from Train and Machina boards (Gustav Max, Flying Launcher, Juggernaut Liebe, River Stormer), with Machina Citadel and Ruinforce as board-breaking finishers; Gustav Max 2000-damage detach as a reach finisher once an Xyz is established
- Turn 1 (going first): Search an Infinitrack or Machina starter with Heavy Forward, Exceptional Schedule or Redeployment, then convert into Night Train or Derricrane and Xyz/Link on T2 (Inferred; no recorded boards)
- Turn 2 (going second): Use Ash Blossom and Infinite Impermanence to protect the first Machine starter, then rebuild through Mulcharmy Fuwalos draws and Infinitrack recursion (Inferred)
- Recovery: Recycle Level 10 Machines and Infinitrack monsters from the GY through Night Train, Infinitrack Tunneller and Scrap Recycler (Inferred from card text)
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens a starter: the archetype core (20 copies) has about a 94% chance of at least one copy in a 5-card opening hand, and 23 searcher-text cards give a high chance of a search on T1 (Inferred from hypergeometric estimates). Its conversion into pressure depends on Extra-Deck Xyz and Link access, but no recorded boards exist, so the ceiling and median are text-based and capped near 40-45. Interaction is layered with 7 hand traps and 11 negation-text cards, which supports the going-second hand-trap estimate of about 63%, while the lack of a Side Deck and the lack of post-side data keep the adaptability score low. The deck is Illegal (Ash Blossom run 3 vs 2 allowed, Gustav Max run 2 vs 1 allowed), so the score is capped at 30 and labelled structural-only. Popularity was not rewarded (archetype core is present but the purity of the exact Machina name is only 17.5%), and the score was built from system-level consistency, interaction and grind rather than from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.94; 23 searcher-text cards; Illegal list lowers confidence (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 8 triple-copy cards and 22 singletons; hand-trap and Level 0 spell density risks dead draws in hand; no brick-rate measurement (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling inferred from text only (Gustav Max detach, Machina Citadel mass destroy, Ruinforce) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median available; floor estimated from Train/Machina dependence on specific Level 10 Machines in the GY (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Schedule, Redeployment, Fuwalos, Night Train) give partial redundancy; single-Extra-Deck boss dependence limits it (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through Night Train, Tunneller, Infinitrack Harvester and Scrap Recycler from GY text (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 60 | 7 hand traps, 11 negation-text and 15 removal-text cards give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap estimate ≈ 0.63 for a 6-card hand; no board-breaker count beyond Ruinforce and Citadel (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Board ATK reaches 3800 (Flying Launcher) and 4600 (Ruinforce) with Citadel and Gustav Max reach, but no recorded closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 48 main with 31 distinct cards and 22 singletons; compact enough but 8 tech and 3 triple-copy searchers reduce flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards with 10 Xyz and 5 Link; several Extra targets (Super Dora, Gustav Rocket, Liebe) are not run in this build, so access is partial (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (Side Deck size 0); no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype meta-share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Machine/Train summon chains with several decision points; complexity is high for a casual pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Combo secondary (structural only, no meta weight). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4); Illegal legality cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 52.2; modifiers total -12 = 40; capped at 30 because legality is Illegal (theoretical/structural-only)
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